ActionScript 3.0 :: HitTestPoint In An Array - Remove The Movieclip When Its Clicked
Jun 28, 2011
I have 3 movieclips on stage and what im trying to do is remove the movieclip when its clicked. the code i wrote is throwing this error.. "TypeError: Error #1006: value is not a function. at hitTestPointEx2_fla::MainTimeline/itsclicked()" Can someone please tell me what im doing wrong..This is what i have so far..
[Code]...
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Nov 26, 2009
i think the title explains how to do it, but i am making it so that there are a ton of movieclips in arrays, and i want the specific one clicked to be removed... here is my code, it isnt working...
ActionScript Code:
setInterval(removeBox,10);
function removeBox(){
[code].....
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Mar 5, 2010
What i want to happen seems quite simple yet i keep getting the error "access of undefined property" when what i'm trying to remove is in fact defined in the same class but it obviously cannot gain access to it.
I want to remove a MovieClip from the stage once a button has been clicked.The MovieClip is created in the same class as my button function i created. The button works fine but whatever i try to put within the function to remove the MovieClip cause the error i mentioned at the start.
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Nov 27, 2008
here is my code:
var arrows:Array = new Array();
var gameTimer:Timer = new Timer(1000); // 1 second
var maxTime:int;
[code].....
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Oct 5, 2010
So, pretty much I have made a little flash app for a project at uni, and I have a tree which these little bat creates land onI have drawn the tree as a MC, and then use a hitTestPoint function to check wether the centre point of each bat character is touching the tree. If so land... blah blah pretty simple.Except I need to create a function that actually randomly spawns these characters on the tree. So to do this i would ideally have a get function that collects every x and y point on the and stores this data into a list
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Aug 29, 2007
this array prototype manage to remove Strings and Integers but not movieclip references.
PHP Code:
Array.prototype.removeArrayItem[code].....
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Mar 4, 2011
i am trying to making a simple game, but face a problem. I want to remove MC form Array and stage.
1. i create small box on stage. And store every box in boxArr:Array because i want to play with box later.
when we move cursor on box. box color have been changed. and selected box index stored in selectedArr:Array;
when i clicked on red btn. All box should be remove form stage besides of selected box.
[Code]...
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Feb 16, 2012
I'm making a game in flash and am using arrays to dynamically create items and place them inventory. LongSword is a MovieClip. I place the movieclip in the array like so:
function buyitem1(e:Event):void
{
if(Store.itemslot.length < 6 && Store.currentMenu == 1 &&score >= 450)
{
[Code].....
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Nov 1, 2010
I have my two MovieClips and I both of them collide and the hitTestPoint works, but I want to make that one MovieClip will not be able to go on if that second MovieClip is in front of it but its can turn so that it to another side so that it can move.
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Jan 1, 2011
Which one is more efficient? Or is there even a noticeable difference? I did tests of a circle moving closer to a square and stopping when hitTestPoint returns true. The square was at 0 and the circle was at 500. My first test I did using hitTestPoint the entire time, my second test I did by checking the distance (Pythagorean Theorem way) and if it's below 50 then check with hitTestPoint.
I compared the FPS of each test but they were the same at 30 FPS with 200 circles and at 11-12 FPS with 500 circles. I thought the first test would be slower because I was testing every pixel the entire time while the second test I was only calculating the distance for the most part before testing every pixel.
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Jul 29, 2009
I'm doing a basic hitTestPoint which works fine when everything is placed on the root of the flash file. However it fails when all the elements are placed within a movieclip. I've a feeling the problem is due either to the registration of the objects changing once they are placed in the new movieclip symbol, the 'relativity/absolutness' of my referencing or the "hitTestPoint (dragable_object_mc.x, dragable_object_mc.y, true)" part of my code.I have two movieclips: dragable_object_mc - which you can pick up and dragstatic_crashzone_mc - If you drag the other object into this a collision is 'traced' in the output window(it works fine until I place the _mcs and code into a new _mc symbol)Incidentally if I use the 'hitTestObject' code on the root or within a movieclip, it works fine.[code]
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Sep 9, 2009
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
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Mar 23, 2010
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code:
var numBtnArray:Array = new Array;
function addNumButtonsToStage():void{
[code].....
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Nov 4, 2010
I have several Buttons that are inside movie clip instances (so I can do onClip Event and move them around), how do I make it so when the button is clicked; it disappears.
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Sep 24, 2011
I am trying to build a website, and here is the logic behind my problem. I have 2 button, when user clicked on button 1 i load movie clip from library with: _parent._parent.cont.attachMovie("Page1", "e", 0, {_x:-265, _y:-250}); when user clicked on button 2, i load other movie clip. Problem: i want remove last movie clip after user clicked on button 2 and then load new movie clip but i cant...
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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Nov 20, 2009
How do I delete/remove a movie clip after the wrong answer button is clicked?
