ActionScript 2.0 :: Define HitArea Of External Assets With Alpha Channels (for Example PNG)?
Nov 14, 2010
I copied this from some other forum because it's explain well "...Let�s say you are loading in an external asset that has an alpha channel, such as a PNG. Now let�s say that you want that asset to act like a button, with rollover and click actions. No problem. No reason you can't do that. But, actually, there is a problem. The hit area for that external asset will be its entire bounding box. Take this octy image for example: Even if you rolled over the top left of the image where it�s totally transparent, it will still trigger rollover actions, which is certainly not ideal and could potentially be very confusing for a user..."
[Code]....
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Nov 1, 2009
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i have the following situation:
one drawing layer (graphics object with lineTo, etc.)
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i am trying like this:
var bitmapData:BitmapData = new BitmapData( 320, 320 );
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ADDITION:
when trying to use a mask i tried it with
<s:BitmapImage id="mask" source="@Embed(source='...')" cacheAsBitmap="true" />
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[Embed("...")]
private const BodyMask:Class;
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ActionScript Code:
[Embed(source='/../deploy/images/alpha_test.png')]
public var image : Class;
[code]....
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Code:
stop();
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
[code]...
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from what I'v been seeing from around the web the following code should work. (I actually copied it word for word from one of the tutorials) but it doesn't work.
import flash.system.ApplicationDomain;
import flash.display.MovieClip;
var myLoader:Loader = new Loader();
[Code]....
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[Code]....
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[Code]...
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Actionscript Code:
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[code]....
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ActionScript Code:
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some code
Code: Select all//sound// var snd:Sound = new Sound();
var channel:SoundChannel;
snd.load(new URLRequest("sound01.mp3"));
[code]......
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I managed to load it into a movieclip but duplicating it from there on was a bit of a headache, using an approach similar to this would be great(but I have personally no idea of how to implement it): [URL] Here's the current code I'm using, in case it helps understanding what I'm after(it's most likely really ugly compared to what you SHOULD be doing in as3):
[Code]...
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Sep 17, 2010
This is a follow-up to another thread that is getting wordy and unfocused:
[URL]
I am trying to load an external library .swf to use its embedded fonts, much like this method:
[URL]
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I'm loading a lot of external videos and pictures and I'm wondering what is the best way for handling the loaded videos and images. Should I unload them after they have finished playing and reload them whenever they are needed, or it's not required since they just use the clients memory and not the cpu cycles when inactive?
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Apr 16, 2007
Yes I know this topic has been discussed before, and I know that Senocular has a class that does it. But the question is...
1) Why did Adobe remove duplicateMovieClip();?
2) Did they intend to have any similar function? Or did they totally forget about external assets?
3) Is there a "Adobe reccomended" code that will do the same thing? (Not that I've got anything against Senocular :bow : but it'll be nice to know if there's a "certified" way of doing it.
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Oct 8, 2006
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