Professional :: Image Disappearing Using Bone Tool?
Aug 29, 2010
I'm teaching a bunch of kids to use flash at school using CS4. One of the kids is having problems with the image that he is moving with the bone tool. After about eighty frames the image disappears but the bones stay. How do we get the image to stay?
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Nov 10, 2010
I'm creating a Flash animation using the bone tool to animate arms and legs. I created my characters in Illustrator and copy/paste the individual elements (such as the arms/legs/body etc) into Flash, then convert them to symbols. From there, I use Modify>Break Apart to get the symbol into its most primitive state and the use the bone tool to create joints. I did a small bit of animation, and now whenever I make any modifications (like adding more library items or more poses) whenever I save then re-open the file, the bones are still there, but the image is gone. So right now I have what is supposed to be a girl jumping up and down, but her arms and legs have disappeared so she just looks like a floating body. I've re-created this file multiple times, and this continues to happen, but at different points during the animation so I cannot pinpoint one certain thing that could be causing this.
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Sep 23, 2010
How can I use the bone tool on a regular image off the internet? I've tried creating it into a symbol but nothing seems to work.
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Apr 19, 2011
I'm having trouble with the Flash CS5 Bone Tool, Everytime I create 2 sets of objects whether its legs or arms, when I duplicate them. break them apart and make a second set of arms and legs, the two characters I assign them to, swap around when I saved them. So one has arms instead of legs and legs instead of arms, but the other character is completely unaffected. I move the bones within the symbols and they return to normal but then it affects the other character and vice versa.
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Oct 28, 2011
I watched a tutorial where they added bones to a "Symbol" but when I try it it doesn't work.What I did was I imported a bitmap image and converted it to a "Symbol" but it wouldn't take the bone tool. How do I do this?
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Nov 25, 2008
In Flash, when you rotate a movieclip in the IDE, thenrelease, the movieclip will often (80% of the time) lose .1-.2% ofits scale. You can see the numbers changing in the transformwindow. It will continue to decrease the more you rotate/release,gradually shrinking. For an IK armature (using the bone tool), which is prettymuch all about rotations, this is a major issue. A simple animationof a human character waving can bring their forearm scale down from100% to 92% by the end. Aside from being visually noticeable (my arm is shrinking!)the Armature itself seems to react badly, losing joint connections,randomly displacing movieclips, and generally being unpredictable.I can't tell to what extent the Armature bugginess is directlycaused by the gradual scale-creep -- but it's certainly not.The Armature in the Bone Tool is uneditable- editing theposition of a bone relative to another bone causes the othermovieclips in the skeleton to start inching in random directions.
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Mar 30, 2011
I normally draw all my cartoons in Illustrator (cs5 at the moment), but for a school project I have to animate these cartoons.I believe that I have done this before in Flash CS5 with the bone tool, but this time it doesn't work.I have read numerous of pages that try out the bone tool, but nothing works for me.making the body a movieclip and just import the other filesmaking every part a movieclip (head, arms, legs, tail, etc.)making every part a png or jpeg filegrouping and ungrouping of the vectorIt seems the only option left for me is to draw my cartoon in Flash. Which I'm not too fond of, because Flash ofcourse isn't a drawing programme like Illustrator.
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Aug 22, 2011
I want to have shape tween animation with bone tool on bitmap image. Because shape tween animation supports only Shape data type, I converted the bitmap to that type (Bitmap -> Trace Bitmap). Problem is that trace command splits bitmap image into multiple shape fragments, so I can't use shape tween anymore.I tried to combine and group shape fragments, but it doesn't fix it.
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Dec 12, 2011
I'm using Flash CS5 proefessional and trying to do a demonstration. The demonstrationincludes a rope-like lanyard that is quite long and needs to bend at many many points. After successfully applying the bone tool to the object, I tried moving it with Free Transform.However, when I do so, the lanyard suddenly disappears, besides a couple tiny pieces. I didn't delete the previous layer, and I had unioned everything before breaking it apart again to apply the Bone tool.
