ActionScript 2.0 :: Click On The First Frame Sound Starts?
Jul 12, 2009Sound Exported to Actionscript with name: shoot onPress:shoot starts?
View 3 RepliesSound Exported to Actionscript with name: shoot onPress:shoot starts?
View 3 RepliesI have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
View 6 RepliesI am using FLASH CS3.I have gone through many posts, seems to be an issue with many people.Still haven't come across a fix.Website made in FLASH. Flash movie loads and sound works great!I have a button with 'StopAllSounds' action script.[code]When I go back to main page... sound starts up again.Is there a way I can stop all sound regardless of where the visitor goes on the website?
View 2 RepliesNeed to make a character start to talk when the sound starts and stop talk when the sound stops so I'm using this:
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I got my video Netstream playing just the way I want it. When I rollOver a certain area, I start my video and when I rollOut I close it. My problem is that, when i've started it once and done a rollOut and afterwards do a rollOver again, I get a little glitch of sound whenever the video starts. It seems that I need to empty/flush my netstream? Looked at NetStream.Buffer.Flush, but not sure how to use it.
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I'm making a mp3 player using flash. when i test the movie it starts playing fine but when i click the next button the current track keeps playing while the next one starts. plus the stop button it's not working. here is the code.
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Weird problem going on right now. And I seriously don't know what this is about.
On my main timeline (new document)
I create a text. I convert that text to an image. I drag that image on my main timeline at frame 1.
Then I set opacity to 0%. Create a keyframe at frame 50. Then I Tween it. And at frame 50, I set opactity back to 100%.
When I test the movie (ctrl enter) it just doesnt show the tween AT ALL. It goes straight to the last frame.
When I just go to frame 1, and press enter. It does work like it's supposed to.
I am new to Flash and was hoping for some help with an actionscript 3 problem. I have imported an FLV onto my timeline and I wanted to pause the first frame for 20 frames before it starts to play.
View 2 Repliesi want a mc to move onto frame 2 when an imported mp3 starts playing. i've found :
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[URL]
I followed it exactly and the button worked fine with the music,
but then i stated to add keyframes, it works fine carys on playing on every keyframe i go to, but the problem is when i go back to the first keyframe the music still goes on which is good, but its starts again over the one thats already playing!
I have a flash movie that I need to read in a value from a PHP script in order to set which frame it starts from, I am using the following code:
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The problem is this is not working - it won't get into the load event. If I run the PHP manually I get "&pageID=29". If I debug this locally I get "Who: undefined" in the trace output window. From all the example I have read, I seem to be doing this correctly but it just doesn't seem to be working. Flash: CS5 using Actionscript 2.0
how do I keep something invisible until the frame of it tween starts then keep it visible until its unloaded?
onEnterFrame = function()
{
a1._visible = false;
}
if(Key.isDown(Key.SPACE))
{
a1.gotoAndPlay(2);
a1._visible = true;
}
How can i reset a frame so everything starts again instead of manually coding for everything to go back to normal positions because i have lots of objects and it makes it real hard.
View 1 RepliesI've got a site that is using loadSound to play some mp3s and it works fine. however, the sound starts to stream, and then replays itself like a second later. my guess is that its playing faster than the load is going and when it gets to the point where it hasn't loaded enough, it starts to replay it, but i'm not sure that that is the exact problem. my code:
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now, i tried making a playTrack function that i can call with setTimeout and i put that in the onLoad in place of track.start(), but that didn't work either (i was hoping to not start playing the track for 3 seconds to give it some time to buffer).
I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip.
View 1 RepliesMy problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
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currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
View 1 RepliesI would like to attach a sound to a .fla file that starts to play when the file is opened. I have created a button and would like to be able to use this button for a visitor to the site to mute the sound. So, I'm trying to accomplish two things, first attach a .wav file, then get the mute button to work.
View 1 RepliesI try to switch or change a server-side stream, it starts lagging after 2 seconds of playing and sound disappears. Here are scenarios that result in that terrible lag:
1. I create server-side playlist with stream.play() with reset=false; when it is time to play the next movie in the playlist, it starts lagging after 2 seconds.
2. The same problems appears when I just switch streams. I installed FMF Feature Explorer and tried to launch SwitchStreams sample application: the same problem - server stream starts lagging after I switch streams with stream.play().
I tried on different servers (local and remote), with different players (debug player of FMS Admin Console, Standard Flash videoplayer component, OSMF player, Flex video player). I also tried all possible flv, f4v and mp4 file compression options for video files - still the same problem. I have also tried literally thousands of Application.xml settings: changing buffer, buffer ration etc. Is there any tip where I should search for a solution?
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
View 4 RepliesI have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
View 1 RepliesI have a character, And in its movieclip I`ve got 3 frames (first has an idle pose, second a walking pose and third a running pose), each with a movieclip with an action in it.Well, what I wanted is that when I am walking with this character, and press the SHIFT key he runs.And I`ve got the following code
if (Key.isDown(Key.LEFT))[code]....
But when I click the shift button, he shows the first frame static of the movie clip in frame 3 (running frame).
there is a button on 1st frame. there is a movie clip on frame 2. I named the movie clip as "ball_mc" I want to go to frame 2 when I click on button on 1st frame. I know that the code "gotoAndPlay(2);" on button will work. But for some reasons, i want to try another way.... i tried several codes:
1. this.ball_mc.gotoAndPlay();
2. _level.ball_mc.gotoAndPlay();
3. _global.ball_mc.gotoAndPlay();
4. _root.ball_mc.gotoandPlay();
However these codes dun work. Is there other way to resolve this besides this code "gotoAndPlay(2)"?
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20
Click on button 2 > plays frames 10 - 15 > Goes to frame 30
Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
How do I make this work?
I have a small flash site made up of a number of pages all on the one timeline.
The query is this. When i release a button i want the timeline to roll on for x frames (fading components out) before going to the frame that button links to (The beginning of the new page).
I have no idea what AS to use for this.
No matter where in the timeline you are, the button should fade out that area and then skip to a new one.
ok , i dont know if i am speaking the alien language trying to explain this: i have a string below
Code: Select allvar IncomingData:String = "";
whenever i trigger an event , this Variable will write a string "ABBAJOHN"
Code: Select all//when i traced the var
trace(IncomingData);
//Output will be:
ABBAJOHN
if i trigger the event and IF the String starts with "ABBA..." , it will gotoAndPlay("NewFrame")
I'm using as3, i want to have the GunShot sound play every time the player clicks the mouse. not sure how to make it work. the code i am using is
Code:
mouse.addEventListener(MouseEvent.CLICK, playSound);
function playSound(event:Event){
[code]....
How can I edit sound from a timeline if I don't have the original sound file? When I right-click my sound in the library, I can't open it in any sound editor program. What do I do?
View 3 RepliesI have some code on my button that should play my sound file, but when I run my FLA, it shows an error. The error says, "Scene 1, Layer 'Layer 1', Frame 1, Line 1 1046: Type was not found or was not a compile-time constant: button1" Does anyone know how to fix this? I have exported the sound in actionscript but nothing?
View 2 RepliesI'm currently recording sound and storing the byte array for playback and subsequent encoding to mp3.
Unfortunately though I am getting a click sound at the very beginning of the recording.
I have attempted a couple of methods to try to eliminate this such as:
recording the first .3 seconds with mic.gain = 0; then setting mic.gain = 50; clearing the byteArray after the first .3 seconds then continuing to write the bytearray (in effect deleting the first .3 seconds of the recording.)
Neither of those methods has stopped the click being added.
how I can prevent the click from being added?
Here is my recording/storing code:
public var mic:Microphone = Microphone.getMicrophone();
public var micSilence:uint;
private var soundBytes:ByteArray = new ByteArray();
private var soundBA:ByteArray = new ByteArray();
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