ActionScript 3.0 :: Create Multiple Animated Instances With Variable Values?

Jan 2, 2010

I'm trying to create a simple ripple effect made of circles created using the drawCircle() method. Afterwards I animate the circle by changing it's size and alpha value. The final radius of the circle and the position is random.

How do I create multiple circles/ripples?[code]...

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Actionscript 3 :: Track X And Y Values Of Multiple Object Instances On The Stage?

Oct 27, 2011

I have an arbitrary number of object instances on the stage. At any one given time the number of objects may be between 10 and 50. Each object instance can move, but the movement is gradual, the current coordinates are not predictable and at any given moment I may need to retrieve the coordinates of a specific object instance. Is there a common best-practice method to use in this case to track object instance coordinates? I can think of two approaches:

I write a function within the object class that, upon arbitrary event execution, is called on an object instance and returns that object instances coordinates.
Within the object class I declare global static variables that represent x and y values and, upon arbitrary event execution, the variables are updated with the latest values for that object instance.

[Code]...

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ActionScript 3.0 :: Retrieve Values From An Array To Create Instances Of A MovieClip

May 16, 2011

I am currently trying to create a piece of code that will retrieve values from a 2D array and use them as x and y values to position instances of a MovieClip called mcMain. The code for the array will look something like this...

Code:
var lvlMain:Array = new Array();
lvlMain.push(new Array());
var xAxis:Array = new Array([150,400,200,300,100]);

[Code]....

how to create a piece of code that would retrieve the x and y coordinates listed in the arrays and use them to create instances of mcMain. So going from the code above it would create the first instance at x=150 and y=100, second instance........fifth instance at x=100 and y=500.

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IDE :: Multiple Instances Of Movie Class With Same Variable Name

Sep 3, 2009

I am creating multiple instances of a movie class with the same variable name. The movie is then added random on the stage with a tween. On a mouse handler click, i want to remove the movie from the stage.

I am getting error -
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at Untitled_fla::MainTimeline/removeBlock()

Code:
import gs.TweenLite;
import flash.utils.*;
var block:block_mc;
var myTimer:Timer = new Timer(1000, 15);
myTimer.start();
[Code] .....

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ActionScript 3.0 :: Multiple Mc Instances (different Names) Into Single Variable?

Nov 6, 2009

Is there a way to group a bunch of movie clip instances into a single variable? Reason is, I have a lot of movie clips acting as buttons that I have added to event listeners. All of the movie clips with do the same functions and I have a few different functions created.

For example. How can I change this

Code:
mc_aitkin.addEventListener(Event.CHANGE, changeAlpha);
mc_anoka.addEventListener(Event.COMPLETE, changeAlpha);
mc_aitkin.addEventListener(MouseEvent.MOUSE_OVER,hoverOver);
mc_anoka.addEventListener(MouseEvent.MOUSE_OVER,hoverOver);

[Code].....

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ActionScript 2.0 :: Create Multiple Movie Instances?

Feb 18, 2006

I'm running into a roadblock with creating multiple instances of a movie clip. I'm trying to display a series of boxes across the bottom of the stage. The number of boxes are determined by _global.maxStep[_global.sectionNum]. I have a movie clip called StepBox that will serve as the template for each box. In the StepBox movie clip is a dynamic text box called stepNumText, which I want to set to the value of the counter. The problem I have is that I've only ever used attachMovie, but there is no movie for it to attach to. I tried using Content since that's the name of the layer this is in, but I know that doesn't make sense (and it doesn't work).

Code:
_global.updateBoxes = function() {
var curr_box;
for (i = 1; i <= _global.maxStep[_global.sectionNum]; i++) {[code].....

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ActionScript 3.0 :: AddChild To Create Multiple Instances Of An MC On The Stage?

Jun 28, 2009

I'd like to create a chain of objects (either movie clips or sprites) that move left to right across the stage continuously. I know I can create two movie clips that contain a series of several 'chain links' and are each a little wider than the stage width. Then I can move both clips across the stage and when the first movie clip is completely off stage reset its x position back to 0. Likewise, when the second clip is completely off the stage on the right, reset it's position off the stage to the left.

