ActionScript 2.0 :: When Mouse Is Clicked, Detect Which Movieclip Is Clicked
Sep 9, 2009
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
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Jun 9, 2010
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
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Oct 28, 2008
Version: CS3, Flash AS3.
I want to detect whether the mouse has been clicked outside of a sprite (ie. a mouse click event anywhere on the screen except the sprite).
The idea is that you click outside an activated sprite to deactivate it. This is how menus and comboboxes function, but I can't see any way of doing it in actionscript.
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Apr 12, 2011
have one mc called mc1, and when the mouse cursor is over it, mc2 is sent to a certain frame and the _alpha set to 0. The problem I have is that when the user continued with the onPress (pressing the left mouse button) after the cursor goes outside of that mc1, mc2 does not become invisible and what I need is to do that, when the user goes out with the cursor of the mc1, the mc2 becomes invisible even if the left button of the mouse is pressed. And now don't detect the onRollOut if the button of the mouse is pressed.
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Oct 25, 2011
I have a MovieClip. It represents animation of jumping monster. For clearness, let's pretend there are only 2 frames: the first one occupies top left rectangle (x = 0, y = 0, w = 70, h = 70) and the second one occupies (x = 100, y = 0, w = 70, h = 70). So monster jumps from left to the right. And position of MovieClip itself is constantly = (0, 0).
I'd like to fire some event when monster is clicked by mouse.
For some reason, I have stage mouse listener, not monster mouse listener. I wrote this code:
stage.addEventListener(MouseEvent.CLICK, onClick);
private final function onClick(e:MouseEvent):void {
const clickPos:Point = new Point(e.stageX, e.stageY);
// having monster:MovieClip, how do I check hitting it?
[Code] .....
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Feb 7, 2007
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
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Nov 6, 2011
What does the code look like if I want the user to click two specific buttons then go to a new frame. I've been trying different methods, but I am honestly not brilliant with conditional statements. This is what I've got so far...
about_btn.addEventListener(MouseEvent.CLICK, clickAbout);
home_btn.addEventListener(MouseEvent.CLICK, clickMain);
if (function clickMain(event) && function clickAbout(event))
[code]....
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Aug 23, 2009
I am trying to create a simple drag and drop Flash program where a user can drag xmas ornaments onto a tree. Instead of being able to drag the ornament once, I want a function so that every time an ornament is clicked on, it adds a new ornament of the same class to the stage where the ornament is clicked. Currently I have this working but there is one problem. It is not dynamic. Looking in the "drag" function, I have chosen the class "Symbol31" as the default ornament that gets added. Instead, I want the ActionScript to read the class of the ornament that was clicked on and to add that class, not "Symbol31" everytime.
Code:
public class DragDrop extends MovieClip
{
private var originalX:Number;
[Code]....
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Nov 23, 2011
I'm loading some text from a xml into flash. Now for each piece of text needs to be a Click event. So if i click on xmlData.location1 i need to go to the info about location1. If I click on xmlData.location2 i need to go to the info about location two. See code blow.
Code:
public function HotelLocations(){
LocationsLoader.load(new URLRequest("hotellocations.xml"));
LocationsLoader.addEventListener(Event.COMPLETE, onComplete);
[Code]....
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Feb 8, 2011
I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...
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Apr 23, 2011
I have a spark datagrid with selectionMode="multipleRows".
I have three columns in the datagrid. I don't want the row selection to happen when the user's click falls on the third column of a row.
The row selection should happen only when one of the first two columns is clicked. How do I achieve this? There is a selectionChanging event for the datagrid, but the GridSelectionEvent object received in the handler does not seem to provide any information about the column on which the click happened.
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Jan 23, 2010
I'm working on [URL] and I am using a small swf over the milk carton on the left. I use it to make it look like text being entered is on the milk carton. So its just a textfield and a button.
When the user clicks in the text box it clears and allows typing. This is good. This is the part I'm stuck on: If the user changes their mind about typing and clicks somewhere else on the screen (outside of the swf) I want the example text to return and the text cursor to stop flashing.
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Oct 18, 2011
I have created a movie that requires the user to click on two points on an image. I want a visual indication to appear (eg a marker of some sort) to appear on the first and second click. Is this possible?
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Dec 14, 2009
ok so i wouldlike to add a function that will control a variable when the mouse is clicked.
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Jul 9, 2011
My document class is Controller It's constructor addChilds an instance of MenuScreen
MenuScreen has 1 button called 'gallery'. Clicking on it removes the MenuScreen from the document class and adds galleryScreen to the Document class.
After the galleryScreen becomes a child of the document class I add a keyevent listener like so:
ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
Here's a snippet of keyDownHandler:
ActionScript Code:
public function keyDownHandler(event:KeyboardEvent):void{
[Code]....
The Problem is: 1) I'm pressing LEFT arrow key like mad and nothing happens UNTIL I left click anywhere on the screen, THEN keyDownHandler works.
