ActionScript 2.0 :: Button Is Pressed - Mc Starts To Play?
Mar 19, 2006
when button is pressed one mc starts to play. when another button is pressed the first button related mc is smoothly played to the end... after that only second pressed button related mc starts to play...
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Aug 6, 2009
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x". I'm using flash CS3...so actionscript 2.
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May 2, 2010
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x".
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May 15, 2009
I'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop ();
enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked)
function buttonClicked (event:MouseEvent): void
[code].....
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Feb 2, 2012
I wanted to make play button. Kind of this huge one in the middle of the screen as users used to see on YouTube.Here is the code for it which seems to work:
play_btn.addEventListener(MouseEvent.CLICK, onClick_Play);function onClick_Play(event:MouseEvent) :void {
SWF_flv2.play();
[code].....
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May 4, 2011
I am learning Flash on CS3 and I have created a scrolling background image which works great. I found a simple play button that works fine using AS2, I use stop(); on frame 1 and on a separate layer and then on the same layer I have a drawn play button on frame 1 I use this
code
on(release) {
root.gotoAndPlay(2);
}
Works good but now the scrolling animation stops after frame 40. How can i get the animation to be continuous after I hit play?
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Jan 4, 2009
I have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
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May 12, 2011
Soo this is a simple problem, i have a 60 frames movie in a Layer, and another layer with 2 buttons.I want the movie to play foward while one button keeps PRESSED, and to play backward when we keep pressing the other button.i tryed this simple code but it didnt work out.on (press) {nextFrame();}
I used this code in the button that plays foward but it only moves 1 frame. I am realy new a this,
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Jan 17, 2011
I have a button, labeled "Main1," in a scene, "Main." When I click said button, I want an animation to start. Said animation is a movie clip named "ArrowAnim."Now, I have done something similar before in another project, using a code which I thought would have worked with this movie clip as well. The code I used before (and which worked flawlessly) was:
Code:
on(release)
{
[code]......
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Nov 22, 2010
Right I only want to play a certain part of my MovieClips Timeline depending on the button pressed.
ActionScript Code:
stop();
CircleLineMC.KingsCross.addEventListener(MouseEvent.MOUSE_DOWN, KingsCrossBtn);
function KingsCrossBtn(event:MouseEvent):void {
BigSquare_MC.gotoAndPlay(1);
}
But I want it to play only up to frame 50 and then stop there and then loop instead of playing the whole timeline, does anyone know How to do that.
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Oct 16, 2009
I can't believe how impossible it has been to find info about this. I'm sort of a beginner with actionscript, but this shouldn't be as hard as I'm finding it to be.
I'm using AS2. I have an ordinary FLV video playing with one of the skins that comes with the Flash software (CS3). That all works perfectly fine. What I need to do, however, is add a large "PLAY" button over top of the movie. I have made that work also. But, I need the button to disappear when the movie starts playing, because it is obviously in the way and making it hard to view the video.
Some forums suggested making that button disappear when it is clicked. That would be fine, except that the video player skin also has a play button, and if someone clicks that button instead of my new large button, I still need the large button to disappear.
So what I'm trying to figure out how to do is something like: if the FLV is playing, make this object (the button) disappear or become invisible. This can't be that difficult!
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Sep 15, 2009
well, I got this for my Play/Pause button (on stage):
Code:
import mx.transitions.Tween;
btn_play.onPress = function(){
[code].....
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Jul 20, 2006
its a gambling game of chance and I want it to go to a random frame which will play a movie when the button "one" or the button "two" is pressed. so on each button, I have the code:
[Code]....
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Nov 16, 2004
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
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Aug 30, 2010
I used the following script to play a video when my website starts. The video is 35MB, so it stutters. [code]...
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Mar 29, 2005
I need a MC 'A' to play on stage when the site starts. When any of the 4 out of 5 MC buttons in navigation is clicked, another MC should show instead of MC 'A' on the stage. Only when 1 MC button is clicked anything other than MC 'A' should disappear and MC 'A' should play. I wat to achieve this and trying to figure out how to best do this.
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May 19, 2010
I am new to Flash and was hoping for some help with an actionscript 3 problem. I have imported an FLV onto my timeline and I wanted to pause the first frame for 20 frames before it starts to play.
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Apr 18, 2011
I need to play preview video first, before starts play any other video. I am using jw player
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May 18, 2010
when you play the short clips the sound of the site keeps playing in the background and the sound of the video plays over the top. Is there anyway to stop the website music when the clip starts to play and when stop or the clip finishes the website sound starts to play again. So you know what I mean the website is URL...
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Aug 24, 2010
I have a loader using the following [code]...
But when the loader reaches about 40 to 50 % the movie starts to play without the loader reaching 100%.
All the code is done in frame1 in the Loader.swf
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Oct 9, 2010
Alright so I'm creating a car game, I have a soundclip in my library called "engine"And I want it to play all the time except when I press the up button. When I press the up button I want my other sound "engine_2" to play when the key is pressed down and when released "engine" should start again.Both sounds should loop all the time when played.I'm a beginner with AS2 so be easy
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Nov 14, 2010
I want my uzi sound to play when space is pressed and I know how to do that, but
I want the sound to play for 2 frames then the same sound should play again and stop the first one so it starts from the beginning when space is pressed down. Otherwise they just overlap eachother and it will sound wierd.And when the key is released the sound that's already beginned should play to it's finnish
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Oct 9, 2010
Alright so I'm creating a car game, I have a soundclip in my library called "engine"And I want it to play all the time except when I press the up button. When I press the up button I want my other sound "engine_2" to play when the key is pressed down and when released "engine" should start again.
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Oct 8, 2010
I have a car that is a movieclip with 2 frames looping in scene 1 and I want the car to switch to another movieclip when I press the space button and go back to the oroginal car clip when space is released and if possible add a sound when space is pressed.
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Mar 21, 2012
this is the code i am using, i get what flash is doing, after i release the key it starts to play the "walking" frames- only i include the gotoAndStop("idle") so it doesn't get to play "walking".but what i am looking for it to do is play the walking only when the key is pressed and stop when released.
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT))//68
{
this._x += moveSpeed;
this.legs.gotoAndPlay("walking");
[code]....
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Oct 8, 2010
I have a car that is a movieclip with 2 frames looping in scene 1 and I want the car to switch to another movieclip when I press the space button and go back to the oroginal car clip when space is released and if possible add a sound when space is pressed.
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Oct 10, 2010
I want my sound to start when I hold the space button and stop when I release it.It should loop all the time when space is pressed down.
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Feb 26, 2010
I'm developing a flash presentation which has a FLVPlayback component in the middle. I was wondering if it was possible to make the FLV clip automatically go fullscreen when the PLAY button is pressed, and of course play the video - once finished exiting fullscreen mode.
OR
If a fullscreen version of the FLV file is played when a graphic is clicked.
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May 26, 2005
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
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Jan 12, 2009
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
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