ActionScript 2.0 :: Check If An Animation Of A Movieclip Is Finished (no Tween Handler)?

Feb 4, 2007

I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?

I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?

View 4 Replies


Similar Posts:


ActionScript 2.0 :: Check If A Tween Has Finished For BOTH Clips?

Jul 5, 2009

What I was looking for is a way to check if a tween has finished for BOTH clips. I thought I could try it like this:

Code:
;
import mx.transitions.Tween;
import mx.transitions.easing.*;
var xScaleT:Tween = new Tween(kText, "_rotation", Elastic.easeOut, 0, 360, 3, true);

[code]....

But I noticed that first the ending of xScaleT is triggerd after 3 secs. and after that the ending of XPosT 9 secs. later. What I want is for this.yoyo() to occur if BOTH xScaleT and XPosT have finished. There isn't something like 'onMotionFinishedAll' ?

View 1 Replies

Button To Check If Movieclip Is Finished?

Apr 9, 2009

I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline

View 2 Replies

ActionScript 2.0 :: Check If Movieclip Is Finished?

Apr 1, 2009

I have main flash file (main.swf) that will load movie clips dynamically one after the other from a source xml file. I need to check if the movie clip currently loaded is finished so that the main.swf will trigger the code to load the other movie clip. I can use both emptyMovieClip or loader component with contentPath to load the external swf files.

View 3 Replies

ActionScript 3.0 :: Event Handler For MC - Start A Timer When A Dynamic Movieclip ("mySlide") Has Finished Playing

Apr 11, 2010

I am simply trying to start a timer when a dynamic movieclip ("mySlide") has finished playing. Here's my code:

[Code]...

View 5 Replies

ActionScript 3.0 :: Tell When MovieClip's Animation Has Finished Playing?

May 15, 2009

I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.

View 1 Replies

Stop A Child Movieclip When Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

View 8 Replies

ActionScript 3.0 :: Stop A Child Movieclip When The Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

View 3 Replies

ActionScript 1/2 :: Thumbnail Tween And Event Handler (movieclip Wont Remove From Stage)?

Aug 9, 2009

its a simple 6 thumbnail gallery with coded tweens. Once a thumbnail is clicked then its attached larger image is meant to display on the screen, this seems to only work after the first click of a thumbnail once the image appears then is clicked it dissapears, and this function only used to work once but now it only works twice, exept the second time around the larger image cannot be removed from the stage, could it be a swapDepths issue?here is my code, i have only fully coded the first thumbnail top left. find attached my swf for the file,

stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code].....

View 7 Replies

Actionscript 3 :: Tween Stopping Next Tween To Happen Until Last One Is Finished

Apr 12, 2012

How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.

View 3 Replies

ActionScript 3.0 :: Play The Out Animation When The Over Animation Has Completely Finished

Apr 27, 2009

i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code

[Code]...

View 2 Replies

ActionScript 2.0 :: Tween Animation On MouseOver Of MovieClip?

Dec 12, 2007

Attaching swf and fla for your reference.I am developing a animation with 4 MovieClips... on mouseover of movieclip it will grow and adjacent movieclips will move and shrink...I am able to develop the code...BUT....

1. On quick mouseover/mouseout event I am not able to stop the growing & shrinking of other movieclips.

2. Also I want attach a movieclip such that when I'll click on ONE .. a maximised Movieclip will open.

View 3 Replies

ActionScript 3.0 :: Check When A Sound In Finished?

Dec 12, 2009

How do I check when a sound in finished, example:

Quote:

var music:Sound=new Sound(newURLRequest("test.mp3"));
var sc:SoundChannel = music.play();

How do I tell when that sound is finished?

View 2 Replies

ActionScript 2.0 :: Check If Function Is Finished

Mar 26, 2005

i've got this code:

[Code]....

what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a".

View 5 Replies

ActionScript 2.0 :: Check If Function Is Finished?

Mar 26, 2005

i've got this code:

Code:
_root.done = "a";
var myListener = new Object();
myListener.onKeyDown = function() {
switch (Key.getCode()) {

[code]....

what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a"...

View 5 Replies

ActionScript 2.0 :: Check Whether External SWF Has Finished Loading Or Not?

Jul 26, 2006

How do i check whether an external SWF which is loaded onto a movieclip sub_mc.loadMovie("introduction_1.swf")) has finished loading or not. If the loading is done, then an animatoin inside a movieclip will be played, else the preloader continues

View 1 Replies

ActionScript 2.0 :: Check When The Movie Clip Has Finished?

Mar 22, 2007

How do you check when the movie clip has finished playing?

