ActionScript 1/2 :: Thumbnail Tween And Event Handler (movieclip Wont Remove From Stage)?
Aug 9, 2009
its a simple 6 thumbnail gallery with coded tweens. Once a thumbnail is clicked then its attached larger image is meant to display on the screen, this seems to only work after the first click of a thumbnail once the image appears then is clicked it dissapears, and this function only used to work once but now it only works twice, exept the second time around the larger image cannot be removed from the stage, could it be a swapDepths issue?here is my code, i have only fully coded the first thumbnail top left. find attached my swf for the file,
stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code].....
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Feb 8, 2006
I have the next code:
mc.onPress=function()
{
//some code
}
How do I remove the event handler onPress?
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Jul 7, 2011
In the code below, I have created an instance of the DrawLineChart class called LineChart1.When I test the movie, it shows up on the stage just fine and when I click on it, I can use a trace command to get a string statement written to the output window. However, now I want to be able to click on LineChart1 on the stage and have it be removed. When I do that, I get an error message 1120: Access of undefined property LineChart1.
why I'm unable to refer to my instance LineChart1 and what I need to do so that I can refer to it and remove it when it gets clicked? why the trace statement works when I click on LineChart1 during runtime, but not the removechild command.
package{
import flash.display.*;
import flash.events.*;[code]....
trace("hello"); // This works. When I click on the LineChart1 MovieClip on the stage during runtime, I get "hello" as an output. removeChild(LineChart1); // throws an error 1120: Access of undefined property LineChart1.
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Jun 9, 2010
How can I delete this onRelease handler?
Basically, I want it to check if a link is assigned (image[p][1]), and if it is, create an onRelease handler for that image. (This is a rotating image slideshow).
Thus far, this code will check to see if the link is assigned and will create the onRelease handler when an image loads that has a link assigned via XML.
The only problem is, it does not remove the onRelease handler when the image rotates to the next image.[code]...
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Mar 4, 2011
I have two classes in my project - a main class and a fancyText class. In main I create a new instance of fancyText and add it to the stage. Inside fancyText there is a timer that runs and when x time is up the fancyText fades out.
I'd like to know the best way to remove the child from main when the alpha of fancyText hits zero. Should i go down the route of adding a listener to fancyText in main, and dispatching a custom event from within the fancyText class?
I guess i could just check the child's alpha value in main and remove it when the alpha it's zero. But fancyText only gets added in a certain scenario - so i can't check it all the time - which would mean doing something like this:
Code:
...
addChild(fancyText)
checkFancyText = true (assuming a boolean declared earlier)
...
elsewhere in main -
[Code].....
Seems like there are a number of ways to do it - I don't suppose it's possible to remove a child from main from within fancyText class? or is that space cadet talk?
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Mar 6, 2011
I looked at some tween event handler tutorials but couldn't figure out how to get it to work with the below. I copied the tween code and paste it in a frame that has an animated character. I want the character to run across the screen and after the tween is finish I want to be able to jump to a different frame.
[Code]....
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Sep 17, 2010
I've managed to create a button which on MOUSE_DOWN scales its parent object- it works just like windows in your OS, where you grab the corner and can change the scale of the window.
Here's how I've done it, (minus the MOUSE_DOWN listener)
Code:
function scaleDragHandler(event:Event):void {
var mcWidth:Number = event.target.parent.width;
var mcHeight:Number = event.target.parent.height;
[Code].....
However, it throws the error, "Access to undefined property 'scaleMC'" on the removeEventListener line. My thought was to put another listener for mouse up inside the first, but that sounds wrong
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Feb 4, 2007
I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?
I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?
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Jul 30, 2009
I've been searching this forum and googling for quite some time, and I haven't been able to come up with anything. Anyway, here's a description:I have an array that has multiple instances of the same movie clip. I add them to the stage and then add an eventListener to each one.I have that working fine. The problem is, I'd like to add a filter to them and remove an eventListener once the eventHandler has been activated. However, I have no way to know which instance set off the eventListener. Is there any way I can pass that information into the eventHandler function? Or is there any way I can access the parent from the evenHandler itself? [code]
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Aug 24, 2006
I'm using Delegates in a new project I'm working on to call an event handler in my class with the scope of the class.
I'm having an issue referencing which button is calling this handler. Since all of my buttons are created dynamicly, this is a big problem.
I'm used to using forms and components where I had no problem with this and could reference who was calling the event handler by using - event.target
This doesn't seem to be the case with movieclips though, is there another way to do this?
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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Dec 17, 2011
I've been fumbling with this issue for a bit. I've got a lovely little tooltip movieclip that follows the user's mouse for a few seconds before it removes itself. My problem is that if there is one already there I remove it, however, I cannot seem to remove the Motion_Finish event and it still fires and possibly deletes a new tooltip. What I want is to essentially put in a line item such as:
var tween(smallhelp_panel).deleteAll();
I saw a tweenlight function killtweensof(mc); However I've used the tweens I've incorporated below throughout my 30k lines of AS3 code.
Here is my tooltip handler. I call it with a simple
Main_Warning("Please don't forget to save!",5);
My movieclip is a 'smallhelp_panel' and I check if it already exists and remove it. However, the alpha and MOTION_FINISH tweens still exist and cause issues with any new smallhelp_panels.
public function Main_Warning( the_text:String, myTimer:int = 4){
if(smallhelp_panel != null){
stage.removeChild( smallhelp_panel );
[Code] .....
