How would I do this in AS3? I want to call a function and run it with specific properties depending on which button is clicked.So how do the "_this" statement work in as3? in as2 I would write something like this and "this" would stand for the instance name:
I am trying to run a function upon a button being clicked. I want that function to call a seperate function outside of the Click function. It tells me it needs an argument but not sure what argument to give.
I have a function set up to stop a timer internal function pauseTiming():void { timer.stop(); } how would I call that function when a button is pressed, say with an instance name PauseTimer? I would also need to call the function startTiming when the button is pressed a second time. (or create two buttons, start and stop).
I'm writing an app where I want to know which, of an unspecified set of buttons, the user is clicking.The actual location of buttons determined by previous user actions, so I cant use information like mouseX.You can see from the code the way I'm attacking this - trying to access the button based on its position in the display list of a container. Unfortunately this has always led to type coercion errors 0 - AS can't see that e.target is a DisplayObject.se has solved this problem.
I have these function which are called when the file is started. However how can I call it when I click a button: function processXML(e:Event):void { myXML = XML(e.target.data); // after this executes you can call getXmlValues(); getXmlValues(nodeId,n,stopAtNumber); } function getXmlValues(nodeId,n,stopAtNumber):void { [Code] .....
I have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
I have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
on frame 1 : I define a function exemple : function exemple(){ a=1; }//end function on frame 2 : line0 :exemple() line1 : trace(a);
=> but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been calledis this normal ? how can I call and execute a function without calling it trough a button.
I have a bunch of buttons. That when pressed call a seperate function. I do this so that if I wanted to play a video, I can put a command at the end telling it to launch to a new page automatically. Sooooo, I'd do this:
but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been called is this normal ? how can I call and execute a function without calling it trough a button.
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
I've a grid view in flex, one of the columns is rendered like this:
[Code]....
now I've a problem that the function in button click is not being recognized. It says "call to a possibly undefined function" even though it was defined. What is wrong with this? How do i make a button in a grid call a function in the same mxml file??
I have a 2 swf files. Within the main swf i have a button that I want to call in a second swf when it is clicked. The code I have for this looks as below.. Btn_interiors.addEventListener(MouseEvent.CLICK,lo adGallery); function loadGallery(event:MouseEvent):void{ var l = new Loader(); addChild(l); l.load(new URLRequest("portfolio_interiors.swf")); } The problem I am having is that when I enter the code and "Check Syntax" no errors appear, however when I preview the published swf and click the button, i get the following message....
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.