ActionScript 3.0 :: Returning To Main Timeline When MovieClips Animation Is Finished?
Jul 13, 2011
I have an intro animation inside of a MC on frame 1 of my timeline, when it's finished playing the 100 frame animation I want it to jump to frame two of my main timeline.I've tried root and parent scripts at the last frame of the animation but it's not working. Do I need to add root to the package?Even gotoAndPlay isn't working
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Jan 23, 2012
my main timeline i have an intro, then a main menu. from that main menu it goes to a movie clip, i want to create a 'back to main menu' button inside the movieclip that will return to a certain frame in the main timeline.
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Dec 10, 2002
I am in a movieclip, on the 1st frame of my main timeline. Once my movieclip has reached a point/finished, I would like return to the main timeline.
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Jul 10, 2009
The movie clip is an actionscript movie which calls images from an external XML file and shows them as a slideshow. What i need to do is after the last image plays, stop the movie and move the main timeline to the next scene of the main movie. Everything logical in my brain is not working, and it may be that I have been staring at this project for too long but for the life of me i can't make this work.
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Mar 30, 2011
I'm working on a campaign website and I need to catch the deadline by tomorrow! I'm stuck. I hope somebody here could help me. Here's how I want to do it:Everything will happen in the main timeline / main Stage.
1. I have F4V clips that I want to load into the FLV Playback, placed in the main timeline (stage), every time the corresponding buttons are clicked. The buttons with questions and their actions are each placed in their corresponding MC. (is it possible? And is it possible to load different flv clips in one FLV Playback?)
2. The user is asked a question, they will have to answer yes or no before they can continue. So if they answer yes, "yes.f4v" will play, no then "no.f4v" will play. Then the corresponding clip will play and the next question will have to appear ONLY after the clip is done playing. How do you check if an f4v is finished playing? Does it matter whether you use FLV or F4V? (I have this one worked, see the code below)
I have made 2 setups:
- Setup 1 is I place an FLV Playback Component in the main timeline and I am planning to load all F4Vs in it when a corresponding button is clicked.
- Setup 2 is I create swf's of all the F4Vs and load the swf in the main timeline on certain frame into a blank MC.
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Jan 25, 2010
I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:
[Code]...
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Jun 10, 2010
I am on the main stage. In a layer I create a button. I double click on this button to enter its layer. I then do some AS3 to say if the play button is pressed, to change to a pause button. How would I say "If the main timeline is finished, change to the play button"? I am trying
[Code]...
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Aug 26, 2009
I built my website on the main timeline with a fade in animation...stop(on the page) and a fade out animation. At the end of this fade out animation i would like it to call upon a variable to know what page to go to next.I am trying to tell my main timeline to gotoAndPlay a frame based off of a variable within a movieclip(about_mc this movieclip contains another movieclip which acts like a button(factsheet_mc)) that i have set in my main timeline.I set the variable with:
var buttonFrame; in the first frame of the main timeline
then within my movieclip i have another movieclip which tells my main timeline to play the out fade and remember a variable:
this.onRelease = function(){ --------"this" meaning the movieclip factsheet_mc------------ [code]........
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Jul 24, 2011
how to create .as file and how to link it with flash? another question is can anyone teach me on how to create main timeline and also how to call movieclips from the main timeline?
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Jun 15, 2009
I'm wondering how I can return the value of an array that is being created inside a for loop?I have created a class that is using ZendAmf to grab page titles out of a database. After the connection is made I put the page titles into an array with a for loop. I would like the class to return the value of the completed array.
I have tried using a public array variable and a getter, but I'm never going to get the correct value until the for loop finishes. So how would I go about getting the array variable after the loop has completed?I'd rather not set a listener that listens for a boolean inside the for loop.
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Sep 26, 2008
Is it possible to add 5 movieClip in the main timeline, and add for each movieClip a Sound object at frame 5, so that when I play the main timeline, all sound are played simultaneously. Because if I store all Sound object in array, and I do for example (see attach code). That's correct ? Because the play method of Sound class have may latency.
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Sep 20, 2011
I'm new to AS3 so please excuse me if the question is a bit confusing.
I have 3 movieclips in my library with the Linkage names "Panel1", "Panel2" and "Panel3".
I want to create a new Array on my main timeline with the three movieclips.
i.e. var panelArray = new Array(Panel1, Panel2, Panel3);
How would I be able to do that?
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Apr 21, 2010
I have a movie clip - it is a slideshow style mc, but instead of pictures, each frame is layers that include bulleted text, images, etc. - and it advances frames automatically with this code:
Code:
stop();
function wait() {
nextFrame();
}setTimeout(wait, 4500);
I need to set up a pause button that will stop the mc from advancing (i.e. ignore the wait function code above) and a PLAY button that will resume the auto-advancing of my movieclip. In my main timeline, I already have forward and backward buttons that work to advance/rewind frame by frame using this code:
Code:
stop();
//next button
next_btn.onPress=function(){
if(mc_content._currentframe==mc_content._totalframes){
mc_content.gotoAndStop(1)
[Code] .....
How to set up PLAY/PAUSE buttons that will stop/start all actions that are running in my MC?
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Feb 18, 2009
What I would like to do is play ramdom movie clips on my main time line. I've tried using the below code, but it does not work:
Code:
var frameList:Array = [1, 2];
var i:int = Math.random() * frameList.length;
"mc" + frameList[i].gotoAndPlay(1);
My movie clips are named "mc1, mc2" etc. I've got them on a layer named "BG" and each movie clip is in a key frame. The ActionScript is on a seperate layer named "AS".
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Jun 3, 2009
I was trying to access some nested movieClips from the main time line but it was giving an error. What I have is a movieClip on the stage called "dog" and inside this movieClip I have two nested movieClips called "dogLH" and "dogRH". The movieClip "dog" was brought to the stage using actionscript 3.0 and when I tried to move the moveClips inside "dog" it gave me an error.
This is the code I have:
var dogog = new Dog();
dog.x =200;
dog.y =150;
[Code]....
What is strange is that if I add the movieClip "dog" to the stage manually and try the same thing it works. Any idea why it doesn't work when it is brought to stage with actionscript, but it works if I bring this manually?
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Feb 17, 2010
I'm building a website using actionscript 3 with an animated intro and it has 8 movie clip buttons called Tab1, Tab2,etc. which when clicked navigate to different URL's. I would like play an exit animation (frame 300) on my main time line when a button is click and then goto the url page.
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Mar 31, 2010
I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.
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Sep 17, 2011
I have found a generic recursive loop that stops/pauses all child movieclips. If I change stop to play in the code, it plays all child movieclips simultaneously. I want it to resume only one animation at a time. I want a generic recursive loop that resumes animation from last position (position it was paused) irrespective of whether I have paused on the main timeline animation or animations within child movieclips or animations within grandchild movieclips. (I have animations on main timeline, animations within lastFrame MC of maintimeline, and again within last frame MC of child's timeline).[code]...
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Feb 1, 2010
I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:
[Code]...
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Nov 28, 2011
So I have 2 frames at main timeline, one named "Game" and one is "Menu", they are just a movieclip eash does its own thing. I am in the "Game" playing, I want to change settings so I go to frame "Menu"... when I am back to frame "Game", everything is reseted!! I soon realized this is what Flash has been doing and it's a good thing... But I really want to know how to by pass the resetting now...
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Apr 27, 2009
i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
[Code]...
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Dec 30, 2009
I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:
Code:
stop();
var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf");
var imageLoader:Loader = new Loader();
[code]....
But it does not seem to work.
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Jul 7, 2010
I am having a small drama with an animation by actionscript. I want a box (that has been externally loaded into a holder mc) to come from the bottom left of the screen and then stop in the centre of the screen. So far so good with the code below
[Code]...
But this is a fullscreen website, if you change the size of the stage and then load the swf with the box in it, the box no longer stops in the middle but flies to the opposite corner of the stage.
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May 15, 2009
I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.
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Dec 28, 2009
I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.
How do I add a listener for that and trigger some code on the last frame of the child MC?
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Apr 27, 2010
How do I scale and move a finished animation (with more than one simbols - do I have to group them or something since I don't wan't to touch the background?) without having to do it on every keyframe?
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Jun 9, 2008
I would like to go to a certain frame in my timeline after the last tween has finished! I know it most likely will have a "onComplete".
HTML Code:
import gs.TweenMax;
//what elsee?? =[
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Nov 3, 2010
I have attached a fla file where I am trying to fire an event when an animation of a car has finished.
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Feb 2, 2006
I created a little news viewer, that when you roll over a button it plays an animation. The problem I am having is:if the mouse moves over the button (the animation starts)
then if the mouse moves off the button and then back over the button before the animation is over the animation snaps back to the first frame.Is there a way to tell flash to ignore this Double rollover until the animation is finished?
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May 18, 2007
I'm trying to make a script that will disable leftarrow till the animation is finished. I made a crude attempt myself but it doesn't work :/.
[AS]import mx.transitions.Tween;
allowChanging = true;
if (allowChanging == true) {
[Code].....
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