ActionScript 2.0 :: How To Close Menu Or Reset It Back
Jan 29, 2009
I have a movie clip that sits just of my stage. When clicked the mc slides out based on the _x,_y position. The problem I have is how do I close my menu or reset it back to it;s original position as to appear closed. Heres the code I've placed in the timeline:[code]indicate what code would I use within the 'else statement'. I have this cmmon problem when I want a button to provide a loop type function. I.e toggle sound on and off with one button.I want this menu to be available all the time so it would sit in the _root (index swf file). The rest of the pages are called using loadMovie as external files.
I have a series of 7 buttons that use the following actionscript that gives each one an Active state and deactivates the active button when another one is pressed[code]...
I'm creating an animated (in and out) drop down menu. I've managed to get the menu to open when the user mouses over, with the buttons all selectable. However I can't seem to find an efficient method of making the drop down menu close whenever the mouse is not over the menu. Actions:
how to reset timer back to zero I have a button in the parent timeline of the code below and when I click it I want the behavior of the time will go back to 1 or 0. Button clicked, timer back to 1 or 0.
I've got 3 pages each with their own portfolio loaded dynamically from an XML file. Everything is working great with the thumbnails i added using the "adding thumbnail" tutorial. There's only one quirk I can't figure out. If you've scrolled to the end of the thumbnails on the first portfolio, the scroller stays in the same place when you go to the next portfolio rather than reloading back at the beginning. I hope that makes sense because it's hard to explain, but the site is [URL] here's the partial code for the thumbnails...
i have a problem with a back button when i click BACK the video of the FLV video component continue and also when i'm back in the home page i can hear the sound...how can i stop it here is the code of my back button
stop(); back_btn.addEventListener(MouseEvent.CLICK,backvid eo); function backvideo(event:MouseEvent):void { gotoAndPlay("1"); }
the video instance name is my_video I try to put my_video stop(); but nothing
I have a NetStream publishing properly using multicasting for fp 10.1. My problem is that I can not close the steam and open it back up. I call .close() on the netstream object and receive this message: NetStream.Unpublish.Success I then call .publish("same stream name") and receive this error: Netstream.Publish.Badname
I have my main swf ("index.swf") and loaded another swf as a submenu ("submenu.swf") into it. I want to click on one of the thumbnails within submenu, unload the swf ("submenu.swf") and want to go back to the mainSwf and call a certain frame("frameTest").
It does go back to the mainSwf but just won't stop at the named frame("f05_work")!Does it have anything to do with the Depth?what the code is for the thumbnail button within the swf(submenu)?
i built this navigation bar where there is an arrow and menus - when u roll over a menu the arrow slides to it....now what i'm trying to do is that when u press a menu and then u roll over another menu and when u roll out that menu it slides back to the pressed menu - like a magnet affect..
How can i reset a frame so everything starts again instead of manually coding for everything to go back to normal positions because i have lots of objects and it makes it real hard.
I'm working on a web menu, that has sub menus. I'm currently trying to get the sub menu to jump back to the main menu if the mouse is no longer inside the submenu zone.
It works if I move the mouse quickly to another part of the Flash area, but if I quickly move it out of the Flash area and onto say the html document, it doesn't update fast enough, and thus still thinks the mouse is hovering over it.
I know I can simply update the movie frame rate which does work, but I was wondering if there is any way to get Flash to check to see if the mouse IS ACTUALLY ACTIVE over it, and if not close the submenu?
I have a .swf movie that is accessed through a link on a website. At the end of the movie are two buttons: one for "Back" and the other for "Replay." I have the buttons working so the Back button goes to the previous URL and the Replay button, well, replays. However, the Back button opens a new window. Is there a piece of Action Script 3 that I can add to the following to close the window in my .fla Action Script Window to close the window as it jumps to the URL? Here is the script.
i'm working on a project where i would like to build a menu of 3 buttons in the bottom of my screen, when 1 of these buttons is clicked a little popup MC pops up with a X sign to close it. WHen the popup is active the background (the buttons) fade to a 30% alpha and a re not clickable anymore. When i close the popup MC with the X sign then the buttons are active again. I seen a tutorial how to do this but i lost it.
This feels pretty hacky, but don't have a better way yet. I put an invisible button on the stage behind the drop down and gave it the onclick event to close the menu. Sometimes it works and sometimes it doesn't. Seems like it is being covered up by something occasionally, but there is nothing there to cover it up and it is VERY inconsistent as to what mouse locations it does and doesn't work in.
I have a swf that is being loaded into another swf without a "container" clip (which i am not quite sure how to implement). The loaded swf has _root references so in the very first line of script i placed this:
[Code]...
