Professional :: Add More Than One Bone To A Symbol?
Nov 2, 2011
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I can't seem to add more than one bone to a "Symbol" but I need to. For example I have the "body" symbol and I need to start the bone at the neck and then drag it to the waist/hip area, but when I drag the bone from the neck area to the waist it won't let me attach the boneto the waist hip area of the same symbol. Why is this? I've seen this done in a tutorial but I don't know how to do it.
How can I rig the character in the image so the legs are attached to a wiast or hip area?
1st bone - Start a bone at the head, then drag to the neck.
2nd bone - Drag the bone from the neck to the waist.
3rd bone - From the waist to the hip.
4th bone - From the hips to the legs.
I'm having trouble with the Flash CS5 Bone Tool, Everytime I create 2 sets of objects whether its legs or arms, when I duplicate them. break them apart and make a second set of arms and legs, the two characters I assign them to, swap around when I saved them. So one has arms instead of legs and legs instead of arms, but the other character is completely unaffected. I move the bones within the symbols and they return to normal but then it affects the other character and vice versa.
I watched a tutorial where they added bones to a "Symbol" but when I try it it doesn't work.What I did was I imported a bitmap image and converted it to a "Symbol" but it wouldn't take the bone tool. How do I do this?
I'm teaching a bunch of kids to use flash at school using CS4. One of the kids is having problems with the image that he is moving with the bone tool. After about eighty frames the image disappears but the bones stay. How do we get the image to stay?
I'm creating a Flash animation using the bone tool to animate arms and legs. I created my characters in Illustrator and copy/paste the individual elements (such as the arms/legs/body etc) into Flash, then convert them to symbols. From there, I use Modify>Break Apart to get the symbol into its most primitive state and the use the bone tool to create joints. I did a small bit of animation, and now whenever I make any modifications (like adding more library items or more poses) whenever I save then re-open the file, the bones are still there, but the image is gone. So right now I have what is supposed to be a girl jumping up and down, but her arms and legs have disappeared so she just looks like a floating body. I've re-created this file multiple times, and this continues to happen, but at different points during the animation so I cannot pinpoint one certain thing that could be causing this.
In Flash, when you rotate a movieclip in the IDE, thenrelease, the movieclip will often (80% of the time) lose .1-.2% ofits scale. You can see the numbers changing in the transformwindow. It will continue to decrease the more you rotate/release,gradually shrinking. For an IK armature (using the bone tool), which is prettymuch all about rotations, this is a major issue. A simple animationof a human character waving can bring their forearm scale down from100% to 92% by the end. Aside from being visually noticeable (my arm is shrinking!)the Armature itself seems to react badly, losing joint connections,randomly displacing movieclips, and generally being unpredictable.I can't tell to what extent the Armature bugginess is directlycaused by the gradual scale-creep -- but it's certainly not.The Armature in the Bone Tool is uneditable- editing theposition of a bone relative to another bone causes the othermovieclips in the skeleton to start inching in random directions.
I normally draw all my cartoons in Illustrator (cs5 at the moment), but for a school project I have to animate these cartoons.I believe that I have done this before in Flash CS5 with the bone tool, but this time it doesn't work.I have read numerous of pages that try out the bone tool, but nothing works for me.making the body a movieclip and just import the other filesmaking every part a movieclip (head, arms, legs, tail, etc.)making every part a png or jpeg filegrouping and ungrouping of the vectorIt seems the only option left for me is to draw my cartoon in Flash. Which I'm not too fond of, because Flash ofcourse isn't a drawing programme like Illustrator.
I want to have shape tween animation with bone tool on bitmap image. Because shape tween animation supports only Shape data type, I converted the bitmap to that type (Bitmap -> Trace Bitmap). Problem is that trace command splits bitmap image into multiple shape fragments, so I can't use shape tween anymore.I tried to combine and group shape fragments, but it doesn't fix it.
I'm using Flash CS5 proefessional and trying to do a demonstration. The demonstrationincludes a rope-like lanyard that is quite long and needs to bend at many many points. After successfully applying the bone tool to the object, I tried moving it with Free Transform.However, when I do so, the lanyard suddenly disappears, besides a couple tiny pieces. I didn't delete the previous layer, and I had unioned everything before breaking it apart again to apply the Bone tool.
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!
I am a beginner at using Flash, so this may be a dumb question, just a warning.
When I create a motion tween and enter in a value for where I want the symbol to go, it never goes to where I entered. Example, every time I try to get a symbol to go from (308, 238) to (308, 233), it replaces the 233 with 218 and I can't figure out why.
