ActionScript 1/2 :: Effective Preloading With Sound In FLA Library?

Sep 9, 2010

I've run into some trouble with making a preloader for my flash file. First I went ahead and made an external preloader that loaded in the swf file - but then all my audio did not play (they are called upon as sound objects). Found this out because the file is loaded into the preloader but not the audio files from the library???
 
But if I put the preloader in the actual flash file it's kind of useless as it wants to preload all the audio on the first frame. Now I went ahead and changed it to load on frame 2 or 3 (using the publish settings to set "Export frame for classes") but now the audio will not play at all!
 
Are preloaders doomed to fail in AS2 when there is audio files being called within the library as sound objects??

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Preloading Library Music?

Jul 10, 2007

How can i change the export frame of music in my library so my preloader will preload them correctly.

View 1 Replies

ActionScript 3.0 :: Preloading And Library Items?

Sep 30, 2010

so I have a few questions about preloading and specifically preloading in relation to items within the library which get added to the stage through AS3.

The main thing I don't understand is, what is the library? Are these assets contained within the FLA itself and is their data transferred to the SWF on export? If that is the case, does preloading the entire SWF preload its entire library (even the items that are not on the stage?)

If not, how do I preload items which are in the library?

View 4 Replies

Professional :: Runtime Shared Library Preloading Error?

Sep 8, 2010

I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
 
To prevent this you can change the Runtime Shared Library Library Settings, in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.The Runtime Shared Libraries being preloaded are:
 
textlayout_1.0.0.595.swz for TLF Text"
 
Does anyone know how to correct this error? If you do, could you please walk me through it step-by-step. I am still very new to "Flash Professional (CS5)" & "ActionScript (3.0)"

View 4 Replies

ActionScript 2.0 :: [linkage] Preloading Linked Sounds From Library

Aug 17, 2005

i know flash has problems with preloading files that use linkage... i know it has something to do with 'export in first frame'. because when you have that checked you can preload it because its on the same frame as the preloader... but if i dont have it checked it isnt exported and when i click a button i cant hear anything... how to work around this? how must i preload / link my embedded sound files?

View 1 Replies

ActionScript 3.0 :: Flash: Runtime Shared Library Preloading Warning?

Feb 22, 2011

I keep getting this warning coming up everytime I go to preview my file. Can anyone help me prevent this warning from coming up? I tried to create a seperate preloader for the website I'm making and that didn't work, and I think it might be because of this Runtime warning in my main file.

View 3 Replies

ActionScript 2.0 :: Preloading The Attached Sound?

Dec 29, 2005

I have read lots of posts with similar problems, however, my preloader is slightly different as it is a separate file altogether. I have attached a sound on frame 50 of my movie using 'attach sound'.It plays fine. On my linkage I have ticked 'export on first frame'. When this is not ticked it does not play. So I left it ticked.

My preloader is a seperate .swf that loads the movie that has the sound.I can tell the sound has loaded as the preloader takes a lot longer. However, when the movie has loaded and begins to play the sound just does not exist. Or it is shy and does not want to talk.I can't do the thing everyone is suggesting (moving sound to frame 3 and unchecking 'export on first frame', then modifying my preloader script) because my preloader is separate to my movie.

View 1 Replies

ActionScript 3.0 :: FLV Preloading And Caching And Sound Channels?

Sep 26, 2011

We are working at a complex AS3.0/Flash game project, where we need to preload and cache around 70 movie files with sound. But somehow the preloaded videos all seem to block a sound channel and so some sounds are not played in the game, as we seem to exceed the 32 sound channels. I cannot provide any technical details at the moment, but I will add them as soon as the developer in charge is back in the office.

View 1 Replies

ActionScript 3.0 :: Sound Tutorial Doesn't Appear To Be Preloading

Jun 17, 2010

I just tried this code from this url and it didn't preload my sound: [URL] is there more to it that I need to know? here is the link to the project. You can see that the sound takes several seconds, but the animation already plays: [URL]

View 9 Replies

ActionScript 3.0 :: Effective Way To Write?

Nov 27, 2009

Lately i've been trying to right in external classfiles to create everything and make everything work instead of stuffing everything in my timeline. So now i have made a classfile that first creates all the movieclips i wan't on the stage and then defines what all the buttons do.
 
But when i want to acces a variable that has been created in "createMc" from a private function i get an error, so i have fixed this by giving the var's a name and then use getChildByName().
 
But i think this looks like a really innificiant way off writing something and was wondering if it was possible to write this in a better, shorter, and thus more effective way.

[Code]...

