Professional :: Object Disappears After Applying Bone Tool?
Dec 12, 2011
I'm using Flash CS5 proefessional and trying to do a demonstration. The demonstrationincludes a rope-like lanyard that is quite long and needs to bend at many many points. After successfully applying the bone tool to the object, I tried moving it with Free Transform.However, when I do so, the lanyard suddenly disappears, besides a couple tiny pieces. I didn't delete the previous layer, and I had unioned everything before breaking it apart again to apply the Bone tool.
I'm having trouble with the Flash CS5 Bone Tool, Everytime I create 2 sets of objects whether its legs or arms, when I duplicate them. break them apart and make a second set of arms and legs, the two characters I assign them to, swap around when I saved them. So one has arms instead of legs and legs instead of arms, but the other character is completely unaffected. I move the bones within the symbols and they return to normal but then it affects the other character and vice versa.
I watched a tutorial where they added bones to a "Symbol" but when I try it it doesn't work.What I did was I imported a bitmap image and converted it to a "Symbol" but it wouldn't take the bone tool. How do I do this?
I'm teaching a bunch of kids to use flash at school using CS4. One of the kids is having problems with the image that he is moving with the bone tool. After about eighty frames the image disappears but the bones stay. How do we get the image to stay?
I'm creating a Flash animation using the bone tool to animate arms and legs. I created my characters in Illustrator and copy/paste the individual elements (such as the arms/legs/body etc) into Flash, then convert them to symbols. From there, I use Modify>Break Apart to get the symbol into its most primitive state and the use the bone tool to create joints. I did a small bit of animation, and now whenever I make any modifications (like adding more library items or more poses) whenever I save then re-open the file, the bones are still there, but the image is gone. So right now I have what is supposed to be a girl jumping up and down, but her arms and legs have disappeared so she just looks like a floating body. I've re-created this file multiple times, and this continues to happen, but at different points during the animation so I cannot pinpoint one certain thing that could be causing this.
In Flash, when you rotate a movieclip in the IDE, thenrelease, the movieclip will often (80% of the time) lose .1-.2% ofits scale. You can see the numbers changing in the transformwindow. It will continue to decrease the more you rotate/release,gradually shrinking. For an IK armature (using the bone tool), which is prettymuch all about rotations, this is a major issue. A simple animationof a human character waving can bring their forearm scale down from100% to 92% by the end. Aside from being visually noticeable (my arm is shrinking!)the Armature itself seems to react badly, losing joint connections,randomly displacing movieclips, and generally being unpredictable.I can't tell to what extent the Armature bugginess is directlycaused by the gradual scale-creep -- but it's certainly not.The Armature in the Bone Tool is uneditable- editing theposition of a bone relative to another bone causes the othermovieclips in the skeleton to start inching in random directions.
I normally draw all my cartoons in Illustrator (cs5 at the moment), but for a school project I have to animate these cartoons.I believe that I have done this before in Flash CS5 with the bone tool, but this time it doesn't work.I have read numerous of pages that try out the bone tool, but nothing works for me.making the body a movieclip and just import the other filesmaking every part a movieclip (head, arms, legs, tail, etc.)making every part a png or jpeg filegrouping and ungrouping of the vectorIt seems the only option left for me is to draw my cartoon in Flash. Which I'm not too fond of, because Flash ofcourse isn't a drawing programme like Illustrator.
I want to have shape tween animation with bone tool on bitmap image. Because shape tween animation supports only Shape data type, I converted the bitmap to that type (Bitmap -> Trace Bitmap). Problem is that trace command splits bitmap image into multiple shape fragments, so I can't use shape tween anymore.I tried to combine and group shape fragments, but it doesn't fix it.
im making a bone animating system in flash but then i want to give it a more vital animation by manipulating its z y x position how is it possible using the 3d tool?im doing everything needed but when i get to that point nothing seems to work,i dont get 3d tool options.
My Text is visible before rotating it to verticle position using Free Transform Tool. But when once it is rotated to verticle position the text disappears from the Stage. And it is not an animated Text as well?
I have masked the video clip. The masked clip is working fine. But the Actionscript 3, which contains 2 more SWF external movie clips not loading those files. Once I remove the mask they start working.
I am trying to use the bone tool on a jpeg image I edited in photoshop. When I import it I have to "break-apart" the image to use the bone tool on it and all seems fine. but when the pose is set, the image vanishes during the motion.
I am creating a ragdoll game without gravity and with constraints, I want to use the bone tool in flash as3.Is it possible to embedded in a bone tool in Actionscript 3?
