ActionScript 3.0 :: Create A Button To Add Multiple Instances Of Same Object When Clicked?
Mar 21, 2012I need to create a button the can add multiple instances of the same object when clicked.
View 2 RepliesI need to create a button the can add multiple instances of the same object when clicked.
View 2 Repliesclick btSpawnAdd 1 mcObject to the stage, with a limit of 5 maximum of that objectclick btDestroyRemove 1 mcObject from the stage until all are goneI assume you'd use classes and arrays to get this done? I've managed to get a button creating objects onto the stage by doing that, but I can't figure out how to set a maximum.The end goal is to create drag & drop objects by clicking a button, and then being able to drag those objects onto a "recycle bin" to remove one.
View 18 RepliesI'm running into a roadblock with creating multiple instances of a movie clip. I'm trying to display a series of boxes across the bottom of the stage. The number of boxes are determined by _global.maxStep[_global.sectionNum]. I have a movie clip called StepBox that will serve as the template for each box. In the StepBox movie clip is a dynamic text box called stepNumText, which I want to set to the value of the counter. The problem I have is that I've only ever used attachMovie, but there is no movie for it to attach to. I tried using Content since that's the name of the layer this is in, but I know that doesn't make sense (and it doesn't work).
Code:
_global.updateBoxes = function() {
var curr_box;
for (i = 1; i <= _global.maxStep[_global.sectionNum]; i++) {[code].....
I'd like to create a chain of objects (either movie clips or sprites) that move left to right across the stage continuously. I know I can create two movie clips that contain a series of several 'chain links' and are each a little wider than the stage width. Then I can move both clips across the stage and when the first movie clip is completely off stage reset its x position back to 0. Likewise, when the second clip is completely off the stage on the right, reset it's position off the stage to the left.
This works and gives me the basic effect that I want by creating this uninterrupted moving chain, but it doesn't seem like its the most efficient way to achieve this. What I thought would be more efficient would be to create each link in the chain separately from an individual mc in my library by programmatically adding new instances to the stage.So, I created a single chain link mc and set its export linkage to 'Link' and left the base class to flash.display.MovieClip. Next, I placed the following snippet of the code on the first frame of my movie:
Code:
var xPos:int = 0;
var yPos:int = 100;
[code].....
I want to have a number of scenes with video players on each. Pasting means I get problems with duplicative functions. I am okay with creating new instances, but still run into duplicative functions (like onMetaData) I just can't seem to get around. Is there an elegant way of telling flash at the beginning to create all new nc, ns, etc?
Below is partial code (the part that is the problem).
// Video setup
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
ns.addEventListener(NetStatusEvent.NET_STATUS, onStatus);
[Code] .....
I'm modifying a flash slideshow (actually the one from kirupa.com) and among other things, I'm trying to get it to generate small LEDs depending on the number of images the script finds in the xml file. I intend to make them light up depending on the image currently up (i.e. image #5 lights up led #5) and allow users to click on the LEDs to jump around between images.
The problem I'm having now is that I can't get the file to generate more than one LED at a time. In fact, it seems to only generate the last LED needed and places it in the final LED position. My only real guess at this point is either I'm not indicating a new depth properly, or I'm creating the new movieclip over and over again but not actually creating a duplicate of it, or something like that.[code]...
I am creating multiple bitmaps within a loop, and placing them inside their own MovieClip. I then have another MovieClip in the Library which I am calling and putting inside the MovieClip generated for the bitmap. Alas I cannot get multiple instances to work of the MovieClip from the Library. I think it must be my syntax in the following code..
Code:
for(i=0;i<10;i++){
this['bmp'+i] = new BitmapData(etc,etc)
this['box'+i] = new Bitmap( this['bmp'+i] );
[Code]....
I have created a movie clip which contains a button and a dynamic text field, instance name "anwTxt". In the dynamic text field I entered just the word "field" and set the the following in the properties window: multiline=true, wordwrap=true, font=16, font color=white.I then dynamically create multiple instances of this movie clip at run time, populating the text field from the contents of a user defined array. However if the text inserted from the array is to long it is simply cut off, instead of continuing on to a new line. Does anyone know why the field will not generate new lines, or have another solution to this issue?