This works and gives me the basic effect that I want by creating this uninterrupted moving chain, but it doesn't seem like its the most efficient way to achieve this. What I thought would be more efficient would be to create each link in the chain separately from an individual mc in my library by programmatically adding new instances to the stage.So, I created a single chain link mc and set its export linkage to 'Link' and left the base class to flash.display.MovieClip. Next, I placed the following snippet of the code on the first frame of my movie:

Code:
var xPos:int = 0;
var yPos:int = 100;

[code].....

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ActionScript 3.0 :: Multiple Video Players - Create New Instances Only?

Aug 1, 2010

I want to have a number of scenes with video players on each. Pasting means I get problems with duplicative functions. I am okay with creating new instances, but still run into duplicative functions (like onMetaData) I just can't seem to get around. Is there an elegant way of telling flash at the beginning to create all new nc, ns, etc?

Below is partial code (the part that is the problem).
// Video setup
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
ns.addEventListener(NetStatusEvent.NET_STATUS, onStatus);
[Code] .....

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ActionScript 2.0 :: Dynamically Create Multiple Instances Of A Movieclip?

Jan 11, 2008

I'm modifying a flash slideshow (actually the one from kirupa.com) and among other things, I'm trying to get it to generate small LEDs depending on the number of images the script finds in the xml file. I intend to make them light up depending on the image currently up (i.e. image #5 lights up led #5) and allow users to click on the LEDs to jump around between images.

The problem I'm having now is that I can't get the file to generate more than one LED at a time. In fact, it seems to only generate the last LED needed and places it in the final LED position. My only real guess at this point is either I'm not indicating a new depth properly, or I'm creating the new movieclip over and over again but not actually creating a duplicate of it, or something like that.[code]...

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ActionScript 3.0 :: Create Usable Multiple Instances From Library?

Sep 14, 2011

I am creating multiple bitmaps within a loop, and placing them inside their own MovieClip. I then have another MovieClip in the Library which I am calling and putting inside the MovieClip generated for the bitmap. Alas I cannot get multiple instances to work of the MovieClip from the Library. I think it must be my syntax in the following code..

Code:
for(i=0;i<10;i++){
this['bmp'+i] = new BitmapData(etc,etc)
this['box'+i] = new Bitmap( this['bmp'+i] );

[Code]....

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ActionScript 3.0 :: Create Multiple Instances Of This Movie Clip At Run Time?

Aug 3, 2010

I have created a movie clip which contains a button and a dynamic text field, instance name "anwTxt". In the dynamic text field I entered just the word "field" and set the the following in the properties window: multiline=true, wordwrap=true, font=16, font color=white.I then dynamically create multiple instances of this movie clip at run time, populating the text field from the contents of a user defined array. However if the text inserted from the array is to long it is simply cut off, instead of continuing on to a new line. Does anyone know why the field will not generate new lines, or have another solution to this issue?

Supporting info:

Code: Comments to explain
//inside a for loop[code]....

Using "holder2.anwTxt.multiline = true;" has no affect. If I attempt to alter the height or width of the textfield (ie.holder2. anwTxt. height = 400 I recieve the error "thats a read only property"

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ActionScript 3.0 :: Create A Button To Add Multiple Instances Of Same Object When Clicked?

Mar 21, 2012

I need to create a button the can add multiple instances of the same object when clicked.

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ActionScript 2.0 :: Create One Or Several Instances Of A Movieclip From The Library With Variable Names?

Feb 16, 2011

Is it possible to create one or several instances of a movieclip from the library with variable names

my1_mc
my2 _mc
.........
my5_mc

so that I can make a function that will use the name of any of these movieclips.

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ActionScript 3.0 :: Create Multiple / Limited Movie Clip Instances With A Button?

Apr 2, 2011

click btSpawnAdd 1 mcObject to the stage, with a limit of 5 maximum of that objectclick btDestroyRemove 1 mcObject from the stage until all are goneI assume you'd use classes and arrays to get this done? I've managed to get a button creating objects onto the stage by doing that, but I can't figure out how to set a maximum.The end goal is to create drag & drop objects by clicking a button, and then being able to drag those objects onto a "recycle bin" to remove one.

