Professional :: Reset A Frame So Everything Starts Again Instead Of Manually Coding For Everything To Go Back To Normal Positions?
Aug 21, 2011
How can i reset a frame so everything starts again instead of manually coding for everything to go back to normal positions because i have lots of objects and it makes it real hard.
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
I'm having a problem making my FlvPlayback go full screen. In FF it works great but in IE (8) it will only work once! the next time, it will flicker and return to normal state.
I've made a flash application using actionscript 3, I wanted this application size to be dynamic, To be able to embed it in any size and let it adjust itself accordingly. I managed to accomplish this, theres a problem though: The original width of the application is 700 pixels. I'm embedding the flash in a smaller size, (400 for example) going to full screen, and when I exit, the application sets itself back to being 700 pixels wide, and isn't adjusting itself to the 400px width of the actual embedding area..
Ok ... so i think this is related to bitmap caching however the "this" is a dynamically created object that then dynamically has a .jpg placed inside of it. I want the object to disappear on rollOver and go back to normal onRollOut. But i can't figure out how to assign bitmap caching to the dynamic jpeg or this.movieClip as they are both dynamic.
I have created an interactivity to simulate a product. To do this my project has multiple frames. Each frame contains an individual movie clip. The clips each contain buttons that change the display and go to and stop on specific frames based on which button was pressed. My problem is, after the interaction a movie clip may have been stopped on say frame 12, the next time the frame containing the movieclip is opened on the main timeline I need the movieclip to open on frame 12 . However, the movie clip opens back up at frame 1 each time not saving the interaction.
I'm trying to make an application in cs4 that allows the user to move a stickman into various positions and then play back the sequence of moves. Despite the fact that I haven't even gotten that far yet I also would need an undo and redo button. I have a few ideas regarding this i.e. logging each body part's coordinates as the user moves them and editing the timeline through some sort of 'record' button and undoing by having some sort of array...none of which I know how to implement into actionscript yet.
how to reset timer back to zero I have a button in the parent timeline of the code below and when I click it I want the behavior of the time will go back to 1 or 0. Button clicked, timer back to 1 or 0.
I have a movie clip that sits just of my stage. When clicked the mc slides out based on the _x,_y position. The problem I have is how do I close my menu or reset it back to it;s original position as to appear closed. Heres the code I've placed in the timeline:[code]indicate what code would I use within the 'else statement'. I have this cmmon problem when I want a button to provide a loop type function. I.e toggle sound on and off with one button.I want this menu to be available all the time so it would sit in the _root (index swf file). The rest of the pages are called using loadMovie as external files.
In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
I've got 3 pages each with their own portfolio loaded dynamically from an XML file. Everything is working great with the thumbnails i added using the "adding thumbnail" tutorial. There's only one quirk I can't figure out. If you've scrolled to the end of the thumbnails on the first portfolio, the scroller stays in the same place when you go to the next portfolio rather than reloading back at the beginning. I hope that makes sense because it's hard to explain, but the site is [URL] here's the partial code for the thumbnails...
Was just wondering if its possible to somehow have some AS code, to play like 1-20 frames backwards, instead of copying it to like 21-40 and reversing it manually in the timeline
Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
I have this question and need for your opinion. Im new to AS3.I have 2 movieclip.. there are stage1_mc and stage2_mc.When the stage1_mc hit the last frame, there will be coding put in last frame to ask stage2_mc to start playing.
AS2: // coding put in stage1_mc last frame stop();
I have thumbs placed on the stage. I create an empty mc to load swf. But my thumbs disappear from the stage when I test the movie ( html or swf) if I settle the _ and _y position of the empty mc.why the emptymovieclip positions affect the positions of my thumbnails?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
I am new to Flash and was hoping for some help with an actionscript 3 problem. I have imported an FLV onto my timeline and I wanted to pause the first frame for 20 frames before it starts to play.
I followed it exactly and the button worked fine with the music,
but then i stated to add keyframes, it works fine carys on playing on every keyframe i go to, but the problem is when i go back to the first keyframe the music still goes on which is good, but its starts again over the one thats already playing!
I have export a 10 mb fla sildeshow of 10 image 650x350 with alpha, classic tween and audio to avi using Flash CS5 and the output avi file for a 47sec movie come up to 750 MB, is that normal? How can I reduce the size?
Under the stroke properties before or after I draw a line, I set it to NORMAL but when I re-select the line, it keeps changing it back to NONE. Some how it is now the default and I cannot change it I have tried opening new documents from scratch but I still cannot get it back to scale normally. All the lines are inside movie clips and these movie clips need to scale properly. I cannot seem to find any other answers besides telling me what I have already tried.If I change the line type from solid to dotted, it then scales (actually you cannot change the scale mode.
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
I have a flash movie that I need to read in a value from a PHP script in order to set which frame it starts from, I am using the following code:
[Code]...
The problem is this is not working - it won't get into the load event. If I run the PHP manually I get "&pageID=29". If I debug this locally I get "Who: undefined" in the trace output window. From all the example I have read, I seem to be doing this correctly but it just doesn't seem to be working. Flash: CS5 using Actionscript 2.0