Supporting info:
Code: Comments to explain
//inside a for loop[code]....
Using "holder2.anwTxt.multiline = true;" has no affect. If I attempt to alter the height or width of the textfield (ie.holder2. anwTxt. height = 400 I recieve the error "thats a read only property"
I'm trying to create a simple ripple effect made of circles created using the drawCircle() method. Afterwards I animate the circle by changing it's size and alpha value. The final radius of the circle and the position is random.
How do I create multiple circles/ripples?[code]...
Ive gone through the Object-Oriented Scrollbar tutorial on [URL]. Its working great and I have multiple buttons inside of the moveclip it lives within. The problem occurs when I create another one on the same page. I have put one on frame 1 and the other on frame 5 so that I can select a 'category' and the scrollbar movieclip changes to the relevant buttons.Ive duplicated the movie clips and changed the instances accordingly. I keep getting these errors in the Output panel when playing my swf;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::MainTimeline/frame1()and when I click the like to the second category it comes up with this error;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::scrollbox_1/thumbUp()Not really sure what im doing wrong - or even what these mean!Here is the code from my main actions layer;
stop();//buttonsbtn_advertising.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void { gotoAndStop(1);}btn_corporate.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2);function mouseDownHandler2(event:MouseEvent):void { gotoAndStop(5);}//video player scriptfunction
[code]....
how to make an Object-Oriented Scrollbar. Its working great and I have multiple buttons inside of the moveclip it lives within. The problem occurs when I create another one on the same page. I have put one on frame 1 and the other on frame 5 so that I can select a 'category' and the scrollbar movieclip changes to the relevant buttons.Ive duplicated the movie clips and changed the instances accordingly. I keep getting these errors in the Output panel when playing my swf;
TypeError: Error #1009: Cannot access a property or method of a null object reference.at as3_movieplayer_fla::MainTimeline/frame1() and when I click the like to the second category it comes up with this error; TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::scrollbox_1/thumbUp()
Here is the code from my main actions layer;
Code: Select allstop();
//buttons
btn_advertising.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
[code]....
i would like to place various instances of the same library object on the stage.
the different instances (0,1,2,...) are meant to be containers for their individual content. hence, each instance (0,1,2,...) is one container and each containter embeds different placeholders (textfields- and image-instances) in itself.
[Code].....
Here's a piece of script I would like to condense into a single loop where the number of instances created would be dynamic:
Actionscript Code:
//create instances of Door objectvar door_1:Door = new Door();var door_2:Door = new Door();var door_3:Door = new Door();var door_4:Door = new Door();var door_5:Door = new
[code]....
My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
How do i create two instances of the same array bitmap?
I have an arbitrary number of object instances on the stage. At any one given time the number of objects may be between 10 and 50. Each object instance can move, but the movement is gradual, the current coordinates are not predictable and at any given moment I may need to retrieve the coordinates of a specific object instance. Is there a common best-practice method to use in this case to track object instance coordinates? I can think of two approaches:
I write a function within the object class that, upon arbitrary event execution, is called on an object instance and returns that object instances coordinates.
Within the object class I declare global static variables that represent x and y values and, upon arbitrary event execution, the variables are updated with the latest values for that object instance.
[Code]...
I thought this would be simple but for some reason I'm having all kinds of problems. Why won't the for loop create a new c instance each time the loop increments, like it does for sHolder and s? ...And, assuming it is possible to make it do this, how can each instance be given an identifier that can be accessed dynamically, like sHolder and s in the traceSomething function?
Code:
package {
import flash.display.Sprite;
import flash.geom.ColorTransform;
[Code]....
I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.
View 4 RepliesI'm working on a simple rotation of some parts, I'm making mouseover regions for each position that the parts are in and the shape of these regions are completely different in each frame. I was wondering if there was a way to make all these separate regions on separate frames act as one button instead of making 25 separate buttons to do the same thing?
View 7 RepliesExactly this doesn't work but is there a way to do it?
Code:
for ( var i = 0; i < 10; i++ )
{
var ["object"+i]:MyClass = new MyClass();
// would create object1, object2, object 3, object 4, ...
