ActionScript 2.0 :: When Mouse Is Clicked, Detect Which Movieclip Is Clicked

Sep 9, 2009

I have parent movieclip and in that many different children movieclips

What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.

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ActionScript 3.0 :: Detect Whether The Mouse Has Been Clicked Outside Of A Sprite?

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Version: CS3, Flash AS3.

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ActionScript 3 :: MovieClip HitTest - Fire Event When Object Clicked By Mouse

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I have a MovieClip. It represents animation of jumping monster. For clearness, let's pretend there are only 2 frames: the first one occupies top left rectangle (x = 0, y = 0, w = 70, h = 70) and the second one occupies (x = 100, y = 0, w = 70, h = 70). So monster jumps from left to the right. And position of MovieClip itself is constantly = (0, 0).
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stage.addEventListener(MouseEvent.CLICK, onClick);
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I am currently developing a game in a school project using Flash CS4 and Actionscript 3.0.  I have searched the web for assistance, but have come up empty.  Here is what I am wanting to do...
 
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i have mc with 10 objects instead of writting code for each i want same action prefermed on every clicked object with 1 code is there way to do it?

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I have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what.

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[Code]....

The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.

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There is an Image control that when I click on it I need to zoom in (using the center/transform point where the mouse is clicked). I have the zoom transition working great, but when I set transformX & tranformY (with autoCenterTransform false) it doesn't zoom into that point.

Here is my code that only zooms in (not to a specific point)
<fx:Script>
<![CDATA[
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Okay, in as3 when you click, the object on the highest layer will be clicked on. I want someone to press the space bar and have the objects on the screen to check to see if it is touching a point.So I first tried hittest...

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Now the problem was objects behind other ones were thinking they were being "clicked" on.

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I have a flash clip that moves a movieclip when the mouse is clicked on the movieclip. Something very basic. I'm not using drag (since the MC doesn't move with the mouse all the time), but rather using onMouseMove to update the MC location according to _xmouse, _ymouse and some other calculations. The problem was that under internet explorer the movement became very slow and if I kept moving the mouse slowly, it wouldn't update until I stopped. I checked the traces and the event was triggered properly. I tried using updateAfterEvent(); This didn't happen in firefox. (After a long, frustrating debugging I eventually found out what caused this. Since I've looked for the answer online and didn't find one, I've decided to add it here for others.)

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I am creating a fish-eat-fish movie. I created a fish (pike1) that follows the mouse. Another fish (Chub) is set to disappear when clicked. What I want to do is to have pike1 grow larger (either by just growing larger or having pike1 disappear and be replaced on mouse click by a larger pike (pike2).

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I want to count the number of times the mouse click, whenever it is clicked. I read about the mouse events in flash but I am unable to complete is Here is my trial

1) Created an oval with the oval tool and by using text tool I wrote START on it and made it a button by clicking CREATE A SYMBOL.

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