I also have embedded MC that refer to this _root script. So my problem is that the swf loads but the script which is supposed to close a menu when one menu is opened does not work, they just all stay open when i click other menus.
I am an extreme novice in Flash and I've built a drop down menu following a tutorial from YouTube - sadly this took me days! It functions BUT fast mouse movement away from the menu drop down seems to prevent the drop down menu from closing. Does anyone know of a fix for this?
Second question - I know how to create text links but when I do this the text's position jumps down without me having told it to. So is there a way to apply a link to a button rather than the text in the button, and is it possible to also apply a link to a movie clip?[URL]...
I used the 3d transform tool to rotate and move an mc in 3d.How do i make it to behave as a 2d movie again... Reset doesn't work... it only resets all to 0 but it's still 3d.The only way I found was to delete it and drag it back from the library but is there a more common solution?
Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
I have set my flash to full screen mode. It has a menu with several different flv movies. When I click on the flv it then goes full screen and I no longer see the custom buttons I created for it and at the end of the movie I have to hit the esc btn to get out of it. but when it is not on full screen i have it programmed to go back to the menu after the flv ends.
I'm working on a little project where I have a list of working text I converted to buttons and scituated vertically along the left hand side of the stage. Each button when pressed, triggers a different image with some text. This all works great. The problem is that I have a "Back to Main Menu" button located at teh bottom center of the stage. When depressed, I want this button to clear out the image and text on the stage and leave the user looking at just the original list of buttons along the left hand side of the stage.
I can easily get the main menu button to do this for my first image and text. Here's the code for that:
gbtext_btn.addEventListener(MouseEvent.CLICK, playGearbox); menu_btn.addEventListener(MouseEvent.CLICK, stopGearbox); function playGearbox(event:MouseEvent):void { gearbox_mc.visible = true;
I have a project I've been working on that, when properly coded, has a "main menu" with 4 "doors" (buttons). When the corresponding buttons to these "doors" are clicked, it should go to and play an external .swf file.If that doesn't make sense, think of a DVD menu. You click play movie, it plays the movie. When the movie is over, there's two buttons on that swf file to either play the movie over or go back the main menu, which is an external .swf file (Remember, we go to the movie from the menu, which is a seperate file). So far, the buttons work. The menu works. However, from the movie, at the conclusion, when I click the button to go back to the main menu, it displays the movie clip and the buttons, but none of the buttons work. I'm starting to think it has to do with the fact the main menu was written in AS3 and the movie was made in AS2. If anyone can assist me in being to able to keep both files and still navigate between the two, being able to bring up the menu from the movie and be able to play the movie again, and so on and so on. Here's the code for main menu, which I guess acts as the parent file, and the movie. If I get this to work, I essentially would duplicate the same actions for the other 4 doors, once I complete the environments for them.
Main.Fla/Swf (written in AS3)
(This is the action on the first frame, that has all the buttons. For this question, I'm just trying to properly code for 'Door4', which is the "door" to the movie.)
import flash.display.Loader; stop(); var myLoader1:Loader=new Loader ();[code].....
I made it so when the user clicks on a link the menu moves to a new location...that works fine. If I make it so the user can also drag it, the whole thing gets messed up because the menu is always trying to snap back to the location.
I have a menu for a website I'm making that consists of buttons that play a drop-down menu movie clip when the mouse moves over them. The problem is, if the user moves the mouse off the button the movie clip stops playing and disappears. I would like it so that if the user moves the mouse away from the button, the drop-down movie clip will reverse itself from its current position and move back up into the button.I've been trying to use the on (rollout) condition, but it doesn't seem to do anything.
I've got a slight problem with a drop down menu.. Obviously ha. Whenever I click to drop down the menu that works fine; however, when I roll over a button in the menu it scrolls back up..
[Code]...
I've also attached the fla to view in cs4 and cs3 formats.
I have a large swf that needs a preloader. With a normal preloader it took a couple seconds and then came in loaded halfway through. To solve this I created a small swf that loaded first and then loaded the larger swf through this one.
[Code]...
My problem: when the user goes back to the menu and tries to view the larger swf again the script that checks if it has loaded (and it has been loaded completely already) does not fire and therefore the file will not play again.
reset in google yields only its use for timers.However I have code bg.reset() which I suppose puts the background back to the beginning of its timeline.
I've created an swf file in After Effects and uploaded it to my website. It works fine, HOWEVER. when you click onto another menu tab and then switch back to Home the swf has dissapeared.To see for yourself look at [URL]
I'm developing an Adobe Air 2.6 app for android tablets (using ActionScript 3.0 and Flash Builder 4.5).I want to know how can I handle user back key press.