Actionscript 3 :: Remove A MovieClip Created And Placed On Stage Through An Array?

Feb 16, 2012

I'm making a game in flash and am using arrays to dynamically create items and place them inventory. LongSword is a MovieClip. I place the movieclip in the array like so:

function buyitem1(e:Event):void
{
if(Store.itemslot.length < 6 && Store.currentMenu == 1 &&score >= 450)
{

[Code].....

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ActionScript 3.0 :: Remove Movieclip From Array And Stage?

Mar 4, 2011

i am trying to making a simple game, but face a problem. I want to remove MC form Array and stage.

1. i create small box on stage. And store every box in boxArr:Array because i want to play with box later.

when we move cursor on box. box color have been changed. and selected box index stored in selectedArr:Array;

when i clicked on red btn. All box should be remove form stage besides of selected box.

[Code]...

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I want to remove the movieClips created from the "for loop" and "array" from stage when it goes to the next frame. Is this line of code correct?

[Code]....

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Actionscript 3 :: Remove A Bunch Of Dynamically Created Things From The Stage?

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I am trying to delete a bunch of different things from the stage all at once.I have 3 dynamically created text fields and 2 dynamically created movie clips.I added them to the stage through my document class buy creating them, editing their properties and then...

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[code].....

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I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip

[code]...

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how do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this

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ActionScript 2.0 :: Remove A Movieclip That Is Dynamically Created In Another Function?

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[code]Then in another function, where I handle a rollover events for the Main Menu, where I want to remove the movieclip "target_mc" after a certain rollOut event [code]doesn't work.Now, I realise this is probably cause it's not in scope, but how would I remove a movieclip that is dynamically created in another function?

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ActionScript 3.0 :: Dynamically Created MovieClip Never Displayed On Stage

Jul 15, 2009

I'm trying to build a Flash-based controller application to go on the web interface for the rack-mounted units which my current employer builds.  The interface is defined in an XML file which is parsed and processed when the Flash application is started.

I've created some library symbols which act as various controls - sliders, toggle buttons, etc.  I can add these fine to the stage. What I would like to do is group them together in a container of some sort so that I can show and hide them en masse without having to loop through all the controls. All library symbols I'm using are linked to ActionScript classes.

If I use a symbol I created earlier and added to the library as this container, everything works fine and the controls display correctly on the stage.

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Actionscript 3 :: Get Name Of MovieClip On Flash Stage That Was Created Dynamically?

Aug 17, 2010

There are multiple MovieClips that will be dynamically placed on stage. These MovieClips are coded to be buttons. I'm trying to figure out--when a user clicks on the MovieClip...figure out which object on the flash stage the user clicked on.Inside function toggleClick I put the trace statement: trace("movieClip Instance Name = " + e.target.name);

In the OUTPUT window:
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[code].....

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ActionScript 3.0 :: Dynamic Access Of A MovieClip Created On Stage In Flash?

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I am confronted with a simply yet annoying problem: I manually created a row of MovieClips inside another movieclip container_mc on the stage in the Flash CS4 Editor. The MovieClips are named in the same convention (eg. target_1_mc, target_2_mc, ...target_200_mc).

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Obviously, that doesn't work. When I would create all the target-MovieClips dynamically at runtime, I would simply put them in an array. But in this case I need to work with the existing MovieClips manually created in the Flash Editor.

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Remove MovieClip From Stage?

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On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.

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ActionScript 3.0 :: Remove A Movieclip From Stage?

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Flash - Remove MovieClip From Stage?

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I am getting a little fustrated with trying to remove a MovieClip from my stage after I am done with it. On loading my frame, I have a little bit of code in a function that creates a piechart.

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ActionScript 3.0 :: MovieClip That Wants To Remove Itself From The Stage?

Aug 4, 2009

is it possible for a movieclip to say that it wants to remove itself from the stage?i am dynamically adding a bullet (movieclip) to the stage for this "tank-type" game im making.. since it's a bullet, it obviously moves.... so, if the bullet's X position is beyond 550, i would like flash to remove it so that it doesn't take up memory...here is the class of the movieclip:

ActionScript Code:
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ActionScript 3.0 :: MovieClip Remove Itself From The Stage?

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The normal procedure will be to call the parent to remove the child.

ActionScript Code:
stage.removeChild(temporary_movieclip);
or just

[Code].....

I am highly aware that this is a BAD practice in all logical sense, because the parent SHOULD be in charge of removing its childs because then it can set them to nil and remove all Event Listeners for the garbage collector.

Why iPhone ObjC allows that is beyond me.

Is there a way to get a movieclip to remove itself ?

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ActionScript 3.0 :: Remove Movieclip From Array?

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here is my code:

var arrows:Array = new Array();
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[code].....

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Feb 11, 2010

three nav buttons which add movieclips to the stage using the addChild method bascially each new movieclip should remove the last one present on the stage. My code so far which is not working is the following:-

[Code].....

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Jul 17, 2011

I have a problem. I have a MovieClip that has a script. The MovieClip has an object inside of it. The script is for when I press the left and right arrow keys, the objects inside the MovieClip change. This MovieClip is placed on the stage.

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ActionScript 2.0 :: Remove Movieclip Reference From Array?

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this array prototype manage to remove Strings and Integers but not movieclip references.

