ActionScript 3.0 :: Play The Diagonal Keyframes When 2 Arrowkeys Are Being Pressed At Once?
Apr 7, 2011
i'm working with don't supply me with any symbol/symbols that mean "and" I know || is for "or", ! is "isn't", but if I want to say something like:
if (event.keyCode == Keyboard.LEFT || event.keyCode == Keyboard.DOWN)
{
}
except instead of ||, I'm looking for a symbol that means "and" I have 8 renders of a walk cycle in 8 different directions. (stored on 8 different movieclips within the main movieclip.) I want to try making an "if" statement that plays the diagonal animations when 2 arrowkeys are pressed at once.
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Nov 30, 2002
I was reading the "XY motion tutorial" and I am interested to know how to I create diagonal motion when two button is pressed simultaneously? Another question concerning the "Random motion tutorial" is what logical step did you take to come up with the "norm" variable? I notice that the motion becomes jumpy when "norm" was taken out.
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Nov 26, 2010
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Jan 8, 2010
I'm using AS3, and have one simple layer with 4 keyframes If I import it to another fla file as a library item, it keeps showing me all keyframes, I don't want that I want it to show me the whole animation.
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Nov 4, 2005
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Jul 29, 2011
I am new to flash and creating a file with a series of 25 images. I have each image on its own keyframe in the stage1 and I have buttons for: play_btn, stop_btn, next_btn, prev_btn My next and prev buttons work ie...
[Code]...
but I am unable to get any AS3 code to work as a Mouse.Click to play the series of keyframes. Every time I try to add a gotoAndPlay to the play_btn my file just starts a continuous loop.
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Oct 9, 2010
Alright so I'm creating a car game, I have a soundclip in my library called "engine"And I want it to play all the time except when I press the up button. When I press the up button I want my other sound "engine_2" to play when the key is pressed down and when released "engine" should start again.Both sounds should loop all the time when played.I'm a beginner with AS2 so be easy
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I want my uzi sound to play when space is pressed and I know how to do that, but
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Oct 9, 2010
Alright so I'm creating a car game, I have a soundclip in my library called "engine"And I want it to play all the time except when I press the up button. When I press the up button I want my other sound "engine_2" to play when the key is pressed down and when released "engine" should start again.
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Oct 8, 2010
I have a car that is a movieclip with 2 frames looping in scene 1 and I want the car to switch to another movieclip when I press the space button and go back to the oroginal car clip when space is released and if possible add a sound when space is pressed.
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Mar 21, 2012
this is the code i am using, i get what flash is doing, after i release the key it starts to play the "walking" frames- only i include the gotoAndStop("idle") so it doesn't get to play "walking".but what i am looking for it to do is play the walking only when the key is pressed and stop when released.
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT))//68
{
this._x += moveSpeed;
this.legs.gotoAndPlay("walking");
[code]....
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Oct 8, 2010
I have a car that is a movieclip with 2 frames looping in scene 1 and I want the car to switch to another movieclip when I press the space button and go back to the oroginal car clip when space is released and if possible add a sound when space is pressed.
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Oct 10, 2010
I want my sound to start when I hold the space button and stop when I release it.It should loop all the time when space is pressed down.
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Feb 26, 2010
I'm developing a flash presentation which has a FLVPlayback component in the middle. I was wondering if it was possible to make the FLV clip automatically go fullscreen when the PLAY button is pressed, and of course play the video - once finished exiting fullscreen mode.
OR
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May 4, 2011
I am learning Flash on CS3 and I have created a scrolling background image which works great. I found a simple play button that works fine using AS2, I use stop(); on frame 1 and on a separate layer and then on the same layer I have a drawn play button on frame 1 I use this
code
on(release) {
root.gotoAndPlay(2);
}
Works good but now the scrolling animation stops after frame 40. How can i get the animation to be continuous after I hit play?
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Mar 19, 2006
when button is pressed one mc starts to play. when another button is pressed the first button related mc is smoothly played to the end... after that only second pressed button related mc starts to play...
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Jan 4, 2009
I have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
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May 12, 2011
Soo this is a simple problem, i have a 60 frames movie in a Layer, and another layer with 2 buttons.I want the movie to play foward while one button keeps PRESSED, and to play backward when we keep pressing the other button.i tryed this simple code but it didnt work out.on (press) {nextFrame();}
I used this code in the button that plays foward but it only moves 1 frame. I am realy new a this,
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Aug 6, 2009
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x". I'm using flash CS3...so actionscript 2.
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May 2, 2010
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x".
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Jan 17, 2011
I have a button, labeled "Main1," in a scene, "Main." When I click said button, I want an animation to start. Said animation is a movie clip named "ArrowAnim."Now, I have done something similar before in another project, using a code which I thought would have worked with this movie clip as well. The code I used before (and which worked flawlessly) was:
Code:
on(release)
{
[code]......
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Jun 12, 2010
I am making a simple radio interface and i have 6 preset buttons which i want to have play the specific preset button's song which is in the library and stop/pause the current song when any preset button is pressed.
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Nov 22, 2010
Right I only want to play a certain part of my MovieClips Timeline depending on the button pressed.
ActionScript Code:
stop();
CircleLineMC.KingsCross.addEventListener(MouseEvent.MOUSE_DOWN, KingsCrossBtn);
function KingsCrossBtn(event:MouseEvent):void {
BigSquare_MC.gotoAndPlay(1);
}
But I want it to play only up to frame 50 and then stop there and then loop instead of playing the whole timeline, does anyone know How to do that.
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Nov 16, 2004
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
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May 19, 2010
I downloaded a royalty free flash file, that had a text effect I want for a menu of a project of mine. It didn't had much info, so I bought it, only to find out everything is pretty much done with AS2 (I think, may be AS1).
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By default I only see:
Actionscript Code:
var xo = 10; var yo = 30;
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Oct 15, 2009
How would I go about making diagonal link like this one.I drew a retangle so that my text would fit in, select both text and rectangle, F8 turn into button,then I turn them 45degree. When hover the text change color the way I want, but the problem is that the button enters the hover state way too soon when my mouse isnt over the rectangle yet.Seems like as long as my mouse falls within x and y coordinates of the text then it goes into hover state.For example my mouse is under the diagonal box, not in yet, but right under the text and it would go into hover state.
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Apr 20, 2010
Ive been looking all over, since all my efforts bring about a rectangled shape hit even with hitArea defined.
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Sep 17, 2004
instead of the grid fading horizontally or vertically, have the grid fade diagonally, or have it fade corner square, then left square beside it and top square above it (corner square) at the same time, then the ones beside those etc. as transition for the image below it, for a screen saver (5 or 6 images in a row). Also I was wondering if this diagonal grid (assuming it can be done) can be done with other shapes (instead of squares).
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How would you script the movement limitations to create a diagonal slider? Im not looking for anything tricky. Just a plain 45 degree, .785 rads, um i think angle movement.My current Horizontal slider is as follows.
onClipEvent (load) {
min=50;
max=400;
[code]......
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Mar 25, 2011
What I need to do is find the rectangle of a rotated rectangle. I have a house that is diagonal and I need to find the rectangle of the bottom of the house so I can check for collisions. I was hoping to use the rectangles to find intersections. Something like - if (playerRect.intersects(houseRect.bottom){ do something };Every time I try to get the rectangle of a rotated rectangle, all I get is the bounding box which is not rotated.
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