View 5 Replies

ActionScript 3.0 :: Password Protecting A Swf: Effective Or Not?

Feb 15, 2012

I've created a password variable w/input text on the first frame of a swf to enable private viewing of a swf; so if you dont know the password you cant procedd to frame 2, to see the whole thing.

View 21 Replies

CSS :: Most Effective Way To Style Flex Application?

Feb 2, 2010

I have a fairly complex Flex application that uses many different components. I want the application to be able to custom styling and/or skinning. I also want to be sure that the styling approach makes the most efficient use of system resources (memory, CPU, network), and that it does not adversely impact performance. We currently are using a hybrid approach to styling the application that uses both CSS and a Flash skin created in CS3. It seems odd to me to have a two-pronged approach to styling an application and ideally would like to settle on one approach or the other. Some outline about advantages and disadvantages of using either exclusively CSS or a Flash skin? Is there a justification for using both within the same app?

Using CSS exclusively seems advantageous because it is approachable by anyone with a basic understanding of other uses of CSS, especially when using the Flex 2 Style Explorer. On the other hand, I know that the CS3 skin we use declares up/over/down/disabled/pressed skins for each component where these states are needed and Flex manages the transitions to the appropriate skins as each state is (de)activated. However, my impression is that creation of a Flex skin in CS3 requires somewhat specialized skills and tools. So what would you recommend for styling a Flex application if performance, customization, and efficient resource utilization are priorities?

View 3 Replies

ActionScript 3.0 :: Making More Effective Code?

Feb 16, 2011

It's working and all..however... It's not very dynamic.. It's hardcoded every tween / fade function , one for each of the images, and pause functions...when basically it does the same thing for each image...So thought I'd have a go here with you guys which are much more experienced than myself on this field.This is the code I currently use: (displays first image..then fades it out...fade in the next image...pauses...fades out..fades in next..pauses..etc etc.. )

Code:
package{
import com.greensock.TweenLite;

[code]......

View 3 Replies

Making A Sound Library

May 22, 2009

I´ve made a site for myself in flash (AS 2) and it works great. But one thing that I havent got the knowledge for is that I would like to have my own sound library.Anyway what I want is a xml updatable library, a simple list of sounds for visitors to download for free! A preview of the sound is also something that I need. The sounds are mostly very short sounds, so a rollover should work i think.[code]If there is someone here who would like to help me with this? Just to get me started. I fully understand if someone here thinks like, wow thats alot to ask for! how rude and so on, but if there is someone that maybe thinks that this could be fun or interesting and would like to give it a shot.

View 4 Replies

ActionScript 3.0 :: Effective EventListener With Many Event Listener?

Jun 19, 2009

I'm new to AS3.0 Is there a good way to deal with many event listeners like say MouseEvent.MOUSE_OVER and MouseEvent.MOUSE_OUT for the same type of movie clips? I've been getting the following error if the mouse rolled over or out too fast.

TypeError: Error #1009: Cannot access a property or method of a null object reference. at csAS/onSubmenuRollOver()
TypeError: Error #1009: Cannot access a property or method of a null object reference. at csAS/onSubmenuRollOut()

View 4 Replies

Professional :: Right-click Sound In The Library?

Jul 8, 2010

How can I edit sound from a timeline if I don't have the original sound file? When I right-click my sound in the library, I can't open it in any sound editor program. What do I do?

View 3 Replies

ActionScript 3.0 :: Fade In/out Library Sound?

Apr 1, 2012

having real problems finding anything about fading in and out sound in flash, have searched for 3 days now and found mostly as2 related articles,i have the following

var myintSnd:introSound;
var sndintChannel:SoundChannel;
myintSnd = new introSound;

[code].....

View 2 Replies

Flash :: How To Play Sound From Library In AS3

Apr 23, 2010

In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:

[Code]...

View 1 Replies

Play Sound From Swf Library In Script?

Mar 29, 2011

I have to play some sound on a webpage with javascript, and probably flash is the best choise, so i created an swf library with mi sounds wit swfmill [url]...[code]...

View 1 Replies

Flash :: Sound Library For Project?

Nov 22, 2011

I am looking for a good and simple as3 library that can help me manage sounds in a Flash app I develop.

I need something that will hold my sounds (not more than 25) and when I call certain sound to play it should play it.

View 2 Replies

ActionScript 3.0 :: Play A Sound From Library

Sep 22, 2007

So, in actionscript 3, how can I play a sound from library when someone clicks on a button?

View 12 Replies

ActionScript 3.0 :: Get Sound To Load From The Library?

