ActionScript 2.0 :: Drag And Remove Movieclip - Cant Remove Duplicate Euro's From The Stage?
Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine. i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
I'm trying to create a Game of the Generals flash game. I'm only on the early stages of development and I'm still learning how to make games on actionscript.my current problem is how to remove a movieclip when i drag another to it? something like eating a pawn. but if you are playing the board game 'game of the generals',its not the easy.in simple terms, if the rank of my piece is greater than the piece im trying to drop on, it will die.here are my current scripts:
On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
I have a scrollbar that attaches to a movieclip that I want to appear only on one page of my website.When I navitgate to another page, the scrollbar is still there.I would like it only to appear on one page and need either a button event or frame event to remove it when I navigate away from the page.[code]...
I am getting a little fustrated with trying to remove a MovieClip from my stage after I am done with it. On loading my frame, I have a little bit of code in a function that creates a piechart.
var piechart:MovieClip = new MovieClip(); stage.addChild(piechart); //Then a bunch more to draw the pie chart
So that bit of code is NOT on my "Actions" layer. Now I have a button on this frame that navigates to a different frame in the timeline but when I change frames, the piechart remaines. So, how do I remove this piechart from the stage after I am done with it? I have tries stage.removeChild(...) and others but perhapse I am calling it wrong?
is it possible for a movieclip to say that it wants to remove itself from the stage?i am dynamically adding a bullet (movieclip) to the stage for this "tank-type" game im making.. since it's a bullet, it obviously moves.... so, if the bullet's X position is beyond 550, i would like flash to remove it so that it doesn't take up memory...here is the class of the movieclip:
The normal procedure will be to call the parent to remove the child.
ActionScript Code: stage.removeChild(temporary_movieclip); or just
[Code].....
I am highly aware that this is a BAD practice in all logical sense, because the parent SHOULD be in charge of removing its childs because then it can set them to nil and remove all Event Listeners for the garbage collector.
Why iPhone ObjC allows that is beyond me.
Is there a way to get a movieclip to remove itself ?
three nav buttons which add movieclips to the stage using the addChild method bascially each new movieclip should remove the last one present on the stage. My code so far which is not working is the following:-
I have a problem. I have a MovieClip that has a script. The MovieClip has an object inside of it. The script is for when I press the left and right arrow keys, the objects inside the MovieClip change. This MovieClip is placed on the stage.
I have a button on the stage, when its pressed, the MovieClip mentioned above is removed.
Once its remove, I press the left and right arrow keys and I revive errors in the output saying; the eventlisteners are still there but the objects gone, error.
I am wondering how I can either remove the event listeners in a MovieClip from the stage and/or how to acess variables and EventListners in a MovieClip from the stage.
I'm making a game in flash and am using arrays to dynamically create items and place them inventory. LongSword is a MovieClip. I place the movieclip in the array like so:
I am using the following code to generate a bullet (I have a bullet it the library linked Bullet):
ActionScript Code: function createBullet (bulletSpeed:Number, startx:Number, starty:Number) { var bullet:MovieClip = new Bullet(); bullet.x = startx;
[Code].....
upon the bullet.x getting to less that 50 it deletes the movieclip ok (other instances of the bullet are still onstage, which is what I want) but it gives the error:
ActionScript Code: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at Function/<anonymous>()
What i want to happen seems quite simple yet i keep getting the error "access of undefined property" when what i'm trying to remove is in fact defined in the same class but it obviously cannot gain access to it.
I want to remove a MovieClip from the stage once a button has been clicked.The MovieClip is created in the same class as my button function i created. The button works fine but whatever i try to put within the function to remove the MovieClip cause the error i mentioned at the start.
In the code below, I have created an instance of the DrawLineChart class called LineChart1.When I test the movie, it shows up on the stage just fine and when I click on it, I can use a trace command to get a string statement written to the output window. However, now I want to be able to click on LineChart1 on the stage and have it be removed. When I do that, I get an error message 1120: Access of undefined property LineChart1.
why I'm unable to refer to my instance LineChart1 and what I need to do so that I can refer to it and remove it when it gets clicked? why the trace statement works when I click on LineChart1 during runtime, but not the removechild command.
trace("hello"); // This works. When I click on the LineChart1 MovieClip on the stage during runtime, I get "hello" as an output. removeChild(LineChart1); // throws an error 1120: Access of undefined property LineChart1.
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
its a simple 6 thumbnail gallery with coded tweens. Once a thumbnail is clicked then its attached larger image is meant to display on the screen, this seems to only work after the first click of a thumbnail once the image appears then is clicked it dissapears, and this function only used to work once but now it only works twice, exept the second time around the larger image cannot be removed from the stage, could it be a swapDepths issue?here is my code, i have only fully coded the first thumbnail top left. find attached my swf for the file,
but adding "removeDuplicates(aPeople);" after "createfile(thename);" has no effect: in other words, when I push the savefile button, it keeps creating clones of the same objects. What can I do?
I have a for-loop that creates instances / duplicates of a movie clip that works like a charm:
[Code]...
Then I position each instance- and I fill an array with the number ("pg"), because: I also have the option to switch to a different view and at that point I want / need the MoveClips to disappear. So I have a function tied to the switching that goes through a loop for all instances of the movieclip copies (using the array with the IDs from the example above) and remove them.
I am working on a project where there are 10 questions and user can answer the question or skip the questions. I want to track the number of questions (which questions) the users have skipped. I am adding the skipped questions in an Array. But if users click on the previous button and skips the same question again, the same question number is added twice to the skipped question Array. Is there any solution so that I could delete the duplicate entry in an Array.My Array looks like:skippedQuestionsArray(1,2,3,4,2,3,4,1);I simply want to trip the duplicate entry and get the output likeskippedQuestionsArray(1,2,3,4);
I have a script that creates arrays based on certain events. These are all stored in one main array like so: mainArray = [[3,6,5,1],[4,5,6],[5,3,5],[4,5,6]]; As you can see, sometimes I end up with duplicate arrays within the mainArray. How can I check if any duplicate arrays exist and remove them from mainArray?
I have an array which I am populating as I navigate through the site. Sometimes due to cicumstances apparently out of my control, I end up with two (never more) duplicate values consecutively placed in my array, here is an example:
I need to run a script at all times that checks to see if this happens, and removes the second duplicate value, as well as it's corresponding key.How can I do this?
Once I drag and drop the objects in this demo they stay on the stage if you push the next and previous button. Do I need to remove the Childs after they are dragged? What would the code look like?
[URL]
Code:
var startX:Number; var startY:Number; var counter:Number = 0;
Im trying to remove a child clip after a drag,I manage to get the target name property,But getChildByName fails me in the class thetargetName is a string and tobeRemoved is a DisplayObject.[code]
In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?