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Oct 29, 2009
im making a bone animating system in flash but then i want to give it a more vital animation by manipulating its z y x position how is it possible using the 3d tool?im doing everything needed but when i get to that point nothing seems to work,i dont get 3d tool options.
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Aug 30, 2009
I am trying to use the bone tool on a jpeg image I edited in photoshop. When I import it I have to "break-apart" the image to use the bone tool on it and all seems fine. but when the pose is set, the image vanishes during the motion.
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Nov 28, 2011
I am creating a ragdoll game without gravity and with constraints, I want to use the bone tool in flash as3.Is it possible to embedded in a bone tool in Actionscript 3?
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Feb 19, 2011
So I'm working with a character file I created in Illustrator. I import to stage, then set the bone tool on a leg to get it to move. But when I start moving the bone tool, it only moves the color fill layer, and leaves the outline behind.
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Oct 8, 2011
I've made a character, and used the bone tool to make it move in runtime.This works fine, but now I want to add gravity/physics, so I can throw my character and it lands on the ground like a real ragdoll. How do I do this in actionscript 3 ? And is it possible to do this within the fla (no class file).
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Sep 11, 2011
I have a few linked armatures on stage and was needing to be able to move them around with AS3. Is there a way I can state the angle that I want an armature at, and the rest of the armatures below it will follow, but the ones above it will remain in place?
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Oct 26, 2010
I'm looking to create an animation where a structure created with the bone tool follows my mouse around the stage.
I've tried startDrag but it breaks the bone structure apart.
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Mar 1, 2011
Does anyone know the limit or extents of the limitations of the error message "The shape is to complex. Please optimize or convert to a movie clip" while using the bone tool on a single object which has been broken apart for the use of organic animation?
The bone tool in CS4 has great potential for organic looking animation. The only problem is it seems to be totally random as to whether or not it will accept me using the bone tool on my drawings. Sometimes it will work for images having up to 5 or 600 points other times less than 300. Also, I'm not talking about using the bone tool to link and animate individual movie clip symbols. So does anyone really understand the rules here, or perhaps know of a code or program setting I can use to change the complexity allowed with the bone rigging? My only current solution is using illustrator's more advanced optimizing features to lose less of my organic looking strokes but still this is not good enough.
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Jan 22, 2010
Is there any way to control a character made with Adobe CS4 Bone Tool via keyboard buttons? Its limbs are linked up by IK chains built by Bone Tool.
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Oct 24, 2010
I need to develop a Flash-based ONLINE Image Editing tool. It will be having many features including cropping, coloring, blurring etc.
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Nov 2, 2011
[URL]
I can't seem to add more than one bone to a "Symbol" but I need to. For example I have the "body" symbol and I need to start the bone at the neck and then drag it to the waist/hip area, but when I drag the bone from the neck area to the waist it won't let me attach the boneto the waist hip area of the same symbol. Why is this? I've seen this done in a tutorial but I don't know how to do it.
How can I rig the character in the image so the legs are attached to a wiast or hip area?
1st bone - Start a bone at the head, then drag to the neck.
2nd bone - Drag the bone from the neck to the waist.
3rd bone - From the waist to the hip.
4th bone - From the hips to the legs.
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Oct 13, 2009
I add to a movieClip a number of images from an array, to be thumbnails using a Loader object, then into a bitmap Object, then into a movieClip object. The movieClip objects are added to a movieClip on the stage and resized and also eventListeners are added. This works fine.Next when I click on a thumbnail movieClip, I make a new main movieClip which is to store a bitmap. The bitmap I get from the same array as I got all the previous images (in the correct array position using a variable). This is then added to another movieClip which is on the stage. This all works fine but (and he's the teaser) for the life of me I cannot see why when the main movieClip is added to the stage movieClip, the thumbnail one disappears!I have no removeChilds, nothing is covering it, no unload();, so I must assume its just getting removed from the displayList for some weird reason. I've even tried using two Loader's and ton's of bitmap to movieClip to an array to try to get two copies of it but to no avail.
