I can't believe how impossible it has been to find info about this. I'm sort of a beginner with actionscript, but this shouldn't be as hard as I'm finding it to be.
I'm using AS2. I have an ordinary FLV video playing with one of the skins that comes with the Flash software (CS3). That all works perfectly fine. What I need to do, however, is add a large "PLAY" button over top of the movie. I have made that work also. But, I need the button to disappear when the movie starts playing, because it is obviously in the way and making it hard to view the video.
Some forums suggested making that button disappear when it is clicked. That would be fine, except that the video player skin also has a play button, and if someone clicks that button instead of my new large button, I still need the large button to disappear.
So what I'm trying to figure out how to do is something like: if the FLV is playing, make this object (the button) disappear or become invisible. This can't be that difficult!
I wanted to make play button. Kind of this huge one in the middle of the screen as users used to see on YouTube.Here is the code for it which seems to work:
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I have 1.mp3 beside my .fla file and when I tried to run a movie test, it doesn't play any sounds. Only the stage has a glitch was it keep loop frame 1 and 2. var mySoundReq:URLRequest = new URLRequest("1.mp3"); var mySound:Sound = new Sound(); mySound.load(mySoundReq); mySound.addEventListener(Event.COMPLETE, playSong); function playSong(event:Event):void { mySound.play(); } My test Movie with button on stage: [URL]
I need a MC 'A' to play on stage when the site starts. When any of the 4 out of 5 MC buttons in navigation is clicked, another MC should show instead of MC 'A' on the stage. Only when 1 MC button is clicked anything other than MC 'A' should disappear and MC 'A' should play. I wat to achieve this and trying to figure out how to best do this.
I'm making a mp3 player using flash. when i test the movie it starts playing fine but when i click the next button the current track keeps playing while the next one starts. plus the stop button it's not working. here is the code.
I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded?
Here's my code:
var myrequest:URLRequest=new URLRequest ("trial_1.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest);
Basically my code at the beginning of the movie queries the server for the file names of jpeg files that are to be loaded into sequential frames. The reason is that the user can enter file names into a database and the application plays them back without the user having to do any flash programming. Currently, my code is using a preloader in each frame along with some additional code to center the picture etc.
This is fine *but* I need all of the jpegs to load before the movie starts, not when the play head gets to each frame. I can't have any delay from one frame to the next. Delay in the beginning of the movie is ok. Can anyone help me with a method to dynamically load these jpegs completely before the movie starts playing?...once loaded they must be available for any frame to call immediately.
when button is pressed one mc starts to play. when another button is pressed the first button related mc is smoothly played to the end... after that only second pressed button related mc starts to play...
How do you have a static frame visible when the FLV movie is not playing? Let's say I have embedded a FLV in a site and I want a static image visible instead of just a black box) before the end user presses play.
I have a very simple fla i built, all i need is the hover "over" stage to play this tween. On the keyframe I made it a symbol, movie clip. In there all the tweens are set exactly. It seems if you wanted motion on a stage,you would just put that clip on the over stage. I uploaded the fla file: [URL]
Is there any way for AS3 to register when a timeline is playing?I want to make a button visible when the playhead is moving, (and invisible when it's not)
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x". I'm using flash CS3...so actionscript 2.
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x".
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); var lastPosition:Number = 0; mySound.load(new URLRequest("introaudio.mp3")); myChannel = mySound.play(); [Code]....
It should work. It doesn't. Similarly does not work on buttons which are also too numerous to mention, so making them visible one at a time would be an untold hassle. I would love these five arrays to be bunched in a subarray but right now getting it to work, period, is job one.
I am currently creating an online portfolio using Slideshowpro [URL]. For some of my pictures I am using (external) captions from a XML file, inserted into a dynamic textfield. As some of the captions contain a lot of text I decided to add a UIScrollBar. However, when there is no text (no caption) available, I want the scrollbar to be hidden. Also if there is not enough text to warrant a scrollbar it would be great if it could be hidden!
Code below, note that "t_txt" is the instance name of my dynamic textfield: import flash.text.TextField; import net.slideshowpro.slideshowpro.*; import fl.controls.UIScrollBar; XML.ignoreWhitespace = true; //remove scrollbar from stage, scrollbar component must be in library var sbContent:UIScrollBar = new UIScrollBar(); [Code] .....
i'm having a problem with my button. it works fine when i press it once, but when i press it a second time, my movie thats linked to the button starts over. is there any way to stop this from happening?
It's been a while... I'm looking at putting together a page with a series of small flash videos but ideally they would only play when in the visible browser space (paused below or above fold)... this is to create a neat interactive effect while minimizing CPU load as well. I know this will probably end up being more of a JS solution (if at all possible) but I thought I'd start here.
when the video reaches 1 minute, a button appears. is there a way to hide the button again if the user uses the seek bar to go back to the 30 second (or any time before 1 minute) point?
I have an ordinary button and I have a little movie of an axe crashing down on the button when it is released. Once released what I want it to do is FINISH the axe chopping down THEN start the specified scene. the problem? the movie of the axe doesn't complete before the selected scene starts.
I have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it.
I've noticed (a few months ago, actually) that in most browsers I use to test my application (Firefox, chrome and explorer) the flash plug in, while playing it's content, will stop, or freeze, when the actual plug in playback window is out of the window (due to scrolling, or switching tabs), or covered by another window (a different browser or program window that will cover the visible area of the player), which is something good, and nice, when you think about web pages full of commercials slowing down your browser and computer in general, but what happens when you a games programmer, who work with multiplayer games, on games which are mostly turn based? If one of my players switches tabs, open a new window over the browser, or god forbids, scroll down the page, the game is essentially stopped, since no events occur on that players side of the game!! And this does not effect just simple frame based animation, but everything, onEnterFrame events stop, setInterval stops... the only thing that I could find that does not stop when this happens is a setInterval action done in a different swf, which is loaded to a different level of my game file.
I am importing video into flash via FLVPlayback Component..
What I would like to do is have a button after the video is done playing that offers to re-play the video and may be another button with some other action.. I"m sure it's some kind of "if" statement... (to see when the video is done playing)
I am importing video into flash via FLVPlayback Component.. What I would like to do is have a button after the video is done playing that offers to re-play the video and may be another button with some other action..
I have a video that is meant to start playing when a user clicks on an image and said image opens a FancyZoom overlay. It works fine in every browser except IEs. If I place the video in a div that is not hidden (display:none actually), the video starts as expected. So it seems there is a problem with either Flash, JW Player, SWFObject or any combination of these when trying to load a video in a hidden div.[URL]..