Professional :: Using Bone Tool On Symbols?
Oct 28, 2011
I watched a tutorial where they added bones to a "Symbol" but when I try it it doesn't work.What I did was I imported a bitmap image and converted it to a "Symbol" but it wouldn't take the bone tool. How do I do this?
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Sep 23, 2010
How can I use the bone tool on a regular image off the internet? I've tried creating it into a symbol but nothing seems to work.
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Apr 19, 2011
I'm having trouble with the Flash CS5 Bone Tool, Everytime I create 2 sets of objects whether its legs or arms, when I duplicate them. break them apart and make a second set of arms and legs, the two characters I assign them to, swap around when I saved them. So one has arms instead of legs and legs instead of arms, but the other character is completely unaffected. I move the bones within the symbols and they return to normal but then it affects the other character and vice versa.
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Aug 29, 2010
I'm teaching a bunch of kids to use flash at school using CS4. One of the kids is having problems with the image that he is moving with the bone tool. After about eighty frames the image disappears but the bones stay. How do we get the image to stay?
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Nov 10, 2010
I'm creating a Flash animation using the bone tool to animate arms and legs. I created my characters in Illustrator and copy/paste the individual elements (such as the arms/legs/body etc) into Flash, then convert them to symbols. From there, I use Modify>Break Apart to get the symbol into its most primitive state and the use the bone tool to create joints. I did a small bit of animation, and now whenever I make any modifications (like adding more library items or more poses) whenever I save then re-open the file, the bones are still there, but the image is gone. So right now I have what is supposed to be a girl jumping up and down, but her arms and legs have disappeared so she just looks like a floating body. I've re-created this file multiple times, and this continues to happen, but at different points during the animation so I cannot pinpoint one certain thing that could be causing this.
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Nov 25, 2008
In Flash, when you rotate a movieclip in the IDE, thenrelease, the movieclip will often (80% of the time) lose .1-.2% ofits scale. You can see the numbers changing in the transformwindow. It will continue to decrease the more you rotate/release,gradually shrinking. For an IK armature (using the bone tool), which is prettymuch all about rotations, this is a major issue. A simple animationof a human character waving can bring their forearm scale down from100% to 92% by the end. Aside from being visually noticeable (my arm is shrinking!)the Armature itself seems to react badly, losing joint connections,randomly displacing movieclips, and generally being unpredictable.I can't tell to what extent the Armature bugginess is directlycaused by the gradual scale-creep -- but it's certainly not.The Armature in the Bone Tool is uneditable- editing theposition of a bone relative to another bone causes the othermovieclips in the skeleton to start inching in random directions.
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Mar 30, 2011
I normally draw all my cartoons in Illustrator (cs5 at the moment), but for a school project I have to animate these cartoons.I believe that I have done this before in Flash CS5 with the bone tool, but this time it doesn't work.I have read numerous of pages that try out the bone tool, but nothing works for me.making the body a movieclip and just import the other filesmaking every part a movieclip (head, arms, legs, tail, etc.)making every part a png or jpeg filegrouping and ungrouping of the vectorIt seems the only option left for me is to draw my cartoon in Flash. Which I'm not too fond of, because Flash ofcourse isn't a drawing programme like Illustrator.
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Aug 22, 2011
I want to have shape tween animation with bone tool on bitmap image. Because shape tween animation supports only Shape data type, I converted the bitmap to that type (Bitmap -> Trace Bitmap). Problem is that trace command splits bitmap image into multiple shape fragments, so I can't use shape tween anymore.I tried to combine and group shape fragments, but it doesn't fix it.
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Dec 12, 2011
I'm using Flash CS5 proefessional and trying to do a demonstration. The demonstrationincludes a rope-like lanyard that is quite long and needs to bend at many many points. After successfully applying the bone tool to the object, I tried moving it with Free Transform.However, when I do so, the lanyard suddenly disappears, besides a couple tiny pieces. I didn't delete the previous layer, and I had unioned everything before breaking it apart again to apply the Bone tool.
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Oct 29, 2009
im making a bone animating system in flash but then i want to give it a more vital animation by manipulating its z y x position how is it possible using the 3d tool?im doing everything needed but when i get to that point nothing seems to work,i dont get 3d tool options.
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Aug 30, 2009
I am trying to use the bone tool on a jpeg image I edited in photoshop. When I import it I have to "break-apart" the image to use the bone tool on it and all seems fine. but when the pose is set, the image vanishes during the motion.
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Nov 28, 2011
I am creating a ragdoll game without gravity and with constraints, I want to use the bone tool in flash as3.Is it possible to embedded in a bone tool in Actionscript 3?
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Feb 19, 2011
So I'm working with a character file I created in Illustrator. I import to stage, then set the bone tool on a leg to get it to move. But when I start moving the bone tool, it only moves the color fill layer, and leaves the outline behind.
