ActionScript 3.0 :: Applying Color Or Alpha Effects Object Order On Display?
Mar 6, 2012
I have a button I am creating from 2 movieclips in the library. One is the button body (shape converted to MC). The 2nd is a series of button logo PNG's for an additional visual button state change.I add the logo MC with addChild to the button body. Then I add the button body to display/stage container. ll is layered correctly.If I add alpha or transform the color to the button body, it goes to the top - covering the button logo.Not applying the color or alpha to the button body and applying a color or alpha to the button logo has not effect (displays correctly).
Inside movieClip container, there are colored buttons on layer1 and on layer2 there is movieClip square which covers the buttons. I want to use the color efffects and blending options of movieClip square to make layer 1 alpha. There are some blending options called alpha, difference, lighten and substract but Im not getting the right combinations. I want to make layer1 alpha only by using layer2.
I'm trying to merge two display objects into a single new BitmapData object, when it uses the color from one and the alpha channel from the other. The concept seems straight forward enough but I'm getting lost in the BitmapData APIs. I've been trying to use the Alpha blendmode with draw() but that doesn't seem to work.
I am able to get <styling> as a XML but I cannot figure out how to parse the style object in order get the color, fontFamily fontSize attribute values. I am also unable to access the lang attribute value <tt xml:lang="en">
I'm trying to write a flash application which takes a Microphone stream and applies realtime effects and outputs this back to the speakers. I'm finding I'm having problems with stuttering when taking the output from the mic, copying this into a ByteArray amd then using a seperate
sound = new Sound(); sound.addEventListener(SampleDataEvent.SAMPLE_DATA, processSound); sound.play();
to read from this ByteArray and play back the sound.I have noticed that the input from the mic's bytesAvailable changes, and also that the two events (the mic's SAMPLE_DATA and the sound's SAMPLE_DATA) aren't firing A B A B A B A B like would be needed but is more random.
Am I right in thinking that the mic.SAMPLE_DATA event fires at different intervals with different amounts of data and a working implementation would need to read the available data in and buffer the input so that the Sound SampleDataEvent would always have something to play back to avoid the stuffering?
I'm just starting to delve into AS, so this should be easy. I'm applying a simple alpha fade to the onEnterFrame event of a movie clip using AS, and inside that movie clip there is a dynamic text box that gets its content from an XML file. The fade works fine on everything except the text - the whole movie clip fades in, but the text just instantly "jumps into existence".
I'm very new to Flash CS3 and have set myself the task of creating a flash based website, with the same functionality as [URL] creating the drop down menu - I believe I should be exploring rollovers/rollouts and also applying easing effects, however I have no idea what kind of actionscript to use.
I have an MC that I'm using TweenMax to manipulate filters on. I want to alpha the clip to 0 but have the outerglow remain, almost like a stroke, how this can be done, inside the mc is a PNG, so really I'm trying to create a dynamic stroke around the non - transparent portion of the PNG.
I'm making an interface with quite a few dynamically generated instances of the Button component. I'm trying to animate the buttons' alpha. The graphical elements in the buttons change alpha as expected, but the text label does not. I thought this issue would be fixed simply by using setStyle() to specify an embedded font, but even with an embedded font I cannot alter the alpha.
What I wanna do i s to load external pic 1 on start, after clicking on pic 1, pic 2 is loading with alpha form 0 to 100. Then after clicking pic 2 going back to pic1 also with alpha, and so back and forward.I tried 2 do as follows:
I have a collection of patterns which are in JPG format. I'm building a tool where I'd like to be able to "colorize" per say the patterns when a certain event occurs.
I asked some flashers to take a look at my problem, but they did not know what happed or why it happend.If you apply a color to a movieclip within a timeline, you also destroy the animation so it seems.I enclosed the fla file for test purpuse. But what i am doing is:I have a main clip called animation and in this clip the playhead goes from frame 1 to 30Inside this animationclip i have a square called myclip that also does some animation.But when you apply a color to this square and you run the animationclip, you will notice thatthe square does not animate anymore. But the playhead still runs, so that is weird isn't itDoes anyone know the answer to this bug ?
The code i used is: function applyColor(mc:MovieClip, col:Number) { var tempColor:Color = new Color(mc);
First an issue applying antialiasing to my text, it seems to not be used if the text color is anything but white. The second also regards the cell renderer. I've noticed a difference in the sharpness/brightness of text color (excluding the smoothed character edges) when enabling font embedding, do the rendering tecniques include a sort of blending with the background to less enthe text's visual impact?
