I'm using the following script to load external swf's in to a main swf, but when I simulate download, the sound of the external swf starts playing before it is completely loaded, i.e, when the percentage in the bandwidth profiler reaches about 60% the sound of the swf being loaded can be heard, and when the percent reaches 100, it continues playing and the content of the external swf are now visible.
var myLoader1:Loader = new Loader(); addChild(myLoader1); var myRequest1:URLRequest = new URLRequest("myMovie.swf"); myLoader1.load(myRequest1);
I have produced an app for iOS but when it loads the music from the iPhone doesn't stop.
I have read on forums that if an app contains sounds that the iPod will fade out but it doesn't for me. I have tried loading the sounds dynamically (these sounds don't play at all if the iPod is playing) and embedding them into the movie. Nothing seems to work sadly. I have ensured that I have all the recent updates for flash and the air packager and I can't find a solution to this anywhere.
On my main SWF Home File i have 2 swf files are loaded into my (main home swf) and everything is runing smooth BUT the problem is when i want to watch the video the music is still playing i have to click on the button to stop music playing.
what i want is when i click on the video to play i want automatically the music to stop playing with out me clicking the mp3 button to stop the music playing.
NOTEKeep in mind i have 2 SWF files that are loaded in to the main swf file ...Home SWF is the main file
MP3 SWF << Loads on Home SWF Video SWF << Loads on Home SWF
All i want is when the video is playing automatically stop the music and when the video is finish the music automatically continuing from where it was left.
I am trying to hide a preview that I inserted with some AS3. The preview works and I use this code to create it.
var preview:Loader = new Loader ();loadPreview (preview, "gotgame.png"); addChild(movie_flv); function loadPreview (loader:Loader, previewFile:String) :void {var u:URLRequest = new
i am loading some external swfs with the bulkloader. The strange thing, they start playing in the background ( i can hear the sound) without even having added them to the stage.
Here is my code:
ActionScript Code: public function init():void { bLoader = new BulkLoader("bLoader");
I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded?
Here's my code:
var myrequest:URLRequest=new URLRequest ("trial_1.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest);
I'm making a mp3 player using flash. when i test the movie it starts playing fine but when i click the next button the current track keeps playing while the next one starts. plus the stop button it's not working. here is the code.
Basically my code at the beginning of the movie queries the server for the file names of jpeg files that are to be loaded into sequential frames. The reason is that the user can enter file names into a database and the application plays them back without the user having to do any flash programming. Currently, my code is using a preloader in each frame along with some additional code to center the picture etc.
This is fine *but* I need all of the jpegs to load before the movie starts, not when the play head gets to each frame. I can't have any delay from one frame to the next. Delay in the beginning of the movie is ok. Can anyone help me with a method to dynamically load these jpegs completely before the movie starts playing?...once loaded they must be available for any frame to call immediately.
when a external swf file gets loaded into main swf file, i need to detect while playing external file reach to end so that i can unload that file and move to another frame on root of main file. I am not getting how to identify external swf play reach to end so that i can unload swf and jump to root specific frame of main swf.
I would like to attach a sound to a .fla file that starts to play when the file is opened. I have created a button and would like to be able to use this button for a visitor to the site to mute the sound. So, I'm trying to accomplish two things, first attach a .wav file, then get the mute button to work.
I am new to Flash and was hoping for some help with an actionscript 3 problem. I have imported an FLV onto my timeline and I wanted to pause the first frame for 20 frames before it starts to play.
I followed it exactly and the button worked fine with the music,
but then i stated to add keyframes, it works fine carys on playing on every keyframe i go to, but the problem is when i go back to the first keyframe the music still goes on which is good, but its starts again over the one thats already playing!
I have a flash movie that I need to read in a value from a PHP script in order to set which frame it starts from, I am using the following code:
[Code]...
The problem is this is not working - it won't get into the load event. If I run the PHP manually I get "&pageID=29". If I debug this locally I get "Who: undefined" in the trace output window. From all the example I have read, I seem to be doing this correctly but it just doesn't seem to be working. Flash: CS5 using Actionscript 2.0
I suppose the title says it all. I can load an external video file (FLV) and I can have it play. I also have the custom buttons made to control the clip. The only thing I have left to do is to have the main timeline move onto frame 2 once the external video reaches its end. I am using actionscript 3 and flash cs 5.5.
I've been using the "Reusable Preloader Using MovieClipLoader" from the tutorial section of this site.The only difference is that i don't use'm for preloading jpg. I load external swf files containing video. Everything works fine so far. The only problem is that the preloaded video already starts playing while preloading (at about 30%), but without showing the video.This is the code i have so far:
I can't believe how impossible it has been to find info about this. I'm sort of a beginner with actionscript, but this shouldn't be as hard as I'm finding it to be.
I'm using AS2. I have an ordinary FLV video playing with one of the skins that comes with the Flash software (CS3). That all works perfectly fine. What I need to do, however, is add a large "PLAY" button over top of the movie. I have made that work also. But, I need the button to disappear when the movie starts playing, because it is obviously in the way and making it hard to view the video.
Some forums suggested making that button disappear when it is clicked. That would be fine, except that the video player skin also has a play button, and if someone clicks that button instead of my new large button, I still need the large button to disappear.
So what I'm trying to figure out how to do is something like: if the FLV is playing, make this object (the button) disappear or become invisible. This can't be that difficult!
What do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.
I try to switch or change a server-side stream, it starts lagging after 2 seconds of playing and sound disappears. Here are scenarios that result in that terrible lag:
1. I create server-side playlist with stream.play() with reset=false; when it is time to play the next movie in the playlist, it starts lagging after 2 seconds.
2. The same problems appears when I just switch streams. I installed FMF Feature Explorer and tried to launch SwitchStreams sample application: the same problem - server stream starts lagging after I switch streams with stream.play().
I tried on different servers (local and remote), with different players (debug player of FMS Admin Console, Standard Flash videoplayer component, OSMF player, Flex video player). I also tried all possible flv, f4v and mp4 file compression options for video files - still the same problem. I have also tried literally thousands of Application.xml settings: changing buffer, buffer ration etc. Is there any tip where I should search for a solution?
How can i reset a frame so everything starts again instead of manually coding for everything to go back to normal positions because i have lots of objects and it makes it real hard.
I've got a site that is using loadSound to play some mp3s and it works fine. however, the sound starts to stream, and then replays itself like a second later. my guess is that its playing faster than the load is going and when it gets to the point where it hasn't loaded enough, it starts to replay it, but i'm not sure that that is the exact problem. my code:
[Code]...
now, i tried making a playTrack function that i can call with setTimeout and i put that in the onLoad in place of track.start(), but that didn't work either (i was hoping to not start playing the track for 3 seconds to give it some time to buffer).
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?