PHP Code:

Array.prototype.removeArrayItem[code].....

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ActionScript 3.0 :: Remove Movieclip Form Stage Compeletly?

Feb 6, 2008

I need to remove the moveclip from stage...

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ActionScript 3.0 :: Remove MovieClip Child Once It Leaves Stage

Sep 13, 2011

I am using the following code to generate a bullet (I have a bullet it the library linked Bullet):

ActionScript Code:
function createBullet (bulletSpeed:Number, startx:Number, starty:Number) {
var bullet:MovieClip = new Bullet();
bullet.x = startx;

[Code].....

upon the bullet.x getting to less that 50 it deletes the movieclip ok (other instances of the bullet are still onstage, which is what I want) but it gives the error:

ActionScript Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at Function/<anonymous>()

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ActionScript 3.0 :: Remove A MovieClip From The Stage Once A Button Has Been Clicked?

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What i want to happen seems quite simple yet i keep getting the error "access of undefined property" when what i'm trying to remove is in fact defined in the same class but it obviously cannot gain access to it.

I want to remove a MovieClip from the stage once a button has been clicked.The MovieClip is created in the same class as my button function i created. The button works fine but whatever i try to put within the function to remove the MovieClip cause the error i mentioned at the start.

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ActionScript 3.0 :: HitTestPoint In An Array - Remove The Movieclip When Its Clicked

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I have 3 movieclips on stage and what im trying to do is remove the movieclip when its clicked. the code i wrote is throwing this error.. "TypeError: Error #1006: value is not a function. at hitTestPointEx2_fla::MainTimeline/itsclicked()" Can someone please tell me what im doing wrong..This is what i have so far..

[Code]...

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Actionscript 3 :: Using Event Handlers To Remove MovieClip Object From Stage?

Jul 7, 2011

In the code below, I have created an instance of the DrawLineChart class called LineChart1.When I test the movie, it shows up on the stage just fine and when I click on it, I can use a trace command to get a string statement written to the output window. However, now I want to be able to click on LineChart1 on the stage and have it be removed. When I do that, I get an error message 1120: Access of undefined property LineChart1.

why I'm unable to refer to my instance LineChart1 and what I need to do so that I can refer to it and remove it when it gets clicked? why the trace statement works when I click on LineChart1 during runtime, but not the removechild command.

package{
import flash.display.*;
import flash.events.*;[code]....

trace("hello"); // This works. When I click on the LineChart1 MovieClip on the stage during runtime, I get "hello" as an output. removeChild(LineChart1); // throws an error 1120: Access of undefined property LineChart1.

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Aug 9, 2009

its a simple 6 thumbnail gallery with coded tweens. Once a thumbnail is clicked then its attached larger image is meant to display on the screen, this seems to only work after the first click of a thumbnail once the image appears then is clicked it dissapears, and this function only used to work once but now it only works twice, exept the second time around the larger image cannot be removed from the stage, could it be a swapDepths issue?here is my code, i have only fully coded the first thumbnail top left. find attached my swf for the file,

stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code].....

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ActionScript 3.0 :: Adding A Movieclip From The Stage Into An Array?

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I am attempting to push an object into an array based on its instance name on the stage...how do I do this?

On my stage I've simply made a box, turned it into a movie clip named "mcBox" and have given it an instance name of "box_mc" on the stage. Here is my current test code:

Code:
var energy:Number = 0.75;
var boxArray:Array = new Array;
box_mc.addEventListener(MouseEvent.CLICK, onClick);

[Code]....

Since the default amount of energy satisfies the if statement I push the movieClip into the array and then trace it. In my output I receive "[object MovieClip]"...is there anyway to distinguish it by its instance name?

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ActionScript 3.0 :: Get Cookie - Hit Test The Movieclips In The Array With The Movieclip On The Stage

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I'm working with arrays again and i have a question for the smart I have an array with 10 references to a movie clip in my library and a timer that add one of these movie clips to the stage every second (Without removing them from the array). When the movie clips are added to the stage they will be touching another movie clip that has an instancename. I want to perform a hit test between the movie clip on the stage and the added movie clips from my array that will lead to some actions.

My question is: Is it possible to hit test the movieclips in the array with the movieclip on the stage with a few simple lines of code? I'd hate to have to give each of them an instance name. I know this is what classes are for but i really hoped i could avoide using them for this project ( stupid classes!) I'm looking for something like this in code: if any movieclip in my array hit test a specific movieclip on stage

[Code]...

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ActionScript 2.0 :: Remove MC's Created With It?

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I have created a moviclip with the following [code]...

Then after pressing a button I want to delete the movieclips. I have tried[code]...

but neither actually work. The only way I have found is by doing _root[1] etc but that takes too long and it wouldn't really work because the number of movieclips created is unlimited.

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What I am trying to achieve is to remove an array (containing a single MovieClip multiple times) from the stage alltogether, once you call an end public function. I can remove all the other Movieclips on stage (that are not in the array) using this.removechild(MyChild) The array is located in a package, calling another package where the MC is located, and put on stage with Event.ENTER_FRAME.

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May 5, 2010

I have a problem, maybe simple, with my full Flash website and a Google Map I inserted on it thanks to the Google Map API.On the frame of the scenario I want that the map appears, I inputed the below code on the AS3 actions panel (F9).

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