}
I have two instances of the same button on the stage (with the same instance name) and need to make them not visible.[code]but it only affects one of the two buttons. Can I keep the two instances with the same name and get both to be nov visible, or do I have to change the instance name for one set of the buttons?
View 3 RepliesSo I have the following Actions for my button:b1.buttonMode = true;b1.addEventListener(MouseEvent.ROLL_OVER,onButtonOver);b1.addEventListener(MouseEvent.ROLL_OUT,onButtonOut);
b1 is my MC button Instance name. I want to add several other MC button names to this ActionScript (b2, b3, etc). How can I add the other MC button names without just copying and pasting the whole code with new instances?
I'm trying to create a button that sends you to a url when it's clicked. Whenever I test the movie, I get the compiler error "1046: Type was not found or was not a compile-time constant: MouseEVENT."
Here's the code:
homeBtn.addEventListener(MouseEvent.MOUSE_DOWN,mou seDownHandler);
function mouseDownHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("url"))
}
I'd like to create a Hangman game, only instead of having the player enter a letter, I'd like to have 26 clickable buttons on the screen. Now, I could make 26 symbols, but that seems ridiculous when I could create a letter_button.as class and just create 26 instances of letter_button, where I can just do something like letter_button.letter_id to get the value. That part's easy. The hard part is, uh. Well. 1- How do I create a button that will accept dynamic text? How do I add these buttons to the stage? Will parent.addChild(new letter_button(letter)) work? Or do I need something else?
Here's how far I've gotten in my solution, tell me if I'm barking up the wrong tree. To begin, I created a button called "Letter_Button". It has a text field on it called "letter_text". It's a MovieClip and it links to Letter_Button.as
[Code]....
i wrote this code:
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.Loader;
import flash.net.URLRequest;
[code]....
and it works, once clicked, it does what it has to do. Ofcourse, me trying to break it, i found that if i click the buttons fast, it will re-import the external swfs causing me to have multiple instances of the external swf.so in short, if i click like normal(slow ) ie like a person that clicked to view a section etc, then its fine, if i click fast or repeated clicking ie like a person that double clicks etc, then the problem occurs.
I am trying to do: [URL]. This is a little webpage I'm building as I learn more and more flash. I am at a point where I need to link .mp3 files to the buttons on the "Dan's Top Songs Playlist". If you like, you can download my flash file here: [URL]. I am working with ActionScript 3.0. The buttons in the Media Player are all instances of the same button. How do I tie each button to a different .mp3 song to play when clicked (and stop when another song is clicked or the pause button is clicked)? Because of the size of song files, I'd like to stream it. Also, is there any way to use the "repeat" symbol to just play all the songs in order and the "shuffle" symbol to play them in random order?
Attachments: fbar.zip (1.8 MB)
im creating a portfolio website that primarily uses flv videos for graphics. For example, if you click to go to another section of the website a video plays that actually walks you to that area. What I want to do is be able to load a different video when a button is clicked in the exact same place as the old one. I currently have a working class that plays a video
[Code]...
I want to some how be able to change the variable flvName on the click of a button on my stage and recall the class to change the video. If you can think of an alternate way of doing what i need to do id love to hear it.
I want to create a button that when clicked it shows a good looking box with a swf or an image inside. I've tried looking for a tutorial for something that resembles this, but couldn't. The closest thing I found were tooltips, but that's not what I need. The tooltip disappears and it's not meant for UI.
View 2 RepliesFor my newspaper i am creating each page has a next button and a previous button. I have assigned the previous button on one page to attach the movie of the page previous to it and then tested my movie. However when i click the previous button the movieclip does load but loads behind the starting moveiclip. So what i want to do is when the previous button is cliked, that page (movieclip) with the previous button on its dissappears and the previous page loads.
View 21 RepliesIs it possible for me to create a button that must be clicked 4 times within 3 seconds to call a function?
View 3 RepliesOkay, in as3 when you click, the object on the highest layer will be clicked on. I want someone to press the space bar and have the objects on the screen to check to see if it is touching a point.So I first tried hittest...
if (this.hitTest(myPoint)){
play();
}
Now the problem was objects behind other ones were thinking they were being "clicked" on.