Apr 10, 2008

I figured out how to get sound to load from the library in AS3, which is good, however I'm trying to do the same technique in another fla with different mp3s and i get the following error. WTF?

'Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.' You can check out my code below, anyone else thats run into this let me know.

[Code]...

View 2 Replies

ActionScript 3.0 :: Preload Sound From Library?

Apr 16, 2009

I'm creating a flash game where all of my library symbols, including my sounds, are contained in an assets movieclip on the second frame. The first frame is a preloader and it works fine, however, when I uncheck "export in first frame" for my mp3 sounds in the library I get the error:

1046: Type was not found or was not a compile-time constant: mySound

I have all of the sounds on seperate layers and they all have class names defined. I've seen quite a few threads that bring up this issue, but none that solve it. So, how do you preload a hefty mp3 from your library without exporting it on the first frame?

View 1 Replies

ActionScript 3.0 :: Play Sound In The Library?

May 13, 2009

I have a sound in the library. I wan to play it using AS3. How can I do it?

For example. I want the sound to play when a functions is triggered.

View 4 Replies

ActionScript 3.0 :: Attaching Sound From Library?

Jun 15, 2009

I am creating a program to play sounds from the library when a button is CTRL + CLICK. I have no problem if I play either of the two sounds on the first frame and then move to other sounds. However, if I navigate past the first sound buttons and try to play later sounds, I get: TypeError: Error #1009: Cannot access a property or method of a null object referenceat soundFile_fla::MainTimeline/playSound11()

View 5 Replies

ActionScript 3.0 :: No Sound In Library Movieclips

Apr 12, 2010

I have made a couple of small animations in flash, that have sounds in them (attached to frames to play at the right time in the animation via the frames properties) and I want to add these into a different flash project to be used. The sounds play perfectly when I run the .swf's by themselves.

So I have added them into the library of the other project, and exported them for use in first frame, but when I add them using addChild and play them the sounds do not play at all?

View 1 Replies

ActionScript 3.0 :: Effective Slideshow - Fading Image Transitions

Apr 5, 2009

I'm trying to create a simple yet effective image slideshow for my homepage. It'll be a bar, 600 pixels wide, by 300 pixels high. There will be 4 buttons that will line the bottom, numbered 1 through 4, that will control 4 separate slides that'll appear in that window. If you don't click anything, the images will fade in and out after x amount of seconds. Clicking on the numbered buttons will load the appropriate slide, and each slide when clicked will take you to a certain part of the website.

I wish to do this in actionscript... not using the timeline as I prefer to do all transitions in actionscript. Can anyone shed light on how to set this up? I've been trying to use the TransitionManager function... however I'm getting mixed results. Here's a screenshot:

Code:
import fl.transitions.*;
import fl.transitions.easing.*;
ss1_mc.alpha = 1;
ss2_mc.alpha = 0;
ss3_mc.alpha = 0;
ss4_mc.alpha = 0;
var currentImage:MovieClip = ss1_mc;
[Code] .....

View 1 Replies

ActionScript 3.0 :: Effective / Quick Management Of Elements On Webpage?

Jun 6, 2010

Just a question about a page im building.. it may not be the optimal method of doing it (and im open to other suggestions) but still would like an answer to if the below is possible... Every time I switch pages, the 'new elements specific to that page' are created with AS3, placed on the page, animated etc etc. On frame one I have attached to each button a 'check' for the destination when the button is clicked and based on where the user currently is, all elements from that section are removed from the stage.

My question... I am removing each element individually by its name.. and some sections are quite large and i plan to modify heavily continuously. Can I add them to an (invisible) container of sorts in each of their respective sections and then remove via some kind of '.childrenOf' method ?? eg. when user is in the 'about' section of the site and clicks to go 'home', all elements in 'about container' are removed via 'for all childrenOf about_container ?

View 0 Replies

Flash8 :: Plays A Sound In The Library On Loop?

Aug 21, 2011

i was looking into if there is anyway to work with sounds using actionscript?Basically im looking for something that

* Plays a sound in the library on loop

* stops that sound

* mute that sound (so it's still playing but cant be heard)

* unmutes that sound

the idea is so i can spread out this in scripts instead of in the frames.

View 1 Replies

Actionscript 3 :: Playing Sound From Library With Name From String?

Aug 25, 2010

I am trying to write some actionscript 3 code to play short sounds from the library, using a dynamically created string to load it. In AS2, I could do something like this:

mySound = new Sound();
mySound.attachSound("any concatenated string" + foo);

In AS3 however, the identifier is a class whose name, it seems, must be already known. Is there a simple way to 'attach' a sound using the identifier as a string in actionscript 3?

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved