ActionScript 3.0 :: FLV Preloading And Caching And Sound Channels?

Sep 26, 2011

We are working at a complex AS3.0/Flash game project, where we need to preload and cache around 70 movie files with sound. But somehow the preloaded videos all seem to block a sound channel and so some sounds are not played in the game, as we seem to exceed the 32 sound channels. I cannot provide any technical details at the moment, but I will add them as soon as the developer in charge is back in the office.

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ActionScript 3.0 :: Disable Sound In All Channels?

Aug 26, 2011

I am using an application which load games as an external swf file(total 10 games). When I click on the game icon it loads the game and also the sounds related to that game.

But when I close the game in that app, ideally it should also stop the sound for that game. It happens for few games, but for some games the sound still plays in the background even if the game is closed.I have used

import flash.media.SoundMixer;
SoundMixer.stopAll();

In some games the sound is embedded in the game swf file and in some games sound is called from the external mp3 files.Is there a way in which if i close the game. ie any game , the sound should stop.

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Flash :: Actionscript - Synchronizing 2 Sound Channels?

Sep 9, 2011

I am using 2 sound channels to play 2 separate, externally loaded mp3 files at the same time. Right now I have the play button tied to a function that starts the first mp3, then the 2nd. The problem is - the 2nd mp3 starts a few milliseconds after the first. Is there a way that I can make sure these 2 start playing at the exact same time?

[Code]...

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ActionScript 3.0 :: Multiple Sound Channels At Different Vols?

Jul 14, 2009

is it possible to have multiple SoundChannels? And have a volume control control multiple volumes?

i have a site that uses .flv's with sound all throughout. Volume control is attached to a sound transform that affects the stream. I also added a piece of code to this function that creates a new soundtransformation object, adds it to a soundfactory object i have in a private var and adjusts that volume by 40% of the .flv's volume. This seems like it should work - but doesn't so i am wondering two things. a) can i have multiple sound channels (in this case the stream and the channel i made for bkg music) b) if i can why do my sound transformations not get implemented on this music track. I also tried to explcitly set the music volume to 0.4 via a sound transform right after i load it - which does not work either.

heres the code

ActionScript Code:
trace("current vol is :" + currentVolume +  " And 40% of that is: " + (currentVolume * 0.4));
var st:SoundTransform = new SoundTransform(currentVolume, 0);
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[Code].....

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Actionscript 3 :: Analyze Sound By Channels In Flash Player 11?

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Sep 28, 2011

Can I figure out somehow sound's frequency (primarily .mp3s) and if it is mono or stereo?

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ActionScript 2.0 :: Preloading The Attached Sound?

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I have read lots of posts with similar problems, however, my preloader is slightly different as it is a separate file altogether. I have attached a sound on frame 50 of my movie using 'attach sound'.It plays fine. On my linkage I have ticked 'export on first frame'. When this is not ticked it does not play. So I left it ticked.

My preloader is a seperate .swf that loads the movie that has the sound.I can tell the sound has loaded as the preloader takes a lot longer. However, when the movie has loaded and begins to play the sound just does not exist. Or it is shy and does not want to talk.I can't do the thing everyone is suggesting (moving sound to frame 3 and unchecking 'export on first frame', then modifying my preloader script) because my preloader is separate to my movie.

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ActionScript 1/2 :: Effective Preloading With Sound In FLA Library?

Sep 9, 2010

I've run into some trouble with making a preloader for my flash file. First I went ahead and made an external preloader that loaded in the swf file - but then all my audio did not play (they are called upon as sound objects). Found this out because the file is loaded into the preloader but not the audio files from the library???
 
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ActionScript 3.0 :: Sound Tutorial Doesn't Appear To Be Preloading

Jun 17, 2010

I just tried this code from this url and it didn't preload my sound: [URL] is there more to it that I need to know? here is the link to the project. You can see that the sound takes several seconds, but the animation already plays: [URL]

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ActionScript 3.0 :: Click On Another Greeting The Original Greeting Still Plays In Ie - Swf Caching Or XML Caching?

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I have this PHP page that lists several people. When someone clicks on one of the people they are sent to another PHP page that has their video greeting in a .swf embedded into the page. This works by the php writing the path to the greeting video to the xml file that the .swf loads and plays.

Well in firefox it works perfect, but in IE when they try to click on another greeting the original greeting still plays. Its like the swf is caching the first greeting and refresh of the page does nothing to alleviate this. Is this a problem with the swf caching? or XML caching? or am I totally clueless?

[Code]...

