ActionScript 2.0 :: Preloading Library Music?

Jul 10, 2007

How can i change the export frame of music in my library so my preloader will preload them correctly.

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ActionScript 3.0 :: Preloading And Library Items?

Sep 30, 2010

so I have a few questions about preloading and specifically preloading in relation to items within the library which get added to the stage through AS3.

The main thing I don't understand is, what is the library? Are these assets contained within the FLA itself and is their data transferred to the SWF on export? If that is the case, does preloading the entire SWF preload its entire library (even the items that are not on the stage?)

If not, how do I preload items which are in the library?

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ActionScript 1/2 :: Effective Preloading With Sound In FLA Library?

Sep 9, 2010

I've run into some trouble with making a preloader for my flash file. First I went ahead and made an external preloader that loaded in the swf file - but then all my audio did not play (they are called upon as sound objects). Found this out because the file is loaded into the preloader but not the audio files from the library???
 
But if I put the preloader in the actual flash file it's kind of useless as it wants to preload all the audio on the first frame. Now I went ahead and changed it to load on frame 2 or 3 (using the publish settings to set "Export frame for classes") but now the audio will not play at all!
 
Are preloaders doomed to fail in AS2 when there is audio files being called within the library as sound objects??

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ActionScript 2.0 :: Play A Music From Library?

Feb 9, 2010

what is the code to play a music from library? AS2

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ActionScript 3.0 :: Playing Music From Library

Oct 10, 2011

I'm playing the game League of Legends and I decided to make an iPhone application that let's you pick a champion (a character in the game)picture and play the sound for it. I downloaded all sound and images, loaded them into the library, and now I only made 4 champions just for testing.This is my code for AS3 when you click on the button to play the sound.[code]When you click on the picture again, It will play the sound once again and if you mass click it will mass play it (I want it to stop playing current one, then start playing the new one if you double tap it).When you click on 1 picture, it will make the sound, ok.. but when you click on ANOTHER picture, It will play the second image sound AND the first image sound together (Mixed up. I want it to make it so it stops playing the first one, then plays the second one).

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Professional :: Runtime Shared Library Preloading Error?

Sep 8, 2010

I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
 
To prevent this you can change the Runtime Shared Library Library Settings, in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.The Runtime Shared Libraries being preloaded are:
 
textlayout_1.0.0.595.swz for TLF Text"
 
Does anyone know how to correct this error? If you do, could you please walk me through it step-by-step. I am still very new to "Flash Professional (CS5)" & "ActionScript (3.0)"

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ActionScript 2.0 :: [linkage] Preloading Linked Sounds From Library

Aug 17, 2005

i know flash has problems with preloading files that use linkage... i know it has something to do with 'export in first frame'. because when you have that checked you can preload it because its on the same frame as the preloader... but if i dont have it checked it isnt exported and when i click a button i cant hear anything... how to work around this? how must i preload / link my embedded sound files?

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ActionScript 3.0 :: Flash: Runtime Shared Library Preloading Warning?

Feb 22, 2011

I keep getting this warning coming up everytime I go to preview my file. Can anyone help me prevent this warning from coming up? I tried to create a seperate preloader for the website I'm making and that didn't work, and I think it might be because of this Runtime warning in my main file.

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ActionScript 2.0 :: Music Separate From Flash File / Still Have Start Stop Music Buttons?

Oct 11, 2009

I want a site to have background music, but when I attach the music to the file it makes it quite large ...3 meg and the site is slow to load. Is there any way of having the music separate from the flash file and still have start stop music buttons?

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Movie Clips And Background Music - Unable To Stop Music At The End Of The Animation?

Apr 30, 2011

I'm working on an animation where I have my "dog" fighting the evil vacuum cleaner. I got most of it to work the way I want it to.

1) I have movie clips entitled pepper_mc (where my dog is supposed to be walking), swirl (where a swirly-type symbol is supposed to spin over the dead vacuum's head), and vacuum_mc (where the evil vacuum is supposed to have a swinging arm (called vacuumarm_mc) that I created using the bone tool). When I add them to the stage and test them, the animations within the movie clips don't happen.

2) I have background music that I'd like to stop playing at the end of the animation, but I'm not sure how to do that. (using the stop(); actionscript doesn't help).Where am I going wrong? I'm using Flash Pro CS5.

Here's the file --> Pepper and the Vacuum of DOOM!

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ActionScript 2.0 :: Music To Continue Playing But The GetURL Function Seems To Stop The Music

Dec 13, 2005

When the movies performs the getURL action, I want the music to continue playing, but the getURL function seems to stop the music at frame 152 (where the getURL action is placed), when I wanted the music to continue to frame 257 (the end of the movie). I hope I've explained this clearly

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ActionScript 3.0 :: Music Sync Animation - Create A Music Animator?

Nov 9, 2010

I am trying to create a music animator. It will have bars that move up and down do the beat of the music. This is like windows media player where the music animations play. I want it to be verticle bars, where some are in sync with like the base and others are in sync with the tempo. Does anyone know of a tutorial for this? I am trying to emplement it within my website so that whatever music I am playing will auto control the bars and sync.