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Oct 8, 2011
I've made a character, and used the bone tool to make it move in runtime.This works fine, but now I want to add gravity/physics, so I can throw my character and it lands on the ground like a real ragdoll. How do I do this in actionscript 3 ? And is it possible to do this within the fla (no class file).
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Sep 11, 2011
I have a few linked armatures on stage and was needing to be able to move them around with AS3. Is there a way I can state the angle that I want an armature at, and the rest of the armatures below it will follow, but the ones above it will remain in place?
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Oct 26, 2010
I'm looking to create an animation where a structure created with the bone tool follows my mouse around the stage.
I've tried startDrag but it breaks the bone structure apart.
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Mar 1, 2011
Does anyone know the limit or extents of the limitations of the error message "The shape is to complex. Please optimize or convert to a movie clip" while using the bone tool on a single object which has been broken apart for the use of organic animation?
The bone tool in CS4 has great potential for organic looking animation. The only problem is it seems to be totally random as to whether or not it will accept me using the bone tool on my drawings. Sometimes it will work for images having up to 5 or 600 points other times less than 300. Also, I'm not talking about using the bone tool to link and animate individual movie clip symbols. So does anyone really understand the rules here, or perhaps know of a code or program setting I can use to change the complexity allowed with the bone rigging? My only current solution is using illustrator's more advanced optimizing features to lose less of my organic looking strokes but still this is not good enough.
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Oct 21, 2010
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I have a "person" so to speak, in flash, with a few different parts; head, pants, shirt and hat. There can be, for example, 10 different colors of shirts for the person. I've done a lot of the AS3 code behind it, but I'm awful in flash, and I've had a ton of trouble with this.
What I'm really trying got figure out (in vain) is how I can have basically a blank skeleton structure (i.e. I'm trying to have "blank" or "placeholder" symbols connected by Inverse Kinematics as bones) consisting of the pants, shirt, & head, and when I find out that shirt #6 needs to be on the person... put it in that placeholder. Does that make sense? That's the big problem. The other thing is that I've had nothing but trouble figuring out how to have, for example, one or two outlines of shirts, and when it sees shirt #6, it fills in that shirt with blue dynamically. But that might be for another question.
How I have it now: In AS3, each of the parts, the shirt, the pants, the head & hat, have their own custom classes behind movieclips, and for example, I've got it set up that the body contains the pants, shirt and head classes, and the head contains the hat class, etc.
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Jan 22, 2010
Is there any way to control a character made with Adobe CS4 Bone Tool via keyboard buttons? Its limbs are linked up by IK chains built by Bone Tool.
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Feb 5, 2010
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
[Code]...
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Nov 2, 2011
[URL]
I can't seem to add more than one bone to a "Symbol" but I need to. For example I have the "body" symbol and I need to start the bone at the neck and then drag it to the waist/hip area, but when I drag the bone from the neck area to the waist it won't let me attach the boneto the waist hip area of the same symbol. Why is this? I've seen this done in a tutorial but I don't know how to do it.
How can I rig the character in the image so the legs are attached to a wiast or hip area?
1st bone - Start a bone at the head, then drag to the neck.
2nd bone - Drag the bone from the neck to the waist.
3rd bone - From the waist to the hip.
4th bone - From the hips to the legs.
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Feb 21, 2012
When I open a document in Flash CS5.5 that was created in CS5, for some reason the buttons appear invisible when the document is published.
Buttons are also appearing invisible when they have been brought in from the library of another CS5.5 file.
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Oct 29, 2008
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
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Oct 26, 2010
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
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Feb 13, 2012
Is there any way to do that, well bone tool is for AS3 only.. so how would you connect symbols with other symbols?
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Aug 18, 2010
making characters at the following link:
[URL]
The animator said that he has created two symbols: one for the body, and another symbol inside the body symbol for the head.What I don't understand is how he translated the layers over into the head symbol. When I click on the head symbol, all of the layers disappear and I cannot edit an object individually within a layer.
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Sep 6, 2010
when I enter a symbol by default everything around that is not part of that symbol becomes faded - is there a way to disable this?
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Oct 9, 2010
In CS5, I want to create a simple series of still images that display in the Timeline for about 5 seconds each. Is there an easy way to do either of the following:
1. Change the Timeline to display in seconds instead of frames?
2. Specify how long something should appear prior to the next symbol showing up in the Timeline?
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Dec 19, 2010
I have an .fla I created a while ago. In it is a movie clip in my library which I now want to use in a new .fla. This movie clip is reliant however on an image which is also in the library. I have tried selected both the image and movie clip, copy them, and paste them into my new library, but this doesnt work. I have tried cutting... I have tried duplicating and copying the duplicate. Nothing seems to work. Is there anyway of getting a symbol from one library into another?
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Mar 2, 2011
i am using CS4 on a PC, and I have created my motion guide layers as I normally do, created a path, but when I scrub the playhead, the symbol just goes from point A to point B without follwing my guide. Also they are not snapping to the guide. I have not done a motion guide in a while, what am I missing here. Also where is the pallete to turn on object orienting?
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