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Aug 6, 2011
The player rotates to the mouse when you click somewhere and moves there. The problem is sometimes when you click on a corner the player rotates towards where you clicked but sometimes starts moving sideways.
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Apr 6, 2006
Is it possible for Flash to 'notice' when the Right Mouse Button is clicked?
For instance:
The player press the Right Mouse Button and a message would appear like: "Don't cheat!" or whatever.
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Apr 1, 2007
I'm trying to write an if statement so that when the user clicks on my button i tween some content in.
Here is my AS Code:
ActionScript Code:
if (news.onRelease == true){
function newsContent(){
[Code]....
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Mar 1, 2011
I am currently developing a game in a school project using Flash CS4 and Actionscript 3.0. I have searched the web for assistance, but have come up empty. Here is what I am wanting to do...
I have a 3 by 3 grid on screen. Each block in the grid contains a movie clip with four targets which cycle through at 24 fps. Each target with have a different outcome depending on which frame the mouse is clicked.I do not want the animation to stop after the frame is clicked, however. There are several different types of targets in the game. Some add points, some subtract points, one target has the avility to freeze the animations for a set period, and another one is basically an instant game over. Being as how I could not find any aid via the web prior to this post, I am not even positive that this is possible to code in AS3.0.Does anyone know if this is possible, and if so, how would I go about coding it?
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May 17, 2011
I have ran into another problem, I have written the code for when I click on an enemy, it doesnt add a point to the score and it doesn't remove the enemy, I have a textfield which is called messageDisplay which is linked to the clickEnemy function.Here is the piece of code.
stage.addEventListener(MouseEvent.CLICK, clickEnemy); function clickEnemy(event:MouseEvent):void { if(cursor.hitTestObject(enemyAppear)) { score++ messageDisplay.text = String(score); enemyAppear.parent.removeChild(enemyAppear); } } stage.removeEventListener(MouseEvent.CLICK, clickEnemy);
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Mar 9, 2011
i have mc with 10 objects instead of writting code for each i want same action prefermed on every clicked object with 1 code is there way to do it?
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Jul 25, 2011
I have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what.
Here is the code:
public function bottleHasClicked(bottle : BottleBase) : void {
bottle.mouseEnabled = false;
collectedBottles++;
[Code]....
The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.
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Jan 6, 2011
How do I make code which runs every time the mouse is clicked anywhere (not on any specific object) using AS1
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Jun 14, 2010
There is an Image control that when I click on it I need to zoom in (using the center/transform point where the mouse is clicked). I have the zoom transition working great, but when I set transformX & tranformY (with autoCenterTransform false) it doesn't zoom into that point.
Here is my code that only zooms in (not to a specific point)
<fx:Script>
<![CDATA[
protected function imgLogo_clickHandler(event:MouseEvent):void {
transformer.play();
} ]]>
[Code] .....
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Nov 1, 2010
I would like to create a component(extending from spark Panel), which upon a buttonclick should show up next to the button(something like a bubble popping up or like the small box opening up when hovering up on profile links in facebook/twitter). I tried to create a component that implements mx.core.IToolTip and provided the methods required by the interface. And on the toolTipCreate event, set this component as the tooltip.
This works to an extent. When I bring the mouse over the button, the panel appears as the tooltip and goes away when i move the mouse away. What I need is, the panel should appear next to the button when click on it and should go away only when I click outside the panel or click the close button present inside the panel.
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Apr 29, 2011
Okay, in as3 when you click, the object on the highest layer will be clicked on. I want someone to press the space bar and have the objects on the screen to check to see if it is touching a point.So I first tried hittest...
if (this.hitTest(myPoint)){
play();
}
Now the problem was objects behind other ones were thinking they were being "clicked" on.
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May 8, 2009
I have a flash clip that moves a movieclip when the mouse is clicked on the movieclip. Something very basic. I'm not using drag (since the MC doesn't move with the mouse all the time), but rather using onMouseMove to update the MC location according to _xmouse, _ymouse and some other calculations. The problem was that under internet explorer the movement became very slow and if I kept moving the mouse slowly, it wouldn't update until I stopped. I checked the traces and the event was triggered properly. I tried using updateAfterEvent(); This didn't happen in firefox. (After a long, frustrating debugging I eventually found out what caused this. Since I've looked for the answer online and didn't find one, I've decided to add it here for others.)
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Oct 6, 2010
I am creating a fish-eat-fish movie. I created a fish (pike1) that follows the mouse. Another fish (Chub) is set to disappear when clicked. What I want to do is to have pike1 grow larger (either by just growing larger or having pike1 disappear and be replaced on mouse click by a larger pike (pike2).
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Sep 14, 2011
I want to count the number of times the mouse click, whenever it is clicked. I read about the mouse events in flash but I am unable to complete is Here is my trial
1) Created an oval with the oval tool and by using text tool I wrote START on it and made it a button by clicking CREATE A SYMBOL.
2) Whenever that oval button(Start) I need to count the number of times I clicked on it.
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Apr 25, 2006
how to make a MC point (rotate) to where the mouse was clicked on stage ?
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