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Professional :: Alter Instances Of Animated Symbols?

May 28, 2010

I am stumped as to how to use an animated symbol repeatedly in a timeline while being able to alter its visual qualities without breaking the animation motion.I make a simple 3-layer animation of a body with two legs doing a walk cycle in place.I convert the completed animation as a new graphic symbol in the library.

I can then drag copies of that animated symbol to different timeline layers and alter their overall scales or give them each additional motions with a motion tween so various versions of it can move across the stage independently with tweens while keeping the walk cycle movements of the symbol.

I can change the colour properties of the added symbols but this only affects the whole image, so if the object had a body and legs in different colours, altering the properties changes all of the body parts to the same colour.Doing this does preserve the walk cycle motion, but the new object looks crude because it has become all one colour.I can then alter the visual properties of the components individually, but then it loses its animation motion.Whether I just group it again or convert it to a new symbol, it has lost the animation motion (the walk cycle of the legs) of the original. how to make such an animated symbol so that I can reuse it in the timeline while changing its visual properties (so it looks like a different character in the story) and yet keep its original animation motion.I have tried to duplicate the symbol and to copy and paste the motion but nothing seems to work.

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Professional :: Rendering Large Numbers Of Animated Instances?

Jul 5, 2010

I was wondering if anyone here had any advice on rendering large numbers of identicalanimated instances. The first step we undertook was to separate out the parts of the instance which are static and render flag them cache as bitmap. However I was wondering if there was a way of rendering the same object multiple times without the player having to recalculate the animations separately for each etc?

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ActionScript 3.0 :: Create A Variable That Can Be Used Or Changed By Multiple Functions?

Nov 14, 2011

how do i create a variable that can be used or changed by multiple functions?

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ActionScript 3.0 :: Create Multiple Copies Of A Variable In A Loop?

Mar 11, 2009

I wished to create multiple copies of a variable in a loop.such as:

var pots:String = thisString [i]

and then i wish to reference one of these loop generated variables.Now how would you set it up so you could have all those variables of "pots" had their own names so one could reference say: "pots1" "pots2" or "pots17" ? This kind of situation would bee seen in a situation where I would be bringing in many array values and assigning certain parts of them to the variables. such as array[i][name]

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ActionScript 3.0 :: Create A Variable Which Can Hold Multiple Movie Clips?

Jul 13, 2009

How do I create a variable which can hold multiple movie clips? I have 4 movie clips called: char, ceil, plat, and wall. I want to put them into one variable called gameLevel. Something like: var gameLevel: char, ceil, plat, wall; <<but this doesn't work. So instead of calling each of the movie clips separately I can just use gameLevel (if I want to, for example, move all the objects to the left 5 pixels.)

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ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

Sep 8, 2009

Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);

[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?

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ActionScript 3.0 :: Class Instances And Null Values?

Sep 22, 2008

I'm currently stumped by this. I've created a class to load xml data from a txt file, then assign that xml to a variable named siteStructureXml. When I trace the value of siteStructureXml from within the class instance it shows the expected xml data. When I try to assign the value to a variable returnedXml defined on the timeline of my movie, it's value traces as null. I've a feeling it's something blindingly obvious..

[Code]...

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ActionScript 3.0 :: Defining Values Of Variables For Classes, Subclasses, And Instances?

Jan 5, 2010

how subclasses,instances,and inheritance work. The below code isn't actual project code, it's theoretical code, generalized to a simplistic level so that we can talk about the big issues.Let's say I have animals_app.fla, with a "Dog" class MC and a "Cat" class MC. Both "Dog" and "Cat" are subclasses of "Animals"; animals_app.fla uses document class "Main".

Intuitively, I think Animals should declare that every subclass should have some animalSpecies, and each subclass will define the value of its own animalSpecies. It wouldn't make sense for Animals to provide any default value, because it will always be different per subclass. Is this correct? I had tried out some code similar to that below, and was perplexed because it seemed like whenever a subclass tried to define a value for its own animalSpecies variable, it was actually changing the value of the variable in the Animal class, but that's not what I want. How do I rewrite this code so that each subclass defines the values of variables it inherits from its superclass, without altering the superclass? And how would I define the value of variables for each instance of a class, so that I'm only changing the values of that instance, without altering the subclass?

