ActionScript 3.0 :: Create Button That Must Be Clicked 4 Times Within 3 Seconds To Call Function?
Dec 6, 2010Is it possible for me to create a button that must be clicked 4 times within 3 seconds to call a function?
View 3 RepliesIs it possible for me to create a button that must be clicked 4 times within 3 seconds to call a function?
View 3 RepliesI have a function that is called by a CLICK eventListener. I want to call the function as if the button was clicked, but it wasn't really clicked.
Code:
var tempEvent:Object;
tempEvent.target = printMC.getChildByName("print0");
buttonFunction(tempEvent as Event);
[Code]....
How would I do this in AS3? I want to call a function and run it with specific properties depending on which button is clicked.So how do the "_this" statement work in as3? in as2 I would write something like this and "this" would stand for the instance name:
View 2 RepliesHow create baseurl function in flash and how i call that function in button script
View 1 Replieshow can i make a function example() be repeated 5 times with a delay of 3 seconds in between?
View 8 Replieshow can i disable a button if its been clicket three times...BUT!! there is an if condition, that if when the button is clicked and it lands on free spin (wheel of fortune type game) the button does not get disabled, untile all 3 fields are prizes...
View 5 RepliesI'm new at actionscript, so I'm making simple button games, but I have 2 questions: Question 1: Displaying number of times the button is clicked I searched the forum, and what I found was.
[Code]...
for example, if I clicked the button 100 times, a text "ABC" would appear, and if the button is clicked 200 times, a text "DEF" would appear in the same text field. I only have a rough idea on how to do this, so before I fail completely, can anyone just give me the code instead
How to count how many times the btn have been click. After counted the number of btn been click, according to the number, load the sound that match with the number of the btn been click.
At the first frame :[Code]
Sound = new Sound();
Sound.attachSound("firstSound01.wav","secondSound0 2.wav");
At the btn's action:[Code]
on (release) {
count++;
trace(count);
if (count == 1) {
_root.Sound.start();
[Code] .....
With using these code, the sound come out when I click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav. How to make it come out secondSound02.wav when I click the btn after first sound finish.
i have a function 'a' with array 1x2, 1x3, 1x4...every step its 1x2 > answer1x3 > answer..ans so onif answer correct i call my function 'a' again.
View 2 Repliesi wrote this code:
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.Loader;
import flash.net.URLRequest;
[code]....
and it works, once clicked, it does what it has to do. Ofcourse, me trying to break it, i found that if i click the buttons fast, it will re-import the external swfs causing me to have multiple instances of the external swf.so in short, if i click like normal(slow ) ie like a person that clicked to view a section etc, then its fine, if i click fast or repeated clicking ie like a person that double clicks etc, then the problem occurs.
wat should i write for the as to recount the number of btn have been clicked? cos this is used in a replay btn. i have btn for user to click n count how many time the btn have been clicked n show out the match image, so now another btn (replay)to let the user to see again the image so what should i write in the replay btn's as to let the count of the times of btn have been clicked start. cos what i done now it can't start to count again it just plus the number i have clicked for the btn.
Let's say if the image just only have 3 so tat when i finish clicked 3 times all the image ady showed n now i click the replay btn but wat i get is wrong cos in the output box it still counting the number i have been click for the btn so it show 4,5,. it can't start count again.
I'll explain the problem I have having as Im sure there are a few solutions, I have a flash website which has four main links, HOME, SERVICES, BLOG, CONTACT.
When the services button is pressed 5 more buttons come in from the right hand side each is slightly delayed to give a stacking effect.
The problem is if the user clicks on the Services button and then quickly presses the another button the service buttons tween in onto the wrong page!
The solution I am thinking is to set a time delay on the services button so when it is pressed the other buttons are delayed for a few seconds to give time for all teh serivecs buttons to tween in.
If so how could I implement it? I have bene trying many things to get it to work, I almost have it, but the delay only works the first time the button is pressed and I cant seem to get the timer to reset!
How do you set a function to increment in AS3 Flash. I am trying to start the incremented function when my video starts and then run the same function every 20 seconds until the video stops.
[Code]...
OTHER items are started and set within this function that do not have to do with the incremented function.