I am trying to use the bone tool on a jpeg image I edited in photoshop. When I import it I have to "break-apart" the image to use the bone tool on it and all seems fine. but when the pose is set, the image vanishes during the motion.
I created an illustration in Illustrator, imported it into Flash, and converted it to a movie clip symbol. I added a keyframe at frame 20 and stretched its shape a bit. Then I created a classic tween from keyframe 1 to keyframe 2, and the resulting animation doesn't animate at all; it sits there from frames 1 to 19, and then jumps to the new position at frame 20.
that symbols dramatically reduce the document file size. But, what if only one instance of a graphic symbol is to be used? Can I just use pure bitmap graphics from the library and not symbols in that case?
I had made a space background and spinning moon with Flash cs5 for a science project, but after I made the moon spin I tried to drag it in the frame and it won't appear! It just shows a clear symbol box.
I have a head drawn in Adobe Flash CS5. I've converted it to a symbol. I want to be able to draw a mouth, add a frame, erase the mouth (without erasing the head), and draw a new mouth, and repeat. However, when I convert the head to a symbol the mouths I draw ontop of it do not show up, and appear behind the head. I know converting the mouths into symbols will fix this, but that would take too long, defeating the purpose of what I'm trying to do.Is there any way to draw on a symbol?
I am creating a ragdoll game without gravity and with constraints, I want to use the bone tool in flash as3.Is it possible to embedded in a bone tool in Actionscript 3?
So I'm working with a character file I created in Illustrator. I import to stage, then set the bone tool on a leg to get it to move. But when I start moving the bone tool, it only moves the color fill layer, and leaves the outline behind.
I would like to edit the shape that the bone structure is manipulating and i can't for the life of me figure out how. Double clicking does nothing, right clicking offers no useful menu to get into my shape and edit. Looking back I wonder if I should have turned my shape into a movie clip before adding the bones? But Flash didn't stop me and I assumed I could go back and edit later on.
I am developing a flash movie for a college professor whouses a lot of equations in her presentations. I was wondering ifthere was an easy way to add greek letters and other math symbolsto a normal flash text box, or if it was possible to do anythingremotely similar to this.
I have completed a bunch of keyframes with 2 symbol on each moving around. Now I want to add another symbol that will be static. That is, at the same position in each keyframe.
How can I add the new symbol to 250 keyframes that are already set and already have 2 symbols in each?
I can see how to do it one by one... but there must be a better way than that. selecting a herd of keyframes and pasting in the new symbol, ends up only effecting which ever one has the play head.
I also realize I should have put this final symbol in at the start but too late now. So how can I insert a new symbol in 250 keyframes all at once?
Is there anything a graphic symbol can do, that a movie clip can't? So many tutorials I look at, use Movie Clips for so many things, including one frame objects, and buttons etc...So, is there any benefit to ever using a graphic symbol over a movie clip?
I have a problem with making symbol when I try to convert several layers to a symbol the regularity of layers will chages.Here is the movie that I captured:
I am in the process of updating all of my symbols in a project I am working on, and found that some of the objects are set to temporary paths, I guess I had just imported from the clipboard, as opposed to importing an actual saved file.
Anyway, there is one particular graphic object that, according to my library, is in use in 1 place in my project, but I can't for the life of me find where that is. Is there any way to locate instances of objects in the library? Or am I going to have to go through my entire project, piece by piece?
I duplicated a "Contact" button, movie clip symbol.Trying to edit the text "contact" in the new button but the text tied to the old button keeps getting changed.I duplicated the text symbol that is tied to original "Contact" button.Tried changing the new button again but the link to the old button is the one being changed.I can't seem to find where to unlink the text symbol attached to the original button and then add the new text symbols the duplicated button.
im making a flash animation in which i made a symbol called #_mc which is in a symbol called #_anim_mc withhin the sceane.the #_mc contain "#". the #_anim_mc contain motion tween of the the "#" coming in from the left to the right. now within the main timeline i duplicated the #_anim_mc 100 times and i need to switch them with numbers but not all togethor. one by one.for ex: the 1st after 20 frames the 2nd after 28 frames etc. now i dont know how to make changes in each one to time them when to switch to a number. the only think i can think about is to make 100 differnt symbol each one allready set to its own timing.
Are symbols only supposed to be used when you need 100% exact copies of an object? So if you need to animate an instance of the symbol you can't use the symbol? Is that correct?