So I'm working with a character file I created in Illustrator. I import to stage, then set the bone tool on a leg to get it to move. But when I start moving the bone tool, it only moves the color fill layer, and leaves the outline behind.
I've made a character, and used the bone tool to make it move in runtime.This works fine, but now I want to add gravity/physics, so I can throw my character and it lands on the ground like a real ragdoll. How do I do this in actionscript 3 ? And is it possible to do this within the fla (no class file).
I have a few linked armatures on stage and was needing to be able to move them around with AS3. Is there a way I can state the angle that I want an armature at, and the rest of the armatures below it will follow, but the ones above it will remain in place?
Does anyone know the limit or extents of the limitations of the error message "The shape is to complex. Please optimize or convert to a movie clip" while using the bone tool on a single object which has been broken apart for the use of organic animation?
The bone tool in CS4 has great potential for organic looking animation. The only problem is it seems to be totally random as to whether or not it will accept me using the bone tool on my drawings. Sometimes it will work for images having up to 5 or 600 points other times less than 300. Also, I'm not talking about using the bone tool to link and animate individual movie clip symbols. So does anyone really understand the rules here, or perhaps know of a code or program setting I can use to change the complexity allowed with the bone rigging? My only current solution is using illustrator's more advanced optimizing features to lose less of my organic looking strokes but still this is not good enough.
it is possible to move an object that has a bone attached to it that will follow the movieclip you are moving with script? For example if I have movieclip "arm" connected using a bone to movieclip "hand" and I use the script
hand.x = hand.x + 20
the arm doesn't follow the hand though like it does if I were to drag the hand in flash manually.
I can't seem to add more than one bone to a "Symbol" but I need to. For example I have the "body" symbol and I need to start the bone at the neck and then drag it to the waist/hip area, but when I drag the bone from the neck area to the waist it won't let me attach the boneto the waist hip area of the same symbol. Why is this? I've seen this done in a tutorial but I don't know how to do it.
How can I rig the character in the image so the legs are attached to a wiast or hip area?
1st bone - Start a bone at the head, then drag to the neck. 2nd bone - Drag the bone from the neck to the waist. 3rd bone - From the waist to the hip. 4th bone - From the hips to the legs.
I am interested in applying text to each side of the cube.I feel like anything is possible with AS3.I have tried attaching the text at various points in the code to see what happens.I am at a point where I think maybe I need to write a separate threeD var for the text and attach that to each of the cubes sides.I am attaching the code in it's current state, which simply has text var "Can You See" placed in the middle with the cube rotating around it.he code is a bit long with comments to sort things out:
import flash.display.*;import flash.text.*; var t:TextField = new TextField();t.x = 400;t.y = 350;t.text = "Can You See";t.autoSize = TextFieldAutoSize.LEFT;var format:TextFormat = new TextFormat();format.font
Problem 1: Flash crashes when a Blur filter is applied to a TextLine object. Correction: It was not the Blur filter but this line, which caused a crash: trace(tb.findNextWordBoundary(5)); whereby tb is a TextBlock element.
let's say i have this object on stage and it is called myShape and i want to manipulate it via action-script and apply a gradient color to it .. no if it is a fill color i could have used the colortransform method but i don't think that it will work ..
import flash.geom.* import flash.display.* var fillType:String = GradientType.LINEAR;[code]........
now when i test this i don't get any errors but i doesn't apply any thing ..
I have an object of a white cross on top of a mountain. I want my mouse to move over it and make it disappear and when my mouse moves away from it I want it to re-appear. So far I can make it disappear by moving my mouse over it, but then it will not re-appear. Here is the code I'm working on: CROSS1933_mc.addEventListener(MouseEvent.MOUSE_MOVE, mouseMOVE); // MOVE MOUSE OVER CROSS function mouseMOVE(event:MouseEvent):void { CROSS1933_mc.alpha = 0; } How do I make the Cross re-appear?
Would anyone happen to know how to change attributes like .z, .rotationZ, rotationY etc on a created MovieClip/Sprite or whatever. Because when I create a new mc or sprite and try to change these attributes the object just disappeares.
regarding adding multiple childs to an array these childs are added using timer after a time interval.actually there two classes and child of both classes are added to stage one through timer as i described and other through keyboard event. now is it possible to do this if yes than how?? and is it possible to apply hittest object between these two array.
I am trying to switch my doctype to HTML5 to play around with some of the new stuff, but I am running into an issue with flash.
The following code works ONLY when the doctype is set to PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN". When I switch it to just HTML, it works in chrome, doesn't work at all in Firefox, and renders a small crappy looking thing in IE9.
<!DOCTYPE HTML> <!-- PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" --> <html> <head> </head>