I need to call a function every number of seconds or so.. I'll just show some code:
Code:
image0.folder = "folder1/";
image1.folder = "folder2/";
[Code]....
basically, what it does is when i click, a block box (textholder), fades in, then after a few seconds (in this case, 2), it fades out again.. it works fine on the first click, but after more clicks, the interval duration seems to be getting smaller, up to a point where it is zero, and nothing happens.
and I need to use another setInterval() function (to call the changeTxt() function), will that affect the setInterval function i have up there now? i've linked an swf, to better show what i mean. [URL]
I calling a function using setInterval()... however, it behaves differently in IE7 and Firefox. It is working fine in Firefox but not in IE7.Can I use getTimer() to call a specific function in every 3 seconds...?
View 1 Replieswhat the actionscript would be to make a button be clicked and held down with the mouse a certain amount of seconds before executing an action???
View 8 RepliesI'm currently working on a project were I would like to enlargen some of my menus ( there are wround 30 menus ), and this should be done when the user clicks a on one of the three buttons in the "main-menu".Now, I've been trying to create a function that, when one of the "main-menu" buttons is clicked, are called. This function then defines the menus and makes them scale, however the following code returns: "undefined".[code]Maybe a "for" loop isn't the solution, or maybe I'm just trying to define the items in a wrong way, with the array thing ( "...item[q].sca...").Btw. all the menus are loaded in dynamically through an XML document.
View 3 RepliesI'm trying to create a button that sends you to a url when it's clicked. Whenever I test the movie, I get the compiler error "1046: Type was not found or was not a compile-time constant: MouseEVENT."
Here's the code:
homeBtn.addEventListener(MouseEvent.MOUSE_DOWN,mou seDownHandler);
function mouseDownHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("url"))
}
I am trying to run a function upon a button being clicked. I want that function to call a seperate function outside of the Click function. It tells me it needs an argument but not sure what argument to give.
[Code].....
I'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
I have a function set up to stop a timer internal function pauseTiming():void { timer.stop(); } how would I call that function when a button is pressed, say with an instance name PauseTimer? I would also need to call the function startTiming when the button is pressed a second time. (or create two buttons, start and stop).
View 4 RepliesI'm writing an app where I want to know which, of an unspecified set of buttons, the user is clicking.The actual location of buttons determined by previous user actions, so I cant use information like mouseX.You can see from the code the way I'm attacking this - trying to access the button based on its position in the display list of a container. Unfortunately this has always led to type coercion errors 0 - AS can't see that e.target is a DisplayObject.se has solved this problem.
ActionScript Code:
import flash.display.DisplayObject;
import flash.display.Graphics;
[code].....
I have these function which are called when the file is started. However how can I call it when I click a button:
function processXML(e:Event):void {
myXML = XML(e.target.data);
// after this executes you can call getXmlValues();
getXmlValues(nodeId,n,stopAtNumber);
} function getXmlValues(nodeId,n,stopAtNumber):void {
[Code] .....
Adding / removing children (could be 10 times every few seconds)These children also have several animations associated with them
or
Adding all children once, and simply placing them out of stage view, and calling them back when needed to the stage (these will be still be running through their animation sequence while offstage, or they can be stopped) child.x -= 10000;
I have a swf file in which when a button is clicked it calls a function in a javascript file using ExternalInterface.call
Now everything works fine if all files are in one folder.
but now If a place the swf file in this location /assets/swf/test.swf and the java script file in this location /assets/scripts/test.js
Is there a way to add an EventListener to a button and make it execute some action when it is clicked without calling a function?
In other words if I have three different buttons and I want to make an action depending on what button was clicked, something like.
If button 1 is clicked do this, if button 2 is clicked do this, if button 3 do this.
I know a different action can be taken using an eventListener and a function assigned to each button but I'm trying to understand more about AS3.
I want to create a button that when clicked it shows a good looking box with a swf or an image inside. I've tried looking for a tutorial for something that resembles this, but couldn't. The closest thing I found were tooltips, but that's not what I need. The tooltip disappears and it's not meant for UI.
View 2 RepliesI need to create a button the can add multiple instances of the same object when clicked.
View 2 RepliesAction Script 2.I have a count function that counts how many times the buttons in my scene are clicked.It counts upwards on each mouse click:root. count+=1.I know this is working because a trace(_root.count) shows appropriately.When count == 6, I need to trigger a sound. My code is as follows;[code]The problem is, it's not triggering the sound as expected, even though the _root.count trace is showing 6.
View 2 RepliesHow to create a mouse over event that call a function after 3 second?
I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?