[url]... I also programmed it myself. I was wondering, if I had more than two objets how can I count how many of a certain object were dragged into the otheer object(in this case the shopping cart).
I was just looking at ths tutorial [URL]...watch_response and I also programmed it myself. I was wondering, if I had more than two objets how can I count how many of a certain object were dragged into the otheer object(in this case the shopping cart).
i have a folder that include jpegs with numeric name start at 1 goes to n i want to count the number of them without loading them one by one and ( because there size is hight and it take time to load all of them )
I have these particular movieclips that I would want to count. They are all an instance of mc_invis_table and they each have an instance name : mc_invis_table_1, mc_invis_table_2, mc_invis_table_3 ..... and so on..... till mc_invis_table_18.
How do I count the number of instance of mc_invis_table on stage?
I am creating a simple image viewer using AS3 and getting image URLs from flashVars in the HTML. I want to use an if argument to have it perform one function if there is only one flashVar and another if there are more.
I have it reading the flashVars fine and can write if statments all day long, the trouble I am having is counting the number of flashVars being passed from the HTML. here is a real dumbed down version of what I am trying to do (which doesnt work because I can not figure out the correct process to follow):
[as] var numberOfVars:Number = 0; // to store the number of flashVars var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters; //get the flashVars
I'm using the PopUpManager to bring a bunch of event windows up.I want to make it so that only one window can be open at a time, but I don't see anywhere in the code that tracks open windows to set up a conditional. I guess it just creates the windows and then sets them free?Thinking about a windowCount variable that increments when I add a window and decrements when I remove one, but since the PopupManager is called in different classes I'd have to start throwing events all over the place. I can do that, but I'm wondering if there's a more straightforward method?
I am creating a simple image viewer using AS3 and getting image URLs from flashVars in the HTML. I want to use an if
argument to have it perform one function if there is only one flashVar and another if there are more.
I have it reading the flashVars fine and can write if statments all day long, the trouble I am having is counting the number
of flashVars being passed from the HTML. here is a real dumbed down version of what I am trying to do (which doesnt work because I can not figure out the correct process to follow)[code]...
1) I want to count the number of movieclips(in different class) added. That is, may be I have 10 clicks, how many bigfish and smallfish are created. What function is suitable to call for doing this.
2) I have a problem on the hittest, it comes out "no hit" only but I still can see the movieclips overlap. And if I want to modify that only check whether smallfish is overlap with bigfish, what should I do? Also, there are functions inside the movieclip itself to give motion.[code]
I have a text field that has 2 lines for visible text. I then pass it a string to display but the string might be to long to display all of the string. My problem is that I want to count how many characters that are NOT visible in the text field. The text field has to stay the fixed size and cannot change
I'm trying to parse some simple XML and use it to render some controls, its all going so well. I'm having some trouble with E4X and counting the number of nested nodes within a certain child...code is as follows....
Code:
<questions> <question> <label>History of Smoking</label> <value>3</value>
[Code]....
The Alert keeps coming up as 1. I read in the documentation that this will happen with XML objects but it is working when I create the XMLList and counts the number of questions I have. The code is working except it is only rendering 1 RadioButton, very sad. I suppose I could put the number of options within the <options> tag but I'd rather do it dynamically to avoid errors.
i want to measure the number of key presses or mouse clicks (not sure what's easier) within a 30 second interval. the number of clicks/presses corresponds to the timeline, which has different looping animations at different speeds. so if u click/press lots, you move to a faster animation. it reassesses every 30 secs to move you or keep you where you are. I'm really unsure how to go about counting presses or clicks. I'm really stuck.
I need to count the number of lines that exists in a txt file, from wich I load some content. I think I need to escape the content of the txt to be able to read the "/n", to count them and to have them displayed as variable (for example t_linenumber=...?)
how to count the number of image files in a folder?The swf is gonna be launched locally, not on a server... so i guess php is not gonna work... The photos are gonna be named according to the person in the photo, so i can't count using the naming method ( 1.jpg, 2.jpg ) also.
I need the counter to count up to a set date and end on a set number. The date would be 12/31/07 and the number would be 1,000,000. Just like the current counter I would like it to reference to the users cmoputer clock.
I've thought about storing the info into mysql, but just realized that if people close the explorer instead of logging out, it still stays the same. Is there a way around this?
I am trying to make a script that will count up to the designated number...if the set number was 50 then you would see all the numbers 0 through 50...and to make things even more fun I also need it to be for currency so I need a decimile point i.e.. $50.00
how to count how many times the btn have been click. After counted the number of btn been click , according to the number , load the sound that match with the number of the btn been click. i upload the fla zip file to here.anyone who know how to do it,
[Code]...
b'cos of the file is too big i can't attach here,so i post the code here.With using these code, the sound come out when i click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav.How to make it come out secondSound02.wav when i click the btn after first sound finish.
I've seen plenty of articles on AS3 for doing this, but is there _any_ way of doing this in AS2? I've need to loop through every child mc within several other mc's and change their colour... but cannot find any way of doing it (or anything confirming it can't be done!).