Stop A Child Movieclip When Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

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ActionScript 3.0 :: Stop A Child Movieclip When The Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

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ActionScript 3.0 :: Tell When MovieClip's Animation Has Finished Playing?

May 15, 2009

I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.

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ActionScript 2.0 :: Check If An Animation Of A Movieclip Is Finished (no Tween Handler)?

Feb 4, 2007

I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?

I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?

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i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code

[Code]...

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ActionScript 3.0 :: AddEventListener Function References Child In Movieclip. How Do I Stop This?

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I built a custom designed checkBox. The movieclip is in the libary and dragged onto the timeline of my .swf. I'm using CS4 & AS3. I'm using procedural AS3 instead of OO AS3.The checkbox movieclip has a child movieclip inside of it so I can apply a drop shadow filter to some of the graphics .When I put an eventlistener on the custom checkbox it works fine but when I try to reference the checkbox movieclip inside the eventlistener function, the event.target.name is referring to the child movieclip (just a graphic with a drop shadow filter).From my reading it looks like the function propogates down to the child movieclip but I don't want it to do that.How do I reference the parent movieclip? or

B. stop the eventlistener from propogating down to the child movieclip?

I tried using stopPropagation(); but it didn't stop the function event.target.name from trickling down to the child movieclip.Here's what AS3 looks like.The trace statement displays "step3_mc.cbEmail_mc.instance25"instead of what I need "step3_mc.cbEmail_mc"

step3_mc.cbEmail_mc.addEventListener(MouseEvent.CLICK, fnc_cbClick);step3_mc.cbAgree_mc.addEventListener(MouseEvent.CLICK, fnc_cbClick);
function fnc_cbClick(event:MouseEvent):void  {[code]....

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ActionScript 3.0 :: Stop Rotation Of Text Inside Child MovieClip

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I have a movieclip (parent).inside that there are many buttons(movieclips). If click on any button the whole movieclip(parent) should rotate and stop at a point. For each button inside parent movieclip there is textbox. While the parent is rotating the text is also rotating, I don't want that effect. I even converted the textbox to movieclip and tried to make that movieclips rotation=0 but not working.

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Mar 31, 2009

how can stop my animation internal movieclip?

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the think is; in the main timeline im on the frame 1 (animation stoped here), i want to pass to frame 2 but first i play a MC, who is an animation of a black square who covers all the movie that goes from transparent on his own frame 1 going to full opacity in frame 5 and then transparent again in frame 9. Well i want to pass from main frame 1 to frame 2 when the MC animation is exactly on his own frame 5

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ActionScript 3.0 :: Determining When Animation Has Finished?

Dec 30, 2009

I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:

Code:

stop();
var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf");
var imageLoader:Loader = new Loader();

[code]....

But it does not seem to work.

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ActionScript 2.0 :: Ignore Double Rollover Until The Animation Is Finished?

Feb 2, 2006

I created a little news viewer, that when you roll over a button it plays an animation. The problem I am having is:if the mouse moves over the button (the animation starts)

then if the mouse moves off the button and then back over the button before the animation is over the animation snaps back to the first frame.Is there a way to tell flash to ignore this Double rollover until the animation is finished?

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ActionScript 2.0 :: Disable Button Till Animation Is Finished?

May 18, 2007

I'm trying to make a script that will disable leftarrow till the animation is finished. I made a crude attempt myself but it doesn't work :/.

[AS]import mx.transitions.Tween;
allowChanging = true;
if (allowChanging == true) {

[Code].....

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ActionScript 3.0 :: Returning To Main Timeline When MovieClips Animation Is Finished?

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I have an intro animation inside of a MC on frame 1 of my timeline, when it's finished playing the 100 frame animation I want it to jump to frame two of my main timeline.I've tried root and parent scripts at the last frame of the animation but it's not working. Do I need to add root to the package?Even gotoAndPlay isn't working

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ActionScript 2.0 :: Add Child Movieclip Such That Extra Part Of Child Movieclip Is Hidden?

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i have a parent movieclip mcA and i want to add another movieclip mcB (child movieclip) inside mcA such that the extra part of mcB is hidden. The size of movieclip remains same as of mcA

For ex:-

mcA = 300x300
mcB = 400x400

then only 300x300 of mcB movieclip is visible and rest of the part is hidden.

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Jan 25, 2010

I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:

[Code]...

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ActionScript 3.0 :: Changing Stop Into Play Button After MP3 Finished Playing?

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I have a simple Flash-player button (toggle play/stop) that plays MP3s. When I press play the MP3 starts and the button changes to stop. When I press again the music stops and the stop-button changes to play. I have several player-buttons on my page. How do I stop all sounds when I press play on one of the buttons? As of now, I can start several MP3 at the same time and I don't want that. I've tried this:
Code:
import flash.media.SoundMixer;
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var flashVars=this.root.loaderInfo.parameters;
var loadSnd:URLRequest = new URLRequest(flashVars.myVar);
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I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline

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In as2 I am using:
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ActionScript 2.0 :: Check If Movieclip Is Finished?

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I have main flash file (main.swf) that will load movie clips dynamically one after the other from a source xml file. I need to check if the movie clip currently loaded is finished so that the main.swf will trigger the code to load the other movie clip. I can use both emptyMovieClip or loader component with contentPath to load the external swf files.

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Temporarily Disable Button Until Movieclip Finished?

Aug 3, 2009

I have a movieclip that plays on click of my 3 buttons I managed to get that working fine. When I click a button I want to temporarily disable all buttons until the movieclip finishes playing then enable the buttons to be clickable again.

my code looks like this:

stop();
but1.addEventListener(MouseEvent.CLICK,but1_onMous eClick);
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[Code]....

Then same thing for but2 and but3 only with gotoAndStop(2 or 3 );

and then I have a stop(); at the 1st frame in my movieclip.

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ActionScript 3.0 :: Detecting When The MovieClip Finished Playing?

Oct 28, 2009

i want to play an animation that is converted into a movieclip and indicate success of that level and then after the movieclip is finished playing then i want to run a function which will bring user to the next level.

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Professional :: Stay On Frame Until Movieclip Has Finished?

Feb 18, 2012

So basically i'm trying to allow the movieclip to play and once its played move onto the next frame.
 
I'm using Actionscript 3.0. and the movie clips around 6-7 seconds long.

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AS3 :: Flash - Repeating A MovieClip Quickly Before It Has Finished?

Jan 5, 2011

I've got an animation (arrows following paths on a map), and I need it to repeat about 10 times per second, so that there's an endless stream of arrows following their paths.

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ActionScript 3.0 :: Stop An Event From Starting Before All Other "events" Have Finished?

Sep 23, 2009

I have several objects moving around the stage (labelled bead1, bead2, bead3...). I have the beads moving using an EnterFRAME event.My problem is, before the beads have finished moving to their end destination, if the user clicks on a button that will trigger the beads to move again, it "interrupts" the event before the event has completed and the bead stops moving halfway and just looks broken. In essence, it looks like the event has been hijacked which is not what I am looking for.Is there a general way to check and see if all ENTERFRAME events on the stage have completed before starting a new ENTERFRAME event?Here is a sample of what the code looks like for each item:

Code:
private function MoveNum_3_OFF(e:Event):void
{
if (bead3.y < origY_bead3)[code].....

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ActionScript 2.0 :: Control Movieclip Animation Within Another Movieclip Animation

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I have an enemy movieclip.Inside that movieclip I have a motion tween so it moves around on the stage, then inside that movie clip I have an animation of his feet moving so it looks like he is walking as he moves across the stage. Also in that same animation of him walking is an image of him laying down and dying on frame 6.I just have the walking animation looping as the playhead gets to frame 5 so it won't show him dying.So what I want to know is how do I make it so when my hero shoots him with a bullet..the enemy goes to that dying image on frame 6 and stop.I can already make it so the bullet will kill an enemy if it is just movieclip>inside movieclip.But I don't know how to make the code communicate to make it work when its movieclip>inside movieclip>then inside that movieclip.

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ActionScript 2.0 :: Movieclip Continue On Maintimeline When Finished Playing?

Apr 23, 2010

I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.

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ActionScript 1/2 :: Play Movieclip Once Finished Move To Next Frame?

Jul 3, 2009

The problem I have is that I have created a Movie clip of an animated logo. The timeline within the movieclip contains 163 frames.

I have placed the movie clip on the main timeline at frame 1. What I would like to happen is the movie clip to the play all the way through and then move to the next frame (frame 2) of the main timeline to continue the animation. the next frame has a frame label, named 'main'. I have split the timeline up into sections as I am created a webpage.

There must be a pretty straight forward Actionscript code to do this, I have come across some things but they dont seem to make  much sense to me. I am pretty good at the drawing and animation side of things in flash but I complete newbie when it comes to the Actionscript code.

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