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ActionScript 3.0 :: Merge Two Alpha Channels?

May 4, 2010

What is the best way to merge two alpha channels? What I want to do is, given channel values, use the value which is greater.

I tried using .merge(), but it appears to only blend channels with a linear value between current and destination value.

I looked into .draw(), which would work well using a blendmode like LIGHTEN, but it doesn't allow drawing per channel so I can't target the alpha channel only. The ALPHA blendmode didn't seem to do anything when used with .draw(), and ERASE gives an unwanted hard edge.

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ActionScript 3.0 :: Operator In Channels For Perlin Noise?

Jul 9, 2009

got this code from herehttp:

[Code]...

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Flex :: Create Channels At Runtime Using BlazeDS?

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So as you may or may not know, BlazeDS (open source version of LiveCycle Data Services) is a nice way to get your server-side Java and client-side Flex application to play together. Unfortunately, it does have several pitfalls that need to be corrected. I'll try to explain one of them here.

All of BlazeDS's configuration is written via XML files in the flex/ folder of your webapp. The default names are separated for clarity, such as services-config.xml, remoting-config.xml, messaging-config.xml, etc. In these configuration files (particularly services-config.xml), Channels are defined; these setup URIs and objects used to capture and send information between the server and the client. In these config files, it is quite common to use a syntax like so:

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Unfortunately, what they don't tell you is that some of these key-in replacements (ie: {context.root}) are not replaced dynamically upon execution but upon compilation of the WAR file you intend to distribute. Obviously not a good idea when switching domains.

So, instead I seek to dynamically define these channels. According to the documentation, that's all good and fine, but it only works if the channel already exists when the webapp is launched. I feel like that sort of defeats the point. So my question is, how do you truly create channels dynamically so that both the client and the server recognize their existence?

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Actionscript 3 :: Working With Multiple Sounds & Channels

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Are there any audio management libraries for ActionScript 3? The more tailored they are for game development the better.I'm finding it hard to understand and work with multiple channels, which is making a lot of my audio sound screwy and cancel each other out, etc. I've been working on an RPG that can at a given time have quite a number of sounds playing such as environmental noise (like opening doors, thunder, rain, etc), walking enemies, inventory sounds (for events like dropping an item into your inventory), passive spell-casting sounds, voice clips, weapon swinging etc. Alternatively, if there are any good resources that explain how to use multiple sound channels strategically.

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Nov 20, 2010

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Actionscript 3 :: Merging Two Bitmapdata Objects' Alpha Channels?

Aug 22, 2011

i have the following situation:

one drawing layer (graphics object with lineTo, etc.)

one png with an alpha channel (supposed to serve only as a mask)

now i want to be able to only draw lines within an area restricted by the png mask.

i am trying like this:

var bitmapData:BitmapData = new BitmapData( 320, 320 );
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bitmapData.copyChannel( maskBitmapData, new Rectangle( 0, 0, 320, 320 ), new Point( 0, 0 ), BitmapDataChannel.ALPHA, BitmapDataChannel.ALPHA );

now the borders get cut off fine, but i get a black background, since the drawing layer has an alpha between the drawn lines (and it should remain like this) and the mask bitmap has an alpha outside the shape. so naturally the mask's alpha replaces the drawing layer's.

i tried it with merge, copyPixels and also with just setting the mask property on the drawing layer (i set everything to cacheAsBitmap) but to no avail.

ADDITION:

when trying to use a mask i tried it with

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[Embed("...")]
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Media Server :: When Using RTMFP Protocol FMS Doesn't Operate In Channels

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I'm developing an online meeting system with audio/video sharing, using Adobe Flex 4 and Flash Media Server 4. I'm using the RTMFP protocol to make the transmission of audio/video which increases considerably the performance. The trouble now is that i must record the audio/video transmitted, but i figured out that when using the RTMFP protocol the FMS doesn't operate in the channels. So, how could i make FMS record this channels?

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Java :: Support Both HTTP And HTTPS Channels In Flex/BlazeDS?

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I've been trying to find the right configuration for supporting both http/s requests in a Flex app. I've read all the docs and they allude to doing something like the following:

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I'm running with Tomcat 5.5.17 and Java 5.The BlazeDS docs say this is the best practice. Is there a better way? With this config, there seems to be 2-3 retries associated with each channel defined in the default-channels element so it always takes ~20s before the my-amf channel connects via a http request. Is there a way to override the 2-3 retries to say, 1 retry for each channel?

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ActionScript 2.0 :: Define HitArea Of External Assets With Alpha Channels (for Example PNG)?