View 1 Replies

ActionScript 3.0 :: Check Movie Clip Has Finished Playing?

Apr 8, 2011

I'm sure this has been asked before, but I couldn't find the right answer.

I want my MC to load after a button is clicked. When that MC is finished playing I want an imported FLV to play. [code]...

View 2 Replies

Actionscript 3 :: Wait Until Tween Has Finished?

Sep 20, 2011

When I click my button I wish one of mc's disapear completely(first alpha changes from 1 to 0) then removeChild.

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I dicided to use events but it doesnt work,

View 1 Replies

Actionscript 3.0 :: Tweenlite If Another Tween Has Finished

Jan 22, 2010

I have a mc that I want to trigger a few tweens when rolled over but I want two of them to only trigger when another has finished...

Code: Select allmain_inner_mc.addEventListener (MouseEvent.ROLL_OVER, mainRollOver);
function mainRollOver(MouseEvent):void
{
TweenLite.to(main_inner_mc, 2, {scaleX:2.5, scaleY:2.5, ease:Elastic.easeOut});
TweenLite.to(main_inner_mc.mainheader_mc, 0.5, {alpha: 0, y:100, scaleX: 0.25,

[Code].....

View 3 Replies

ActionScript 2.0 :: Waiting Until A Tween Has Finished?

May 3, 2006

I have this bit of actionscript that tweens a movie in position and scale. It then attaches a movie from the library.

Code:

_root.info._alpha = 100;
_root.info.slideTo(20, 100);
_root.info.window.tween(["_xscale"],[140],1);

[Code]....

Whats the best way of waiting until the tween is complete before attaching this movie. Basically I want the attached movie to appear once info._x == 20.

View 5 Replies

ActionScript 2.0 :: Attach MC When Tween Is Finished?

Aug 11, 2009

I have a tween animation using the tween class and I want to attach an MC when the tween has finished. I Know how to attach a movie clip and everything I just need to know how to fire it at the end of the animation. I know I could always do this with a time line but I would prefer to keep it all code.

View 2 Replies

ActionScript 2.0 :: Tween On Complete Handler?

Apr 24, 2008

In AS 2 is there an on complete handler for tweens?For example I'm using something like

Code:
new Tween(_root.mainClip.galleryFace, "_x", Strong.easeOut, _root.mainClip.galleryFace._x, -imgPosition[p], 1.75, true);

[code]......

View 6 Replies

ActionScript 3.0 :: Timer Class Use EnterFrame Handler To Check Delay?

Dec 3, 2009

Is it true that the timer class uses an enterframe handler to check it's delay?

View 1 Replies

ActionScript 3.0 :: Telling When Alpha Tween Has Finished?

Mar 29, 2009

I have got a button that is disabled and an alpha Tween that last for 300 frames, how do I enable the button when the Tween has finished?

View 4 Replies

ActionScript 2.0 :: Playing Mc Label After Tween Is Finished?

Apr 28, 2010

I have a tween on this mc and after its finished its supposed to play "goal", a label inside it (code is on the main timeline and the label inside the mc). But, well, i dont know why but it doesnt.. Heres the code:

Code:
stop();
import com.greensock.*;

[code].........

View 2 Replies

ActionScript 2.0 :: Delete Tween Motion After Is Finished?

May 8, 2006

I have a small problem, how it's possible to delete a tween effect after he has finished the tween?I use tween class, this is the code, and i want in frame 41 to delete the tween.

Code:
btn_sector1.holder.loadMovie ("sector1.jpg");
btn_sector1.buttontext.theText.text = "S E C T O R 1";

[code].....

View 1 Replies

ActionScript 3.0 :: Go To Certain Frame In Timeline After Tween Finished?

Jun 9, 2008

I would like to go to a certain frame in my timeline after the last tween has finished! I know it most likely will have a "onComplete".

HTML Code:
import gs.TweenMax;
//what elsee?? =[

View 4 Replies

ActionScript 2.0 :: Tween - Accept Second Rollover Only When The First One Is Finished

Jan 22, 2005

With the script below I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover. I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.

[Code]...

View 2 Replies

ActionScript 3.0 :: Tween Not Working When Within TweenEvent Handler

Jul 19, 2007

I have an interesting problem here that I can't figure out. Here's the problem: This code works:

[Code]....

As you can see, I want the object to move in the x direction, then once it's done that I want it to move in the y direction instead of just doing both at once and going diagonal. One thing that is "interesting" is that the trace still spits out the word to the output window. But the object in the end has only moved to the x destination and never gets to the y.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved