Professional :: Right-click Sound In The Library?
Jul 8, 2010
How can I edit sound from a timeline if I don't have the original sound file? When I right-click my sound in the library, I can't open it in any sound editor program. What do I do?
View 3 Replies
Similar Posts:
Apr 24, 2011
how to make an object appear on click from library. however it never appears where i want it to on stage. very frustrating. i go to change the x-y cordinates of the object in the library to match exactly with where i have an existing object on the stage but it doesnt seem to corelate with the scene? instead it is way off course.
secondly what is the code for clicking an object on the stage to show a masked or hidden layer? or something like that.
when i get either of the above sorted i might actually get some headway LOl
View 1 Replies
Feb 15, 2012
Whenever I right-click on an element from the scene or the library and I click "Edit with Adboe Photoshop CS5" it brings the element into Photoshop really tiny, and even just by clicking back in Flash without having saved the file fom photoshop it makes the flash element tiny, without the abilitiy to Undo.
This is happening on every one of my flash files and files that I didn't even create.
View 1 Replies
May 3, 2010
I found this code to play sound:
myButton_btn.addEventListener(MouseEvent.CLICK, buttonIsClicked); [code]....
I got it working fine, but was wondering how to program a function for another button to stop stop playing that sound?I tried a function with snd.stop(); but that seems to be incorrect.
View 6 Replies
Jul 20, 2010
I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
View 4 Replies
May 22, 2009
I´ve made a site for myself in flash (AS 2) and it works great. But one thing that I havent got the knowledge for is that I would like to have my own sound library.Anyway what I want is a xml updatable library, a simple list of sounds for visitors to download for free! A preview of the sound is also something that I need. The sounds are mostly very short sounds, so a rollover should work i think.[code]If there is someone here who would like to help me with this? Just to get me started. I fully understand if someone here thinks like, wow thats alot to ask for! how rude and so on, but if there is someone that maybe thinks that this could be fun or interesting and would like to give it a shot.
View 4 Replies
Apr 1, 2012
having real problems finding anything about fading in and out sound in flash, have searched for 3 days now and found mostly as2 related articles,i have the following
var myintSnd:introSound;
var sndintChannel:SoundChannel;
myintSnd = new introSound;
[code].....
View 2 Replies
Apr 23, 2010
In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:
[Code]...
View 1 Replies
Mar 29, 2011
I have to play some sound on a webpage with javascript, and probably flash is the best choise, so i created an swf library with mi sounds wit swfmill [url]...[code]...
View 1 Replies
Nov 22, 2011
I am looking for a good and simple as3 library that can help me manage sounds in a Flash app I develop.
I need something that will hold my sounds (not more than 25) and when I call certain sound to play it should play it.
View 2 Replies
Sep 22, 2007
So, in actionscript 3, how can I play a sound from library when someone clicks on a button?
View 12 Replies
Apr 10, 2008
I figured out how to get sound to load from the library in AS3, which is good, however I'm trying to do the same technique in another fla with different mp3s and i get the following error. WTF?
'Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.' You can check out my code below, anyone else thats run into this let me know.
[Code]...
View 2 Replies
Apr 16, 2009
I'm creating a flash game where all of my library symbols, including my sounds, are contained in an assets movieclip on the second frame. The first frame is a preloader and it works fine, however, when I uncheck "export in first frame" for my mp3 sounds in the library I get the error:
1046: Type was not found or was not a compile-time constant: mySound
I have all of the sounds on seperate layers and they all have class names defined. I've seen quite a few threads that bring up this issue, but none that solve it. So, how do you preload a hefty mp3 from your library without exporting it on the first frame?
View 1 Replies
May 13, 2009
I have a sound in the library. I wan to play it using AS3. How can I do it?
For example. I want the sound to play when a functions is triggered.
View 4 Replies
Jun 15, 2009
I am creating a program to play sounds from the library when a button is CTRL + CLICK. I have no problem if I play either of the two sounds on the first frame and then move to other sounds. However, if I navigate past the first sound buttons and try to play later sounds, I get: TypeError: Error #1009: Cannot access a property or method of a null object referenceat soundFile_fla::MainTimeline/playSound11()
View 5 Replies
Apr 12, 2010
I have made a couple of small animations in flash, that have sounds in them (attached to frames to play at the right time in the animation via the frames properties) and I want to add these into a different flash project to be used. The sounds play perfectly when I run the .swf's by themselves.
So I have added them into the library of the other project, and exported them for use in first frame, but when I add them using addChild and play them the sounds do not play at all?
View 1 Replies
May 21, 2010
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.
View 2 Replies
Aug 21, 2011
i was looking into if there is anyway to work with sounds using actionscript?Basically im looking for something that
* Plays a sound in the library on loop
* stops that sound
* mute that sound (so it's still playing but cant be heard)
* unmutes that sound
the idea is so i can spread out this in scripts instead of in the frames.
View 1 Replies
Sep 9, 2010
I've run into some trouble with making a preloader for my flash file. First I went ahead and made an external preloader that loaded in the swf file - but then all my audio did not play (they are called upon as sound objects). Found this out because the file is loaded into the preloader but not the audio files from the library???
But if I put the preloader in the actual flash file it's kind of useless as it wants to preload all the audio on the first frame. Now I went ahead and changed it to load on frame 2 or 3 (using the publish settings to set "Export frame for classes") but now the audio will not play at all!
Are preloaders doomed to fail in AS2 when there is audio files being called within the library as sound objects??
View 2 Replies
Aug 25, 2010
I am trying to write some actionscript 3 code to play short sounds from the library, using a dynamically created string to load it. In AS2, I could do something like this:
mySound = new Sound();
mySound.attachSound("any concatenated string" + foo);
In AS3 however, the identifier is a class whose name, it seems, must be already known. Is there a simple way to 'attach' a sound using the identifier as a string in actionscript 3?
View 2 Replies
Aug 11, 2010
I have a MediaPlayback component on stage, i have a sound with linkage name "sound1" in the library;
Why mediaPlayback.contentPath = "sound1" wouldn't work?
View 1 Replies
Apr 21, 2011
I'm building a shared library of sounds, but am having trouble referencing them in code in the swf that needs them. First I built the built the library and clicked 'export for runtime sharing'. Second I built another swf, went to file > open external library, and dragged and dropped the sounds I need into the new library. Third, I tried to reference it in as3 the way I would normally:
[Code]...
View 3 Replies
May 19, 2011
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
[Code]...
View 1 Replies
Jul 29, 2011
Ive stumbled upon a few sites that have free sound FX's but the ones I want which I wuld think are the easiest to get I cant find.I want a sound for when someone clicks the right thing, like a under a sec tiriring or something like when you kill a guy in Leauge of Legends or something like that and also one for when you click the wrong thing like an windows warning ut a little different, yet all the sites and SFX I come across are for everything but those.
View 5 Replies
Mar 19, 2010
I want to access a sound from the library of a movie which I have loaded in to another movie.In the loaded in movie I can use this on the timeline
var mySoundChannel:SoundChannel;
var mySound:Sound = new Speech;
mySoundChannel = mySound.play();
but I don't know how to write this from the parent movie's timeline.
View 1 Replies
Mar 27, 2006
I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.
View 8 Replies
Apr 18, 2009
I'm using a CLICK event to add a MovieClip to the stage from my library. Within the added MovieClip is a child MovieClip animation with a stop() on it's first frame.For some reason when I add the parent MovieClip to the stage on CLICK, the child clip immediately starts playing, even though it has a stop() on it's first frame. This is how I'm doing it:
Code: Select allstage.addEventListener(MouseEvent.CLICK, mouseClick);
function mouseClick (event:MouseEvent):void
{
[code]....
View 8 Replies
Sep 23, 2009
I have a flash file with several frames. In each frame I need to play a sound file.I've added all the sounds to the library and done all the necessary steps to export for actionscript.Here's my code to play the sound in one frame.
var sound1:Sound = new Cal10101();
sound1.play();
This works great to play the sound. I am using buttons to move to the next frame. When I click the button to move to the next frame, I need the sound from frame 1 to stop and a new sound which would be Cal10102 to start playing.How do I stop the sound from frame 1 from playing when I go to the next frame?
View 3 Replies
Feb 6, 2012
I wanted to make live drums play with keyboard shortcuts. The problem was that MP3 is not good enough in this case (encoders adds random silence at beginning of the sound) and also flash itself makes delay (I tried use already buffered file with play specified_start_point_in_miliseconds)). So my solution is OGG (this format is gapless). I use compiled swc file from Adobe Alchemy library and simple frontend for it. Everything works fine, OGG file is playing, but its still much delay - no matter if its lodeaded external or as embedded, and if its first or n time. How to make sound play fast equally to key press.
Here is my very simple example code:
import flash.display.Sprite;
import flash.events.*;
import flash.utils.ByteArray;
import flash.events.SampleDataEvent;
import com.mauft.OggLibrary.OggStream;
import com.mauft.OggLibrary.OggEmbed;
[Code] .....
View 1 Replies
Jul 21, 2006
I have a 'back,play,stop,next btn in my playa...how to call sound files from the library and play them each time I press the 'Next' btn & the previous sounds files played in order when i press the 'back' btn?
View 1 Replies