ActionScript 3.0 :: Extracting The Alpha And Color Channels From A Png To Create A Two Separate Images?
Jun 6, 2011
I'm trying to take a png and create two images, one that represents the color data and the other a grayscale version of the alpha channel.
Extracting the correct data was no problem, i'm just embedding the png, creating a new instance (as a Bitmap) and then extracting the relevent channels of it's bitmapData to two new bitmapData instances.
ActionScript Code:
[Embed(source='/../deploy/images/alpha_test.png')]
public var image : Class;
[code]....
The problem that i'm having, is that when i assign the colors bitmapData to a bitmap instance to display it, the background color is showing as black, even though the default fillColor of a bitmapData instance is white. how i can use the alpha channel data to create an 8 bit, grayscale image, that's the reverse of the channel?
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