I am trying to construct a line dynamically, with a start and end gradient. I want to avoid using a GradientBox, as the lines are dynamic. All I want to do is have the line start red, end blue. This code does not work though :(
I was just wondering if there is a way to simplify this code. I have 3 identical movie clips and I use actionscript to alter the color to the same color. Right now I use 3 different colorTransform variables. Could I just use one since its all the same color? How would it look like.
So far, naming all the movie clips the same instance name did not work. Is there a better way?
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I've created this thumbnail navigation bar that uses XML to get an external image, title, and link information. It then uses attachMovie() and a for loop to generate the listing. It all works like it's supposed to!
However I am now having two problems. The first, since I am loading in an image I would like to have a preloader appear in all the thumbnail containers before the thumbnail image loads in. I have a simple circle preloader in each thumbnail module that I would like to hide it once the image loads in.
The second issues and perhaps the more important one is that the site is color coded meaning once you click on a navigation button the site color scheme changes to a different color. I put all the instance names of the site elements into an array and then created a color change function with a switch statement to had the color change. However I cant seen to include the newly attached thumbnails into this array so they don't change color along with everything else on the website. I'm completely suck on this and have no idea how to go about making this color change happen. I'm frustrate and I need help.
Here is my code:
First this is how I loaded the XML data and attach the thumbnails:
Code: var linkItem:Array = new Array(); var instanceNames:Array = new Array(); function loadHomeBar() {
[Code]....
I'm also attaching the zip file with everything I have coded so far fla, image, and xml files are included.
I have a large amount of btn's that load full size images when clicked. I simply want to add a filter, scaleX and scaleY to each of those buttons and I know there is a better method then typing each btn name with an eventListener for the Mouse_Over and Mouse_Out events. I understand that I need to create a variable of a new filter and then apply it to the display object. Like so..
var glow:GlowFilter = new GlowFilter(0x0066FF, 1, 10, 10);function hover(event:MouseEvent):void{ pic1_btn.filter = new Array(glow); pic1_btn.scaleX = 1.02; pic1_btn.scaleY = 1.02;}pic1_btn.addEventListener(MouseEvent.MOUSE_OVER, hover);[code].....
So if I were to continue this, I would have to type out pic1_btn, pic2_btn, pic3_btn and so on to apply a filter to each object and also type out the object name for each listener.
If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:
var currentRotation = object.rotation; object.rotation = 0; var normalizedWidth = object.width;
I am interested in applying text to each side of the cube.I feel like anything is possible with AS3.I have tried attaching the text at various points in the code to see what happens.I am at a point where I think maybe I need to write a separate threeD var for the text and attach that to each of the cubes sides.I am attaching the code in it's current state, which simply has text var "Can You See" placed in the middle with the cube rotating around it.he code is a bit long with comments to sort things out:
import flash.display.*;import flash.text.*; var t:TextField = new TextField();t.x = 400;t.y = 350;t.text = "Can You See";t.autoSize = TextFieldAutoSize.LEFT;var format:TextFormat = new TextFormat();format.font
Problem 1: Flash crashes when a Blur filter is applied to a TextLine object. Correction: It was not the Blur filter but this line, which caused a crash: trace(tb.findNextWordBoundary(5)); whereby tb is a TextBlock element.
I'm using Flash CS5 proefessional and trying to do a demonstration. The demonstrationincludes a rope-like lanyard that is quite long and needs to bend at many many points. After successfully applying the bone tool to the object, I tried moving it with Free Transform.However, when I do so, the lanyard suddenly disappears, besides a couple tiny pieces. I didn't delete the previous layer, and I had unioned everything before breaking it apart again to apply the Bone tool.
let's say i have this object on stage and it is called myShape and i want to manipulate it via action-script and apply a gradient color to it .. no if it is a fill color i could have used the colortransform method but i don't think that it will work ..
import flash.geom.* import flash.display.* var fillType:String = GradientType.LINEAR;[code]........
now when i test this i don't get any errors but i doesn't apply any thing ..
I am changing colors of an mc dynamically, in this way: I have an mc of the color green for example. What I want is it to turn to a specific color in time. I have in that mc a sprite, that is that specific color (red in this case). iIset it's alpha to 0 and put it in the layer above the green part. Now when I set its alpha to 1, it will be that colour. When I set it to 0.5 ofcourse it'll be a mix between those colours. Is it faster to do it, but changing 0xFFFFFF? I wouldn't know how to do it though. i want to be able to tell it to go 3/4 of color nr 1 and 1/4 of color nr 2, for example. i also want to be able to choose those colours specificly, for the sake of art. so just choosing 0xFF0000 for red, wont do, for artistic reasons.
what is it called when you have a image say 50x500 but is shown as a 50x50 and every so many seconds it changes its x by +50 making it play like a filmstrip. Also is it possible to color-to-alpha images imported VIA .load ?