ActionScript 3.0 :: Count Number Of Times Mouse Click / Whenever It Is Clicked
Sep 14, 2011
I want to count the number of times the mouse click, whenever it is clicked. I read about the mouse events in flash but I am unable to complete is Here is my trial
1) Created an oval with the oval tool and by using text tool I wrote START on it and made it a button by clicking CREATE A SYMBOL.
2) Whenever that oval button(Start) I need to count the number of times I clicked on it.
View 2 Replies
Similar Posts:
Jul 5, 2004
how to count how many times the btn have been click. After counted the number of btn been click , according to the number , load the sound that match with the number of the btn been click. i upload the fla zip file to here.anyone who know how to do it,
[Code]...
b'cos of the file is too big i can't attach here,so i post the code here.With using these code, the sound come out when i click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav.How to make it come out secondSound02.wav when i click the btn after first sound finish.
View 10 Replies
Oct 8, 2010
I have a list of 10+ items. when i click back up the list 1 step i call the code below to remove a thumbnail image associated with that list item.
if(indice < count-i){mx.core.Application.application.removethumb.dispat chEvent(new MouseEvent(MouseEvent.CLICK));
}
HOWEVER: I would like that if - for example i am on item 10 and click to item 4 - all the thumbnails between 4-10 are removed. it it possible to dispatch this click event X number of times dependant on the - count value?? FOR REFERENCE: THIS IS THE CODE THAT REMOVES ALL ITEMS BEYOND THE ONE I HAVE SELECTED:
[Code]....
View 0 Replies
Jul 12, 2004
wat should i write for the as to recount the number of btn have been clicked? cos this is used in a replay btn. i have btn for user to click n count how many time the btn have been clicked n show out the match image, so now another btn (replay)to let the user to see again the image so what should i write in the replay btn's as to let the count of the times of btn have been clicked start. cos what i done now it can't start to count again it just plus the number i have clicked for the btn.
Let's say if the image just only have 3 so tat when i finish clicked 3 times all the image ady showed n now i click the replay btn but wat i get is wrong cos in the output box it still counting the number i have been click for the btn so it show 4,5,. it can't start count again.
View 4 Replies
Jul 12, 2010
How could I count the number of times that the values are found, i.e. yes=2, no=1 .. in AS3?
View 3 Replies
Dec 7, 2009
I'm new at actionscript, so I'm making simple button games, but I have 2 questions: Question 1: Displaying number of times the button is clicked I searched the forum, and what I found was.
[Code]...
for example, if I clicked the button 100 times, a text "ABC" would appear, and if the button is clicked 200 times, a text "DEF" would appear in the same text field. I only have a rough idea on how to do this, so before I fail completely, can anyone just give me the code instead
View 2 Replies
Jul 5, 2004
How to count how many times the btn have been click. After counted the number of btn been click, according to the number, load the sound that match with the number of the btn been click.
At the first frame :[Code]
Sound = new Sound();
Sound.attachSound("firstSound01.wav","secondSound0 2.wav");
At the btn's action:[Code]
on (release) {
count++;
trace(count);
if (count == 1) {
_root.Sound.start();
[Code] .....
With using these code, the sound come out when I click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav. How to make it come out secondSound02.wav when I click the btn after first sound finish.
View 10 Replies
May 13, 2011
I have a list component that lists certain items..
so, if i click on a certain item..i should get the index this way : var clickedIndex:int = listID.selectedIndex; but how can i count the number of times the variable clickedIndex has been selected? so, if a user keeps clicking on the index[0], i want to know how many
View 1 Replies
Mar 9, 2011
i have mc with 10 objects instead of writting code for each i want same action prefermed on every clicked object with 1 code is there way to do it?
View 2 Replies
Jul 25, 2011
I have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what.
Here is the code:
public function bottleHasClicked(bottle : BottleBase) : void {
bottle.mouseEnabled = false;
collectedBottles++;
[Code]....
The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.
View 3 Replies
Mar 3, 2012
I have a problem and I have potential solution. But I wanted to confirm if there is an easy and simple way to solve my problem.App type:Isometric Game.Problem statement:I am loading images in my flash app and have mouse events attached to them.The images I load are prop images like vehicles, trees, buildings etc., and all of them are transparent.Example: Red ball asset (please ignore the yellow background which I applied to describe the problem)If I click on the actual image area (colored in red), then every thing works perfect.I don't want to trigger mouseevent when I click on empty image part (or transparent area, which I have shown in yellow color)There is one way I know by creating masks in flash. I don't want to do it unless that is the final option left because I load image assets instead of flash assets and I don't want to create a new mask asset for all the assets.There is another method I was going to adopt by using getPixel method of Bitmap.
But there is another problem with this method.I might be able to ignore the click event when I click on the empty part of the asset but if there is some other asset is behind the image in the same location, then I need to process the click event for the occluded image.Well, thinking of solution to this problem takes me to the getObjectsUnderPoint where I can scan the occluded assets
View 2 Replies
Dec 29, 2010
is it possible to count how many times a letter is contained inside a string in as3 and return the value to some variable
View 4 Replies
Aug 16, 2010
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void {
trace( "-----click detected-----" );
// now do other stuff
});
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
View 3 Replies
Oct 28, 2002
I'm trying to create a loop of some kind. I haven't done these before and I've tried searching the forum, but I'm still stuck. Not to mention, I still don't understand the difference between a for, while, and do loop, but I will tackle those later.
