ActionScript 2.0 :: Reset Active Button When Close Is Clicked?
Nov 4, 2009
I have a series of 7 buttons that use the following actionscript that gives each one an Active state and deactivates the active button when another one is pressed[code]...
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I want to make a button (or graphic) active and visible if another button is clicked. But it must be invisible and unclickable before the other button is clicked. (this is a "find the differences between the 2 pictures game" and I want circles to appear over the differences that the user finds but only after he clicks it)
The button (or graphic) I want to become active has instance name of "sockcircle_btn" The button you click to make it appear is called "sock_btn"
In the first frame of the sockcircle_btn layer, this is my code
sockcircle_btn.addEventListener(MouseEvent.CLICK,sockcircledisable); function sockcircledisable(evt:MouseEvent):void{ sockcircle_btn.mouseEnabled = false; }
In the sock_btn frame (frame 3) this is my code
sock_btn.addEventListener(MouseEvent.CLICK,sockcircleenable); function sockcircleenable(evt:MouseEvent):void{ sockcircle_btn.mouseEnabled = true; }
The file is setup to loop between frames 2-3. But the sockcircle_btn never enables even when sock_btn is clicked.
I want to have a button with a rollover state that is different that the out state. I got that part, but I also want to keep the rollover state active if clicked. I can think of a couple ways to do it but I'm certain there is an easier way to do it. I have about 8 buttons and when I click on on I want that to stay in the rollover state, then when I click on another one I want the first to go back to the out state and the new one that I clicked to go to the over state and stay there.
I have a .swf movie that is accessed through a link on a website. At the end of the movie are two buttons: one for "Back" and the other for "Replay." I have the buttons working so the Back button goes to the previous URL and the Replay button, well, replays. However, the Back button opens a new window. Is there a piece of Action Script 3 that I can add to the following to close the window in my .fla Action Script Window to close the window as it jumps to the URL? Here is the script.
I am a super noob at actionscript. And I want my button to open a movieclip and then close the movieclip when clicked on again. I have no idea what to add after that here is the code I have for the button so far.....this button opens it.
on(release){ this.linemc5.gotoAndPlay("ear"); }
and this is another button I made that can close it, but I want it to be in the same button rather than seperate.
i'm working on a project where i would like to build a menu of 3 buttons in the bottom of my screen, when 1 of these buttons is clicked a little popup MC pops up with a X sign to close it. WHen the popup is active the background (the buttons) fade to a 30% alpha and a re not clickable anymore. When i close the popup MC with the X sign then the buttons are active again. I seen a tutorial how to do this but i lost it.
I have a movie clip that sits just of my stage. When clicked the mc slides out based on the _x,_y position. The problem I have is how do I close my menu or reset it back to it;s original position as to appear closed. Heres the code I've placed in the timeline:[code]indicate what code would I use within the 'else statement'. I have this cmmon problem when I want a button to provide a loop type function. I.e toggle sound on and off with one button.I want this menu to be available all the time so it would sit in the _root (index swf file). The rest of the pages are called using loadMovie as external files.
Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
I have a menu with about 5 items, they all work great with this code on each one: Code: on (release) { if (_root.link<>1) { _parent["b"+_root.link].play(); _root.link = 1; _root.play(); }} (The number 1 changes 2-5 depending on button)
Works great, now.. When I hover over a menu item is turns green, I click it, it takes me to the right page, but I want it to stay green. And when I click another page I want the other menu item to turn green and all other revert back to regular. How do I do this?
I have a kiosk set up to load external swf's, and to keep them up as long as they are being played with. Once the swf sits for two minutes without being touched it goes back the attract sequence, which leads to the menu, where you pick your swf...
I am having trouble with the timer I have set to restart the program. I have it set up to reset and start the Timer whenever the stage is clicked, which works fine the first time you open the swf. But if you exit the swf, and later it is opened again, it will restart after two minutes whether it is in use or not. Does anyone know what might cause this?
i'm trying to zoom in on a picture at the specific spot where the mouse is clicked. ie if the mouse is clicked in the lower left corner, the pic gets bigger from there, not the center of the pic. the only way i can think of to do this is to reset the registration point to the clicked position. is this possible? is there another way to go the job done?
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
*let say i have a mc called A. it can call a MC with an instance name called window_btn.window can be drag and double click.i want to put a close button in the window MC to close the window.
Buttons allow 'Up' , 'Over', 'Down' and 'Hit area' , but how do you show an 'ON' status or 'ACTIVE'. Say the user has pressed the button and you want to show that it it active after the user has released and moved the mouse off the button?
i'm currently working on a drop and drag dress a doll game...at the same time i've created diffrent layers for some animations that can be done in frames...my problem now is that...how am i supposed to reset the game and return each pieces i've used on to their proper places?
i need the exact actionscript...ive even tried adding the same scene.but then it doesn't work.the scene doesn't stop looping...
I'm trying to get some buttons to work that I have in a timeline. These buttons are on top of each other and are called to be visible only when a certain image comes up.my problem is the the topmost button is the only one active, because all the buttons are "on" even though you can't see them.currently buttons are set to alpha.0 at the beginning. I know there's a way for them to only be active when they are visible, but I can't find the documentation.I have my code started as such:
I have a movieclip that reacts to the cursor postion, but when the movie is embed into a browser such as firefox, i dont want the button to be active until the cursor has actully rolled over the flash movie as it seems to be active before the cursor has hit the actual flash object?
When you click on the reset button, this error below comes up. If you can't find the button it is the navy colored rectangular thing in the lower left corner of page.[code]
I like to know how to pursue this effect to have the active button highlighted. So visitors know which page are they on. Second part is how to have the fade out effect on the rest while have mouse over on certain text
I have a movieclip that I'm using as a button- the rollover state is on frame two, the up state is on frame one and I used actionscript to apply the different actions. All of the actions work fine normally, but about 25% of the time only part of the button is active. The mouse doesn't change to the hand symbol and the rollover/release effects don't work on most of the button, just on a small band around the perimeter of the button. Its not like it happens every time and there doesn't seem to be any consistency in what causes it.
On this fla file I am having troubles creating an active state for the bikes.I have this great scrolling affect in place which is working pefectly, however now I want each bike to have an affect when you click on it?
I have a script from a template I purchased that I need to edit.I have buttons that I want to stay active (ie, they still link back to the same page) once it's selected.Right now, when that button is the main button, it has no link attached to it.The portion of the script that I'm referring to is
onClipEvent (load) { num = 2; }[code]..............
I have this script for a circular menu (based from the menu by: Justin Windle - Soulwire July 2007 [url]...) that rotates with the active link rotating to the center. I need for the active link to change color so that it is easier to tell which page is active.[code]...