Actionscript 3.0 :: Automatic Fullscreen FLV When Play Is Pressed?
Feb 26, 2010
I'm developing a flash presentation which has a FLVPlayback component in the middle. I was wondering if it was possible to make the FLV clip automatically go fullscreen when the PLAY button is pressed, and of course play the video - once finished exiting fullscreen mode.
OR
If a fullscreen version of the FLV file is played when a graphic is clicked.
how to create this kind of fullscreen function when button is pressed http:[url].... . i dont know what kind of method used in this site.., if it uses javascript or just actionscript.
I have 2 btns that toggle between fullscreen and normal state. I'm trying to detect if the user presses the ESCAPE key to return to normal mode so I can apply the same actions to it if the user had clicked the toggle btn to return to normal mode. I tried passing a listener for the escape key but it doesn't seem to detect.
I have some video that I imported in my Flash project. When I run the swift file the video automatically plays. What is the code to have the video play only when someone clicks the play button?
i found this turotial on video player but it only plays if the user click on the play button.how can i make the player to automatically plays upon loading?
Alright so I'm creating a car game, I have a soundclip in my library called "engine"And I want it to play all the time except when I press the up button. When I press the up button I want my other sound "engine_2" to play when the key is pressed down and when released "engine" should start again.Both sounds should loop all the time when played.I'm a beginner with AS2 so be easy
I want my uzi sound to play when space is pressed and I know how to do that, but I want the sound to play for 2 frames then the same sound should play again and stop the first one so it starts from the beginning when space is pressed down. Otherwise they just overlap eachother and it will sound wierd.And when the key is released the sound that's already beginned should play to it's finnish
Alright so I'm creating a car game, I have a soundclip in my library called "engine"And I want it to play all the time except when I press the up button. When I press the up button I want my other sound "engine_2" to play when the key is pressed down and when released "engine" should start again.
I have a car that is a movieclip with 2 frames looping in scene 1 and I want the car to switch to another movieclip when I press the space button and go back to the oroginal car clip when space is released and if possible add a sound when space is pressed.
this is the code i am using, i get what flash is doing, after i release the key it starts to play the "walking" frames- only i include the gotoAndStop("idle") so it doesn't get to play "walking".but what i am looking for it to do is play the walking only when the key is pressed and stop when released.
onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT))//68 { this._x += moveSpeed; this.legs.gotoAndPlay("walking");
I have a car that is a movieclip with 2 frames looping in scene 1 and I want the car to switch to another movieclip when I press the space button and go back to the oroginal car clip when space is released and if possible add a sound when space is pressed.
I am learning Flash on CS3 and I have created a scrolling background image which works great. I found a simple play button that works fine using AS2, I use stop(); on frame 1 and on a separate layer and then on the same layer I have a drawn play button on frame 1 I use this
code
on(release) { root.gotoAndPlay(2); }
Works good but now the scrolling animation stops after frame 40. How can i get the animation to be continuous after I hit play?
when button is pressed one mc starts to play. when another button is pressed the first button related mc is smoothly played to the end... after that only second pressed button related mc starts to play...
I have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
Soo this is a simple problem, i have a 60 frames movie in a Layer, and another layer with 2 buttons.I want the movie to play foward while one button keeps PRESSED, and to play backward when we keep pressing the other button.i tryed this simple code but it didnt work out.on (press) {nextFrame();}
I used this code in the button that plays foward but it only moves 1 frame. I am realy new a this,
i'm working with don't supply me with any symbol/symbols that mean "and" I know || is for "or", ! is "isn't", but if I want to say something like:
if (event.keyCode == Keyboard.LEFT || event.keyCode == Keyboard.DOWN) { }
except instead of ||, I'm looking for a symbol that means "and" I have 8 renders of a walk cycle in 8 different directions. (stored on 8 different movieclips within the main movieclip.) I want to try making an "if" statement that plays the diagonal animations when 2 arrowkeys are pressed at once.
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x". I'm using flash CS3...so actionscript 2.
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x".
I have a button, labeled "Main1," in a scene, "Main." When I click said button, I want an animation to start. Said animation is a movie clip named "ArrowAnim."Now, I have done something similar before in another project, using a code which I thought would have worked with this movie clip as well. The code I used before (and which worked flawlessly) was:
I am making a simple radio interface and i have 6 preset buttons which i want to have play the specific preset button's song which is in the library and stop/pause the current song when any preset button is pressed.
i tried using the attachSound function, with associated identifiers but not sure if that is the right way to go. It plays the songs, but doesnt stop them.[code]...
People, I'm not sure if this is the best place to put this question, but here it goes: I want to develop an application in which a sequence of videoclips (of 5 minutes maximun) will be played. Let's call this sequence a 'Playlist'. The Playlist must be played like only one long long video, just like a real TV! And this is the main idea, simulate a television channel. It will not be streaming, the videos will be stored local.
The thing is: media can be added while the playlist is already running. So, if I am at the first movie in playlist of 5 movies, we must be able to change the second one, for example, remove the 5th one (for ex) and add another one at end of the playlist.
Most players doesn't allow me to do that: add media to the current playlist (probably because they load the audio and video files to the memory when you play the playlist).
Briefly what I want is handle the movies in A playlist (I think it is possible with XML) and make sure that it will be FULLSCREEN all the time. So when it changes movies, i won't see this transaction.
We have a Flex application which goes fullscreen on startup (which is possible when it's a projector .exe). When a user presses ESC, the application exits fullscreen mode. Is there any way to prevent this? This because we want to use the ESC-key for other functionality.Normally all keyboard input is disabled in fullscreen mode, but not when we run it as a projector. I already tried capturing the FullScreenEvent.FULL_SCREEN event without luck (this event is only fired when the user selects "Full Screen" in the Adobe Flash Player or hits "CTRL + F".
I want to make an application in AS 3 in which a XML will be read and it contains all the tracks that I want to be played. But every movie must be played in fullscreen, and the transaction can't be seen by the spectators. So who is seeing the playlist must not see what is 'behind the movie'. Only movies being played sequentially in fullscreen. Is it possible to be made?
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?