Professional :: Use The Color Effects And Blending Options Of MovieClip Square To Make Layer 1 Alpha
Aug 11, 2011
Inside movieClip container, there are colored buttons on layer1 and on layer2 there is movieClip square which covers the buttons. I want to use the color efffects and blending options of movieClip square to make layer 1 alpha. There are some blending options called alpha, difference, lighten and substract but Im not getting the right combinations. I want to make layer1 alpha only by using layer2.
I have a button I am creating from 2 movieclips in the library. One is the button body (shape converted to MC). The 2nd is a series of button logo PNG's for an additional visual button state change.I add the logo MC with addChild to the button body. Then I add the button body to display/stage container. ll is layered correctly.If I add alpha or transform the color to the button body, it goes to the top - covering the button logo.Not applying the color or alpha to the button body and applying a color or alpha to the button logo has not effect (displays correctly).
I have a question about layer effects and filters - firstly are there any way to do layer effects in flash (like in photoshop "stroke" "outter glow" etc...) also is there any sort of plug ins to do special effects - perhaps with particles, or with pretty effects that I can buy.
I would like to create a dynamic 3 layer image that can have any of the 3 layers changed. i was thinking of doing this with alpha mapping where I have a back, middle, and front layer each defined by an alpha map. So if the style or shape of these changed I just render the texture with a new alpha map to define what portion actually takes the texture. So for each of the 3 layers there is a type(defines the shape), the texture which is applied to the shape, and an alpha map that is used to specify how the shape takes the image.
Imagine a fruit basket that can have the fruit switched out or the basket, and any combination of textures applied. You could potentially see the inside of the basket which may have a different texture than the outside. The fruit would all be one image that would then fit into the basket, and finally the basket would render. Then if you swap the color of the basket but keep the same model it would update, and you could then swap the model of the basket and keep the same color. But i'd want to do it where I have 1 texture that can fit over all the baskets but is just chopped off using alpha mapping.
i want to change a colors tint and store that color for later use to apply to dynamically created sprites, for some reason the code changes my place graphic as expect but when i draw a square using the Colortransform.color property the color always in gray scale?
Hoping someone can point me in the right direction with this. Instead of creating a button and nesting movie clips for each state, I'm trying to script an animated button of a square (no fill) where on rollover the stroke color changes from one color to another (tweening the tint). I want to do this to the button symbol so it's the same for all instances. Is this possible or do I have to go the button > nested MC route? Sorry if this is lame...it's been awhile since I've used Flash and I've forgotten quite a bit.
I have one picture imported into flash cs4 and would like to make a rectangle box which should be transparent. Finally I will save it as .swf file for later use. But the box should be transparent (without any background). How can I do that?
I am a Trainee Web Designer. I have done a few major projects for websites and stuff using alot of Adobe Programs but i have this job where i need to make a map of a school with rollover mouse effects. So when the mouse rolls over the Admin Building on the map, a large picture of the Admin Building comes up. Then when the mouse is moved away the images closes. I need to do that with about 8 images. I have one main image which is an arial of the school, then there is different sections that i need to make 'active'
How can i go about doing this? i have looked for tutorials for ages now but they are either outdated or too advanced for me, i just need a tutorial that can show me how to achieve my goal. i cotton onto things very quickly so i dont get lost unless things get too advanced or there is a lack of explanation.
simple code, to alpha out the square when clicked on. However, the release function keep getting called when the flash is started causes all the square alpha out.[code]
I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.
Attempting to move from AS2 to AS3 and become OOPed! I've come to a sudden halt over the last few days with some basics.I will use a simply example to describe my query.3 movieclips, a square, circle and oval, drawn in Flash, dragged to the stage and given instance names of square, circle and oval! The square and circle sit on the main timeline, the oval movieclip sits within the circle movieclip. How can I alter the .alpha property of the square from within the oval?Each movieclip has its own class .as file (and linked to the instance on stage) but I have not been able to generate a path in the ovals AS3 class script to access outside it and up to the square on the main timeline to change the squares .alpha property.
How i can import PNG sequence and apply blending mode to it? i import PNG sequence in timeline but it have 120 frames,if i want apply bleding mode to it, i have to apply 120 frames.it's not logical.
What I wanna do i s to load external pic 1 on start, after clicking on pic 1, pic 2 is loading with alpha form 0 to 100. Then after clicking pic 2 going back to pic1 also with alpha, and so back and forward.I tried 2 do as follows:
What is the quickest way to take a movie clip off of one layer and onto a new layer made below it. I need to keep its location on stage exactly the same. I am currently selecting it, jotting down its x and y position, then dragging it out from library onto the new layer and setting it to these coordinates, but if I could do this another quicker way, as I have quite a few to do, it would make life easier.
I'm making an interactive map of the U.S. The layer with the outlines of the U.S. states sits on top. It has to sit on top because otherwise the outlines don't show up above the color fills for each state. I want a popup balloon to appear when you roll over each U.S. state. However, when I turn a state, say, New York, into a button, the button layer sits below the outline layer. So when I create the popup box for the button's rollover state, the popup box is *under* the US state outlines. How can I make the button rollover state exist on the highest layer?
Within my flash file, some of the layers/objects go off of the sides of the document as I want them to. When I play the file within the test movie function within flash, the file plays fine and none of the layers that extend of the document cause problems(the samething happens when I play it in flash player). But when I open the file in a web broswer the layers that extended off the edges of the document show up. Is there anyway to get rid of this without having to redo the whole file? (ie, crop around the main document size, or set it to export only everything within the document and nothing that extends off of it?)
I have a MovieClip, named "thing", that's in one position and in another position on the next frame. I added an eventlistener to "thing" to advance frames. Very simple, everything works fine.I then add "thing.alpha = 0.5" in the button's event listener. Now when I publish the file, thing fades but doesn't move.
p.s. For reference, here's the entirety of my AS3 on the first frame:
i have a timeline animation inside a movieclip.it contains bitmaps. when i set the movieclip's alpha 50 etc, i cant see the alpha effect on the bitmaps except for bottom layer.that simple animation seems like these and i cant understand this situation
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?