ActionScript 3.0 :: Reverse Timeline - Create A Button On New Scene After The Animation Has Finished

Jan 25, 2010

I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:

[Code]...

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[Code]...

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[Code]...

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[Code]...

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[Code]....

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Attachments:
state2.jpg
(149.0 K)
state11.jpg
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why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

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[Code]....

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Code:
btnHome.addEventListener(MouseEvent.ROLL_OVER, btnHomeOn);
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[code]....

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I'm working with AS3 and I have two questions. First, to save on having to re-do work, is there a way to simply play the timeline in reverse IE from frame 210 - 200? I've got a page set up to slide in from the right when clicked on, and if you click on the back button, I want the page to slide out to the right again. Figured the easiest way to do this would be to simply reverse the timeline. Just don't know if that's possible in flash.

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How would I get to play backwards a timeline from a specific frame to another frame?

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I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:

Code:

stop();
var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf");
var imageLoader:Loader = new Loader();

[code]....

But it does not seem to work.

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