Nov 14, 2010

I copied this from some other forum because it's explain well "...Let�s say you are loading in an external asset that has an alpha channel, such as a PNG. Now let�s say that you want that asset to act like a button, with rollover and click actions. No problem. No reason you can't do that. But, actually, there is a problem. The hit area for that external asset will be its entire bounding box. Take this octy image for example: Even if you rolled over the top left of the image where it�s totally transparent, it will still trigger rollover actions, which is certainly not ideal and could potentially be very confusing for a user..."

[Code]....

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ActionScript 3.0 :: Extracting The Alpha And Color Channels From A Png To Create A Two Separate Images?

Jun 6, 2011

I'm trying to take a png and create two images, one that represents the color data and the other a grayscale version of the alpha channel.

Extracting the correct data was no problem, i'm just embedding the png, creating a new instance (as a Bitmap) and then extracting the relevent channels of it's bitmapData to two new bitmapData instances.

ActionScript Code:
[Embed(source='/../deploy/images/alpha_test.png')]
public var image  : Class;

[code]....

The problem that i'm having, is that when i assign the colors bitmapData to a bitmap instance to display it, the background color is showing as black, even though the default fillColor of a bitmapData instance is white. how i can use the alpha channel data to create an 8 bit, grayscale image, that's the reverse of the channel?

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ActionScript 3.0 :: Write SoundChannel.stop And Stop All Channels?

Dec 9, 2009

i have mp3 player that i've written now i load that swf file into my new project bu i can't stop it when i go to another menu

could i write SoundChannel.stop and stop all channels?

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Actionscript 3 :: Sound Latency - Set It For Any Silence Before The Actual Sound By Calling The Sound

Apr 16, 2011

I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:

[Code]...

All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?

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ActionScript 2.0 :: How To Prevent SWF Caching

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I've been searching on google and through forums for hours now trying to find a way to prevent my site from cache in browsers. I know it's not possible to "prevent" it from caching, but it's a way to trick the browser into thinking it needs to load the SWF again instead of just getting the one from the cache.

Now I've tried many types but I can't get it to work. I don't understand how to implement it into AS or Javascript and what goes where..

My site is set up by one parent SWF combined with a HTML script and 6 child SWF's, and they are updating all the time so I really need this function.

See it here: [URL]

The most used one is this I think or something close:

myIdentifier=Math.round(Math.random()*10000);
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But how do I use it? where it goes and will it work on several child SWF's?

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Aug 29, 2010

I've been searching on google and through forums for hours now trying to find a way to prevent my site from cache in browsers. I know it's not possible to "prevent" it from caching, but it's a way to trick the browser into thinking it needs to load the SWF again instead of just getting the one from the cache.Now I've tried many types but I can't get it to work. I don't understand how to implement it into AS or Javascript and what goes where.My site is set up by one parent SWF combined with a HTML script and 6 child SWF's, and they are updating all the time so I really need this function.The most used one is this I think or something close:

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ActionScript 3.0 :: FLVPlayback Caching?

Aug 4, 2011

I have searched all over and have yet to find an answer to this. Does anyone know of a way to clear an FLV from the player's cache? I saw suggestions to add a query string to the end of the FLV location, but this causes the video to not play.

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Is there way force the browser to retain previously viewed FLV files? I've noticed using the normal netstream set-up that even if you've fully loaded and viewed a video it will have to load it again from scratch each time you come back to it. Shouldn't the file be in the user's cache?

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Flash - Bitmap Caching Or Using PNG?

Dec 14, 2009

In Flash what would be wiser? To use a PNG or import the vector and cache it as bitmap?

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Disable Flash Caching?

Dec 24, 2010

I have a flash application and I want my users not to be able to do caching in their flash players.I couldn't find the code that disables the option of caching for them.Does anyone have the line I need to add (and where) which will disable the flash caching?

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ActionScript 2.0 :: Caching On The Server?

Feb 20, 2010

How do I stop the remote server caching the previous version of a .swf?When I upload a new version to the remote server, the old version still runs.

I don't have this problem on my local server

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ActionScript 2.0 :: F8 Stop XML Caching?

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I need a way to stop XML files from caching. I have tried the xmlfile.load(file.xml?uniq=somerandomnumber) method, and it doesn't seem to be curing the problem. I understand that this can be stopped with PHP, however, I cannot use PHP for this task.XML caching is not a problem locally, only online, from the browsers, I cannot use any browser addons either as this file will be displayed to a vast audience and I can't expect anyone to;

a) get an add on

b) clear their cache everytime they want to see the file.

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