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Oct 8, 2009
I'm using the .unshift method therefore the newest values go into [0] and the rest are pushed down.
What is a good method to remove a value from an array once it has passed a certain length? For example i only want my array to hold 5 values.
Also, is there a method for clearing the entire array, ie removing all values? Or will i have to manually change all the values with a loop?
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May 19, 2010
I am a super noob at actionscript. And I want my button to open a movieclip and then close the movieclip when clicked on again. I have no idea what to add after that here is the code I have for the button so far.....this button opens it.
on(release){
this.linemc5.gotoAndPlay("ear");
}
and this is another button I made that can close it, but I want it to be in the same button rather than seperate.
on(release){
this.linemc5.gotoAndPlay("earclose");
}
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Jul 9, 2009
I've got music player and one of the controls is a movieclip which acts as a PLAY and PAUSE button. What I would like is to swap the image of this movieclip everytime it's clicked. How would I go about doing this?
Here's my code...
ActionScript Code:
playPause_btn.addEventListener(MouseEvent.CLICK, onPlayPause);
function onPlayPause(event:MouseEvent):void{
[Code].....
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Aug 10, 2011
I'm trying to create a virtual keyboard.
I have a class VirtualKeyboard which contains an array called keyboard of 26 movieclips, each one representing a letter.
In the main class, I create an object of the class VirtualKeyboard and added an eventlistener on it when a letter is clicked.[code]...
But the index always returns the value 4294967295.
How can I know which letter was clicked, I mean the index in the keyboard array corresponding to that letter?
The same code is working correctly if I put it in the VirtualKeyboard class, but not from the main class.
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Aug 10, 2011
I'm trying to create a virtual keyboard
I have a class VirtualKeyboard which contains an array called keyboard of 26 movieclips, each one representing a letter.
In the main class, I create an object of the class VirtualKeyboard and added an eventlistener on it when a letter is clicked.
I tried this in the event handler :
var objectClicked:Object = event.currentTarget;
var index:uint = virtualKeyboard.keyboard.indexOf(objectClicked);
But the "index" always returns the value 4294967295
So how can I know which letter was clicked, I mean the index in the keyboard array corresponding to that letter?
The same code is working correctly if I put it in the VirtualKeyboard class, but not from the main class
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Jun 5, 2011
I have an array containing numbers. I need to add numbers to the array after a button is clicked. How do I do so? I have little knowledge of working with arrays and would like to change it. Could anyone provide links to any good tutorials on arrays?
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Nov 23, 2011
I'm loading some text from a xml into flash. Now for each piece of text needs to be a Click event. So if i click on xmlData.location1 i need to go to the info about location1. If I click on xmlData.location2 i need to go to the info about location two. See code blow.
Code:
public function HotelLocations(){
LocationsLoader.load(new URLRequest("hotellocations.xml"));
LocationsLoader.addEventListener(Event.COMPLETE, onComplete);
[Code]....
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Nov 13, 2010
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
[Code]...
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Jun 29, 2011
Sorry if this is a little n00b-ish. I'm working in AS3. I've got an array of 8 buttons. I'm currently hiding the button that is clicked using e.currentTarget. How can I tell flash to make all the buttons that aren't the currentTarget to become visible (i.e. if a button has been hidden by previously being clicked, how do I tell it to become visible again when another button is clicked?)
[Code]....
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Jan 3, 2012
Say, I have an array of movie clips (dummies). Each dummy has an event listener and reacts to clicks. And when a dummy is clicked, I want to know the index of the clicked dummy.
I've only come up with this solution: run through the whole array of dummies and find out which dummy is the target, then exit the 'for' cycle and assign some global variable the value of counter variable, but this way the application I am building will demontsrate poor performance.
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Aug 21, 2009
I am trying to show a movie if the button clicked on is in my array...
ActionScript Code:
function showmenus(e:Event):void {
//store my buttons in an array
var threecolorbuttons:Array = ["menusilver33940mm3c", "menusilver343mm3c", "menugold33940mm3c"];
//loop through all buttons of movie and if theyre in array show 'myMovie'
for each(e.target.name in threecolorbuttons) {
myMovie.visible=true;
}}
However this presents me with the following error....
Error: Error #2078: The name property of a Timeline-placed object cannot be modified.
at flash.display:isplayObject/set name()
at newchip_fla::MainTimeline/showmenus()
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Sep 2, 2004
I have an array of movie clips (dummies). Each dummy has an event listener and reacts to clicks. And when a dummy is clicked, I want to know the index of the clicked dummy.I've only come up with this solution: run through the whole array of dummies and find out which dummy is the target, then exit the 'for' cycle and assign some global variable the value of counter variable, but this way the application I am building will demontsrate poor performance.
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Jul 3, 2009
In below class I ave declared an array "selectedOptions". In click event Im storing the values in it. But everytime I click on the object the array gets initialized and stores the clicked element rather storing all the elements one by one. Could you tell me the reason?
[Code]...
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