Animals.as

Code:
package
{
import flash.display.MovieClip;[code]..........

Also, conventionally, what should be in my Main class? Only the addChild code which attaches MCs to the stage? Or should the values of variables be defined in Main? What am I missing? I recently read Foundation Game Design with Flash and didn't feel like the explanation was sufficient. I've tried scouring the web for OOP tutorials, but they're either too basic or too far over my head.where I should be defining values of variables for classes, subclasses, and instances?

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Professional :: Tool For Multiple Animated Objects?

Feb 23, 2010

I am expirimenting with Flash Web Sites, and I would like suggestions as to a starting point for my project, and I am assuming a Flash website is where I would start.Basically, If I were to open up a web page, I would like to see multiple animated objects.  For example, if I were to simulate an Emergency Room, I would have an EKG displaying a heart rate, then perhaps see a breathing maching apparatus moving up and down, a Drip bag (sorry, don't know the real term), dripping into a patient's tube.  And of course, if I were to roll over an object it would animate, and if clicked on more animation or on to another page.
 
I tried creating the animated objects in Fireworks, and I thought I could combine various Firworks files into one, but it didn't work (too many frames), either becasue I lack the knowlege of how to do this or simply it cannot be done that way in Fireworks.  I had a background with one animated flashing object (that was easy), but combining multiple independent objects, I could not figure it out.
 
Someone suggested that I would have to use Action Scripts, which made me realize, I don't know the best way to accomplish my example above, and although I know I may be over my head, I would just like to get direction as to where I should begin.
 
Should it all be in Flash in the first place?  To continue on with the example above, after a user clicks on the rollover image, a girney comes rolling in and we are giving choices on a monitor with what our next actions should be, which would take us into another page.  (this is just to give you perpective of what I am trying to accomplish).
 
Should I create independent animated objects (files) in Fireworks, then somehow import them into their specified location in Flash.

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Create An Animated Signature?

Aug 13, 2003

how to create an animated signature? You know, as though it's been drawn / written on screen.

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ActionScript 3.0 :: Loading Multiple Animated MovieClips - RemoveChild?

May 13, 2011

I am a noob to Flash AS3, having a problem loading animated MC's. I am creating an AS3 file. I have 5 animated movie clips, I want to load a new clip after the previous one is done animating. I would like to load each clip with code. I can get them to load, but not sure how to removeChild after 1 cycle of animation and add the new child to follow.

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ActionScript 3.0 :: Create An Animated Button?

Sep 9, 2009

i'm trying to create a animated button, when I roll over the button the movie plays and when i roll out of the button the movie continues playing animating back to its first position.The problem is it only works one time,if you roll over a second time over the movieclip the animation doesn't work again.

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Create An Animated Character That Can Run Across The Screen?

Jan 19, 2011

I need to create an animated character that can run across the screen. The page(s) are HTML pages and are separate from the Flash file I want to create. The SWF would be used on a bunch of pages.

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How To Create Animated Effect With Buttons

Sep 12, 2009

(tutorials, etc) on how to create a series of buttons animated similar to the ones in the link below.[URL]..

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ActionScript 3.0 :: Easiest Way To Create An Animated Button

Jul 28, 2009

I have this animated button that I created from a tutorial, but am a little confused at to how I could set a hotspot for the button, the button is just a white outline square, no background image, so the button is not completely filled.it only triggers when rollover line, am I making any sense.is this the easiest way to create an animated button in as3, seems like there is alot of script??

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Professional :: How To Create Motion Tween With Animated GIF / SWF

Mar 14, 2012

I have already created an animattion of a bird flapping its wings. I want to include this within another animation of it flying around as well as flapping wings and wondering how this can be done. I tried to import it as both a gif image and swf movie and although it holds the original animation I cannot add the motion tween to draw the flying path.

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