For now I have several buttons that need to be clicked before the user can proceed. I am trying something like this:
on a mc I have the following:
onClipEvent (load) {
counter = 0;
}
[Code].....
View 2 Replies
Oct 6, 2009
how can i disable a button if its been clicket three times...BUT!! there is an if condition, that if when the button is clicked and it lands on free spin (wheel of fortune type game) the button does not get disabled, untile all 3 fields are prizes...
View 5 Replies
Nov 7, 2009
Action Script 2.I have a count function that counts how many times the buttons in my scene are clicked.It counts upwards on each mouse click:root. count+=1.I know this is working because a trace(_root.count) shows appropriately.When count == 6, I need to trigger a sound. My code is as follows;[code]The problem is, it's not triggering the sound as expected, even though the _root.count trace is showing 6.
View 2 Replies
Sep 9, 2009
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
View 6 Replies
Sep 11, 2011
i wrote this code:
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.Loader;
import flash.net.URLRequest;
[code]....
and it works, once clicked, it does what it has to do. Ofcourse, me trying to break it, i found that if i click the buttons fast, it will re-import the external swfs causing me to have multiple instances of the external swf.so in short, if i click like normal(slow ) ie like a person that clicked to view a section etc, then its fine, if i click fast or repeated clicking ie like a person that double clicks etc, then the problem occurs.
View 2 Replies
Jan 3, 2012
I have a couple of dialog screens made from FlxGroups. The first screen, LandingScreen has a button that opens a second screen, CargoShop. Whenever a screen is added, it is made the active screen in my FlxState, and the other screens' buttons are set to active = false; So, when the button to open the CargoShop screen is clicked, it is set to active = false; at the next update cycle.
Now, the CargoShop screen has a button to close it, which makes the LandingScreen active again. For some reason, as soon as the CargoShop screen is closed, a new one is instantly opened as if the shop button had been clicked again.
These buttons are not on top of each other. Is there some trick I'm missing with FlxButton that is thinks it's clicked when it's not? It only happens when I use the mouse; if I close the CargoScreen with a keyboard command, a new one is not instantly created.
View 2 Replies
Dec 6, 2010
Is it possible for me to create a button that must be clicked 4 times within 3 seconds to call a function?
View 3 Replies
Feb 19, 2010
This is about my 5th time having trouble with an xml files...
Im trying to count the number of projects in an xml.
[Code]...
View 1 Replies
Dec 27, 2011
I was just looking at ths tutorial [URL]...watch_response and I also programmed it myself. I was wondering, if I had more than two objets how can I count how many of a certain object were dragged into the otheer object(in this case the shopping cart).
View 9 Replies
Mar 17, 2008
i have a folder that include jpegs with numeric name start at 1 goes to n i want to count the number of them without loading them one by one and ( because there size is hight and it take time to load all of them )
View 7 Replies
Dec 27, 2011
[url]... I also programmed it myself. I was wondering, if I had more than two objets how can I count how many of a certain object were dragged into the otheer object(in this case the shopping cart).
View 8 Replies
Dec 15, 2009
Is it only possible by counting the number of white spaces appearing in the string?
View 4 Replies
May 4, 2011
I'm gonna let a scene continually loop, but I need to realize this in code and increment a variable by 1 every time it loops. How can I do this?
View 2 Replies
Jul 11, 2011
I have these particular movieclips that I would want to count. They are all an instance of mc_invis_table and they each have an instance name : mc_invis_table_1, mc_invis_table_2, mc_invis_table_3 ..... and so on..... till mc_invis_table_18.
How do I count the number of instance of mc_invis_table on stage?
View 1 Replies
Jul 11, 2011
I am creating a simple image viewer using AS3 and getting image URLs from flashVars in the HTML. I want to use an if argument to have it perform one function if there is only one flashVar and another if there are more.
I have it reading the flashVars fine and can write if statments all day long, the trouble I am having is counting the number of flashVars being passed from the HTML. here is a real dumbed down version of what I am trying to do (which doesnt work because I can not figure out the correct process to follow):
[as]
var numberOfVars:Number = 0; // to store the number of flashVars
var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters; //get the flashVars
[Code].....
View 1 Replies
Apr 20, 2011
I'm using the PopUpManager to bring a bunch of event windows up.I want to make it so that only one window can be open at a time, but I don't see anywhere in the code that tracks open windows to set up a conditional. I guess it just creates the windows and then sets them free?Thinking about a windowCount variable that increments when I add a window and decrements when I remove one, but since the PopupManager is called in different classes I'd have to start throwing events all over the place. I can do that, but I'm wondering if there's a more straightforward method?
View 2 Replies
Nov 21, 2011
Why does trace(length) return 1? I expected it to be 3.
How would I loop through each screen object?[code]...
View 1 Replies