Code:
private function buildThumbArray()
{
[code]....
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Jul 31, 2009
I'm loading an external .jpg into a mc. I have the code listed below, the problem is when I try to load another image the first one disappears before the second one is completely loaded. What I'm trying to accomplish is the first image will stay on the screen until the second one reaches 100% then they will simply switch.
ActionScript Code:
var backgroundloader:MovieClipLoader = new MovieClipLoader();
backgroundloader.addListener(this);
function onLoadInit(_mc:MovieClip) {
_mc._height = Stage.height;
_mc._width = Stage.width;
[Code] .....
So again this works fine, but now i have a button that onRelease has :
backgroundloader.loadClip("2.jpg", bgholder_mc);
So how can I keep 1 on the screen until 2 is completely loaded then switch them out ?
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Apr 8, 2011
I've created a button that I turned into a library class and am pulling onto my stage (same as attachMovie is AS2). This button has a timeline which does a small amount of animation. In my AS, I am loading a thumbnail into each button class and am also assigning mouseevents of roll_over and roll_out to my button... this all is working so far. On roll_over the button's timeline plays to a point; on roll_out, the button's timeline plays to the end and then goes back to the first frame. BUT now my image is gone. Why? Here is my AS:
[Code]...
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Feb 23, 2010
I'm having trouble loading a SWF that contains a FLV movie into another SWF.
Here on its own is the SWF that I want to load:
[URL]
You'll see that the movie and the controls appear and work properly.
Here is the SWF in to which I want to load it:
[URL]
If you click the white rectangle at the bottom, it will load comback.swf into Level 1 but the FLV and the controls are missing. (Somtimes the FLV appears w/o the controls.)
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Jul 16, 2010
figure out why the SeekBarHandle disappears when my videos start to play?
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Jun 28, 2010
I have a problem where every time i close flash normally (it's not crashing) and fire it up again, my timeline panel is missing. I have to press ctrl+alt+t or window>timeline to bring it up again and reposition it. What's going on here?
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Aug 17, 2011
I increased the size of my stage to 1280 x 1024 and now objects on the periphery have disappeared. When I zoom in they appear, but when I zoom out or export the movie the objects in the center are there but the objects around the edge do not appear. If I add an object and drag it to the edge I can watch it disappear as I am dragging it, but when I zoom in it is there. I have no masks and I need to create the video at the higher resolution, so I cannot resize the stage smaller.
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Dec 19, 2011
*Using Flash CS5 professional (AS3)*
I'm currently working on a LARGE flash presentation broken up into many small flash movies. the files play fine in the timeline, but SOMETIMES when publishing as .swf, the text is not visible, but all the other objects and tweens play as normal. My co-worker is also having this same issue, but we can not figure out why. It seems random and does not happen with all of the files. We are copying and pasting symbols from file to file. i don't think that is the issue, though. i wonder if anyone else is experiencing this or knows why. causing LOTS of extra time spent remaking presentations.
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Mar 13, 2012
I am trying to create a very simple 'fruit/slot machine' effect using moving numbers, and a mask.I want the numbers to start at 0,000, spinning through to 1,700. The '1' and '7' work fine, but the two '00' disappear during the tween, then reappear at the end (I have a 'stop' in place).I have the spinning numbers as a 'movie clip', and I have tried uisng 4 different number clips (at the moment 1 clip is duplicated).
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Mar 19, 2012
This has happened to me and other co-workers multiple times lately and it appears to have started around the time CS5.5 was loaded on our computers. What will happen is, we will have a file with multiple pngs/jpgs imported in and placed across the timeline. They will import fine and they swf will publish out fine. We will save the fla and close it. Then later we will open the fla back up and the images will all be gone from the library and obviously, in turn, removed from the timeline.
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