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Feb 5, 2010
I create a stage keyboard event listener in an externally loaded swf such as:
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, onDown);
My question is how and where I should remove this event listener? I have added an unload event handler to the external swf like this:
Code:
this.loaderInfo.addEventListener(Event.UNLOAD, unloadHandler);
The unloadHandler code looks like this:
Code:
private function unloadHandler(event:Event):void {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onDown);
}
When the container swf unloads the external swf, unloadHandler() gets called, but with the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Where should the keyboard event be removed?
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Jul 17, 2009
I am using a component in my application, but it turns out, it's slowing my app down big time b/c it doesnt remove an eventListener on stage for mouse move. Is there a way I can remove this listener? I can't get into the class b/c it's a component and it doesnt have any sort of kill function to call.
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Sep 21, 2011
I am creating animation using as3 in which i duplicate the circle ten time,then pushing into an array and giving random motion. When all the duplicate object goes outside the stage then i should remove the event listener. But right now when one duplicate object goes off the stage the event listener is removed.
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Apr 12, 2012
I have made index swf which is loading other child swf's into index these swf's are images.swf,portfolio.swf, about.swf etc.., I have made 2 public function in each swf which is construct or diconstruct. when i unload any swf then i play disconstruct public function of every child swf.. I stuck in when I remove stage event listener of every child swf then it shows error.
[Code]...
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Apr 11, 2010
I am simply trying to start a timer when a dynamic movieclip ("mySlide") has finished playing. Here's my code:
[Code]...
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Oct 12, 2011
I want to make a static function that I can use in all the custom classes.It should be some kill(); function that would remove the object from the stage as well as removing its event listeners. I made it in Document class, and it didn't work. Here's the code:
ActionScript Code:
public static function kill(e:DisplayObject)
{[code].....
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Apr 19, 2010
On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
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May 24, 2005
I'm trying to remove a onRelease event for a movieclip of mine. The action is defined in the movie's class file like so:
Code:
private function onRelease():Void {
delete this.onRelease;
trace ("test");
}
Unfortunately this doesn't seem to be removing the onRelease events, and whenever I click on the button it traces "test". Is there some other way to remove onRelease events when they are applied through a class? When I use the above method out of the class definition all is fine, like this:
Code:
secaoMap_mc.onRelease = function () {
delete this.onRelease;
trace ("teste");
}
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Sep 9, 2009
I have a scrollbar that attaches to a movieclip that I want to appear only on one page of my website.When I navitgate to another page, the scrollbar is still there.I would like it only to appear on one page and need either a button event or frame event to remove it when I navigate away from the page.[code]...
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Dec 3, 2010
I am getting a little fustrated with trying to remove a MovieClip from my stage after I am done with it. On loading my frame, I have a little bit of code in a function that creates a piechart.
var piechart:MovieClip = new MovieClip();
stage.addChild(piechart);
//Then a bunch more to draw the pie chart
So that bit of code is NOT on my "Actions" layer. Now I have a button on this frame that navigates to a different frame in the timeline but when I change frames, the piechart remaines. So, how do I remove this piechart from the stage after I am done with it? I have tries stage.removeChild(...) and others but perhapse I am calling it wrong?
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Aug 4, 2009
is it possible for a movieclip to say that it wants to remove itself from the stage?i am dynamically adding a bullet (movieclip) to the stage for this "tank-type" game im making.. since it's a bullet, it obviously moves.... so, if the bullet's X position is beyond 550, i would like flash to remove it so that it doesn't take up memory...here is the class of the movieclip:
ActionScript Code:
package
{
[code]............
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Feb 3, 2010
The normal procedure will be to call the parent to remove the child.
ActionScript Code:
stage.removeChild(temporary_movieclip);
or just
[Code].....
I am highly aware that this is a BAD practice in all logical sense, because the parent SHOULD be in charge of removing its childs because then it can set them to nil and remove all Event Listeners for the garbage collector.
Why iPhone ObjC allows that is beyond me.
Is there a way to get a movieclip to remove itself ?
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Feb 26, 2012
i have this code and i want to remove baresClip but i cante removeit please helpme
[Code]...
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Dec 8, 2009
I have ActionScript inside a movie clip running a scrollbar.[code]...
I need to remove the Stage Event Listener (stage.removeEventListener(MouseEvent.MOUSE_UP, thumbUp)) when I switch menu items. How can I call the removeEventListener for the stage from outside the movieclip?
The parent movieclip is called about_mc and when you click away to another page it tweens out. I really just want to about_mc.stage.removeEventListener(MouseEvent.MOUSE_UP, thumbUp).
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May 19, 2011
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield
var dmgwinsub:TextField = new TextField(); //textfield that has dmg #
var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
[code].....
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Feb 11, 2010
three nav buttons which add movieclips to the stage using the addChild method bascially each new movieclip should remove the last one present on the stage. My code so far which is not working is the following:-
[Code].....
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Jul 17, 2011
I have a problem. I have a MovieClip that has a script. The MovieClip has an object inside of it. The script is for when I press the left and right arrow keys, the objects inside the MovieClip change. This MovieClip is placed on the stage.
I have a button on the stage, when its pressed, the MovieClip mentioned above is removed.
Once its remove, I press the left and right arrow keys and I revive errors in the output saying; the eventlisteners are still there but the objects gone, error.
I am wondering how I can either remove the event listeners in a MovieClip from the stage and/or how to acess variables and EventListners in a MovieClip from the stage.
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Mar 4, 2011
i am trying to making a simple game, but face a problem. I want to remove MC form Array and stage.
1. i create small box on stage. And store every box in boxArr:Array because i want to play with box later.
when we move cursor on box. box color have been changed. and selected box index stored in selectedArr:Array;
when i clicked on red btn. All box should be remove form stage besides of selected box.
[Code]...
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