ActionScript 2.0 :: Active Button - Stay The Rollon Color After It's Clicked And Then The Rolloff Color When Another Button Is Clicked?

Sep 29, 2008

How can I make it stay the rollon color after it's clicked and then the rolloff color when another button is clicked?

[Code]...

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I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:

[Code]...

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I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?

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I am changing a color of a button when clicked. How every i have ten buttons. Each instance name is like this Person1. Person2 etc.I can change the color of the button when clicked, however I want to make sure when you click on a different button, it changes the previous button back to its original color.I know i can do this the ghetto way and list out all the buttons i want with no color each time but if later i have 50 buttons i dont want to list them. So i built a loop but the loop is not working right. Can someone help?

This code is an example of what might be on the first button:

Code:
on(release){
for(i = 0; i<11; i++){
var tmpPerson = new Color("Person"+i);

[code]....

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I have a menu animation where my background changes colour when clicked by a button. > This works fine. But when I click the button the second time it doesnt go to that colour, it goes to another colour.

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can change the color of the button when clicked, however I want to make sure when you click on a different button, it changes the previous button back to its original color.I know i can do this the ghetto way and list out all the buttons i want with no color each time but if later i have 50 buttons i dont want to list them. So i built a loop but the loop is not working rightThis code is an example of what might be on the first button:

Code:
on(release){
for(i = 0; i<11; i++){

[code].....

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I want to make a button (or graphic) active and visible if another button is clicked. But it must be invisible and unclickable before the other button is clicked. (this is a "find the differences between the 2 pictures game" and I want circles to appear over the differences that the user finds but only after he clicks it)

The button (or graphic) I want to become active has instance name of "sockcircle_btn" The button you click to make it appear is called "sock_btn"

In the first frame of the sockcircle_btn layer, this is my code

sockcircle_btn.addEventListener(MouseEvent.CLICK,sockcircledisable);
function sockcircledisable(evt:MouseEvent):void{
sockcircle_btn.mouseEnabled = false;
}
 
In the sock_btn frame (frame 3) this is my code

sock_btn.addEventListener(MouseEvent.CLICK,sockcircleenable);
function sockcircleenable(evt:MouseEvent):void{
sockcircle_btn.mouseEnabled = true;
}

The file is setup to loop between frames 2-3. But the sockcircle_btn never enables even when sock_btn is clicked.

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What I don't know how to do is that when you click on the boy, it stays a lighter blue, and lighter pink for the girl. That way they can see what selection they made. Also, when you click the boy then click the girl, the girl will become highlighted and the boy no longer will be (so you can only choose one gender). How do I do this? And how do I tell the program to store the info for later use? (when gender is important). I know that this type of action is used often in games so hopefully someone can help me.

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I have a menu with five items in it. Every menu item is two words, both grey, and is a button. When the button is rolled over the second word goes red. So far, so easy. However, when the button is clicked and sends the timeline to the correct frame label, I want that button to stay in its grey/red state, in other words its rollover state. Is it possible to label a frame inside a button timeline, in the same way as one would in a movie clip, and then send the play head to that?
 
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Ok, I've search through the forums but none of the posts seem to work for me. I've got 4 buttons that each have an onRollOver, onRollOut, and onRelease function on them. I would like the onRollOver state to stay in place after the user clicks the button they're over. Then, when the user clicks on a different button, that buttons down state sticks, and the previous button's state unsticks and goes to the rollout function. I've read through and tried this thread:[URL]

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stop();
var ldr:Loader = new Loader();
ldr.x = 300;

[Code].....

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i am working on a flash project i want to make the clicked button stay on the rollover state in the movie

see the fla file, i am using flash 8 pro

i was thinking to make frame by frame but i have many many buttons

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I have a rollout effect on the button. But its not doing what i want it to do [code] URL...Its starts off like i want it to. But if you play around with it for a while i stops working. When you rollover the button, its supposed to change color right away. And when you rollout its supposed to fade back to its orignal color.Whats the code for a button to change color after its been pressed and stay that way? f.eks. Blue at first then press it it turns purple.

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i'm doing a school project of mine and i am having trouble doing the changing color objects. here is an axample of the script that i;m using:

on (rollOver) {
var colorful = new Color("_root.shapes");
colorful.setRGB(0x003366);
}

For this script it does change color, but how do i make it to stay the same color that user selected after going to another scene?

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I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.

Here's my code:

Code:

my_mc.addEventListener(MouseEvent.MOUSE_OVER, onFolderOver, false, 0, true);
my_mc.addEventListener(MouseEvent.MOUSE_OUT, onFolderOut, false, 0, true);
my_mc.addEventListener(MouseEvent.CLICK, showMovieclip, false, 0, true);

[code]....

When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black), it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.

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ActionScript Code:
import fl.controls.ColorPicker;
import fl.events.ColorPickerEvent;
import flash.geom.ColorTransform;

[code]....

I was going to use this code and modify it to work with the previous code.

ActionScript Code:
var OBJECTcolorInfo:ColorTransform = OBJECT.transform.colorTransform;
cpOBJECT.addEventListener(ColorPickerEvent.CHANGE, colorChange);

[code]....

A quick note, the OBJECT is there to show it's supposed to refer back to the "["bg"+String(i)]" bit is. I just don't know how to tell the code to look for it.My main goal is to have an object, for instance a rectangle, be draggable (and placeable). You would then set a series of color pickers to said rectangle, changing areas of it's colors once you double click it.However, the rectangle must move as a whole and not have to have each individual color part be repositioned along with it.

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