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ActionScript 1/2 :: When File Loads In The Browser - Music Immediately Plays And Loops Until Click A Button To Stop The Music

Mar 30, 2009

I downloaded a flash template and have modified it to suit our company but there is something that I can't do. When the file loads in the browser, music immediately plays and loops until you click a button to stop the music. On our video page, we have video
that we need to play that has sound in it. How do I get the background music to stop when my video plays without having to go up and stop the music manually. The videos are loaded via an external XML document and there are no buttons in the FLA file to link code to. the website is [URL]

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ActionScript 2.0 :: Streaming Music Using Flash, But After The 3rd Music Is Done, It Just Stops?

Feb 21, 2007

I am streaming music from my site using flash, but after the 3rd music is done, it just stops. Do i have to flush something or create a new music object for each 3 songs?

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ActionScript 2.0 :: Music Loop - If Statement - Check Whether Or Not The Music.swf

Apr 5, 2005

I have 'Sound On' and 'Sound Off' buttons on mutiple scenes and I am playing the music loop in my flash movie by loading an external swf. When I move to the next scene the sound reloads which I do not want. How do I use an if-statement that checks whether or not the music.swf, that needs to be loaded is found and when it is found, go to a frame?

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Flash :: Difference 'Music / Video Is Loading' Vs 'Music / Video Is Buffering'?

Dec 1, 2011

What is technical difference between buffering and loading ? Say, i have a video, which is showing loader bar in progress. Then what's happening exactly ? Buffering or Loading ?

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IDE :: Play Music File Once Only On Click Of Play Button Until Music Stops

May 1, 2009

Using Macromedia Flash Professional 8.

I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.

I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.

The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.

So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.

I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.

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Professional :: Use A Shared Library - Recompile The Library Folder When Do The Smallest Changes To A Component?

Jul 20, 2010

I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.

On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.

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ActionScript 3 :: Flash - Download The JSON Library As Part Of The Core Library?

Nov 13, 2010

it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work

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ActionScript 3.0 :: Add Images From Folder Into Library Without Using Import To Library Option?

Sep 24, 2009

How can we import images using AS3 code so that when they are imported once will remain in the library forever..

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Actionscript 3 :: Is An Alchemy C Library Faster / Slower Than An Equivalent Library

Apr 19, 2011

I've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.

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Actionscript 3 :: Library For Interactive Path Drawing (or Any Other Library For The Equations)

Oct 31, 2011

I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?

Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?

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ActionScript 2.0 :: Share Child Swf's Library With Main File's Library?

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.

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ActionScript 2.0 :: Text To Change From "music Off" To "music On"

Oct 22, 2003

ok i have a music off button...i want the text to change from "music off" to "music on" and for the actionscript code to change so that the music will turn on when you press on and not off when you press on.

Would I use attachMovie and just convert my button to a movieclip or is there another way? etc, loadmovie.

I know there is an easy answer to this and it is at the tip of my tounge.

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ActionScript 3.0 :: Fade Music Out, Fade Music In?

Oct 22, 2010

Im working on a project where i have to develop an audio application for an android smart phone, but i have to present a mock app so i designed it in flash. I have a rough app where it loads the song, plays, pauses, foward, and previous, but im stuck flash isn't my first language, as you can tell from the attached .as file there are two things i need help in one is: when one clicks the next button the audio clip from the current song should fade out and the next song should fade in while the other song fades out. second thing is i don't know how to get a working seek bar for the player.

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ActionScript 3.0 :: Referencing A Library In A Library?

Jul 29, 2011

As one would expect, Classes within my RSL can access the classes and methods of the embedded swcs. In other words, classes in my library can for instance call import org.alivepdf.Print and then call AlivePDF's Print.print() method. But it there any way for my project to also use those third-party classes and methods, by "tunnelling through" my RSL??? Even though my project is using my RSL, when I try to type out org.alivepdf.Print it cannot be found.(Obviously I can make a manager class in the library to "pass through" specific commands to the embedded swcs; I'm looking for something a little more generic and all-encompassing here).

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Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

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Preloading The Certain Frames?

May 26, 2010

i have my portfolio website which is a 1.5mb big flash presentation and i thought about making a preloader.the problem is that making a preloader for the entire site will take too long to load. i have tried that.

so i thought about making a preloader for each "page" or section of my presentation. for example- just for syneron, or just for m-systems (with each of them have a few diferent pages in the presentation, but their size is managable).

the problem is that i cant find anything is the preloader code that will let met control what frames to preload (for example, frames 100-200).

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ActionScript 3.0 :: An Swf Preloading Itself?

Jul 25, 2009

I've made preloaders before, but only by having a preloader.swf that loads the content.swf.Is it possible to have an swf preload itself, so to say?I suppose the swf doesn't start until it is read into memory completely, or am I wrong?

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Preloading A Swf That Loads Xml?

Dec 19, 2009

I have a preloader that loads an external swf. That external swf calls an xml file that takes a few seconds to process and load the images within the xml.

My issue is that the preloader is "lying" to me when it reaches 100% because once it loads the external swf there is still a few second delay before the images within the external swf display.

Logically that makes scene to me because the external swf bytes don't include the bytes of the images that it calls for.

SO,...

How do I get the preloader to count to 100% only when the entire external swf and all of its contents are loaded in?

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