ActionScript 3.0 :: Set The Bone Tool On A Leg To Get It To Move?

Feb 19, 2011

So I'm working with a character file I created in Illustrator. I import to stage, then set the bone tool on a leg to get it to move. But when I start moving the bone tool, it only moves the color fill layer, and leaves the outline behind.

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I normally draw all my cartoons in Illustrator (cs5 at the moment), but for a school project I have to animate these cartoons.I believe that I have done this before in Flash CS5 with the bone tool, but this time it doesn't work.I have read numerous of pages that try out the bone tool, but nothing works for me.making the body a movieclip and just import the other filesmaking every part a movieclip (head, arms, legs, tail, etc.)making every part a png or jpeg filegrouping and ungrouping of the vectorIt seems the only option left for me is to draw my cartoon in Flash. Which I'm not too fond of, because Flash ofcourse isn't a drawing programme like Illustrator.

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Professional :: Object Disappears After Applying Bone Tool?

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I'm using Flash CS5 proefessional and trying to do a demonstration. The demonstrationincludes a rope-like lanyard that is quite long and needs to bend at many many points. After successfully applying the bone tool to the object, I tried moving it with Free Transform.However, when I do so, the lanyard suddenly disappears, besides a couple tiny pieces. I didn't delete the previous layer, and I had unioned everything before breaking it apart again to apply the Bone tool.

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ActionScript 3.0 :: Flash CS4 Bone Tool Animation Complex Shapes?

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Does anyone know the limit or extents of the limitations of the error message "The shape is to complex. Please optimize or convert to a movie clip" while using the bone tool on a single object which has been broken apart for the use of organic animation?

The bone tool in CS4 has great potential for organic looking animation. The only problem is it seems to be totally random as to whether or not it will accept me using the bone tool on my drawings. Sometimes it will work for images having up to 5 or 600 points other times less than 300. Also, I'm not talking about using the bone tool to link and animate individual movie clip symbols. So does anyone really understand the rules here, or perhaps know of a code or program setting I can use to change the complexity allowed with the bone rigging? My only current solution is using illustrator's more advanced optimizing features to lose less of my organic looking strokes but still this is not good enough.

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ActionScript 3.0 :: Move An Object That Has A Bone Attached To It?

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it is possible to move an object that has a bone attached to it that will follow the movieclip you are moving with script? For example if I have movieclip "arm" connected using a bone to movieclip "hand" and I use the script

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Files Not Saving With Deco Tool Or Spray Brush Tool Selected?

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[Code]...

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Professional :: Add More Than One Bone To A Symbol?

Nov 2, 2011

[URL]
 
I can't seem to add more than one bone to a "Symbol" but I need to. For example I have the "body" symbol and I need to start the bone at the neck and then drag it to the waist/hip area, but when I drag the bone from the neck area to the waist it won't let me attach the boneto the waist hip area of the same symbol. Why is this? I've seen this done in a tutorial but I don't know how to do it.
 
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1st bone - Start a bone at the head, then drag to the neck.
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I would like to edit the shape that the bone structure is manipulating and i can't for the life of me figure out how. Double clicking does nothing, right clicking offers no useful menu to get into my shape and edit. Looking back I wonder if I should have turned my shape into a movie clip before adding the bones? But Flash didn't stop me and I assumed I could go back and edit later on.

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Create An IK Bone Armature For Raster Graphics?

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I have recently been experimenting with animation in Flash, but now I've run into a problem-- whenever I try to add bones to a bitmap image I want to animate, I get a message saying that I "cannot link bitmap objects."  Does this mean that bones can't be applied at all to raster graphics?  I also tried converting the image to vectors via the Trace Bitmap function, but when I attempt to add bones to the result it complains that "the image is too complex.  Please optimize or convert to a movie clip."  I followed its directions, but it continued to complain that the image was too complex. As a sanity check, I drew a simple X on the frame with the pencil tool and received the same 'too complex' message from Flash when I tried to add bones to it.

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Actionscript 3 :: Dragging A Bone System Element In Flash?

Jul 20, 2010

I thought I had a really simple task to do: Create an analog clock where student could set the time by moving the hours and minutes handles.Well, the whole thing works to a point... I have created a bone system to ensure that both handles bases stay put in the center of the clock while the handles get dragged about. The problem is that I cannot restrict the user movement within the "reach" of each handle (or is there?) and if the mouse happens to be OUTSIDE of the dragged handle at drop point, the MOUSE_UP event does not trigger.I have also looked for a MovieClipModified event which would work wonders in this case but I could not find it...

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ActionScript 2.0 :: When Click 'Bone Memory' Game It Load Up Fine

May 7, 2004

The prblem that i have is that when i click the 'Bone Memory' game it load up fine. I can play the game and the 'Play Again' button work as well.The problem occurs when i use the 'Main Menu' button. It goes to the main screen, which is fine, but the 'duplicate' cards that were created for the game appear on this main screen when they shouldn't. This in turn causes problems with playing the game when the 'Bone Memory' button is selected for the second time. The cards are all in the wrong places.I am attching the file with the code. The main screen and game were created seperatly and i have tried to combine the in the file attched.

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ActionScript 2.0 :: Draw Line Tool Like Flash Line Tool?

Mar 12, 2010

I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing

Code:
this.createEmptyMovieClip("drawing_mc",this.getNextHighestDepth());
drawing_mc.lineStyle(1,100);

[code].....

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Flash :: Combining Dynamic Symbols/movieclips On 1 Pre-existing Skeleton/bone Structure

Oct 21, 2010

[URL]

I have a "person" so to speak, in flash, with a few different parts; head, pants, shirt and hat. There can be, for example, 10 different colors of shirts for the person. I've done a lot of the AS3 code behind it, but I'm awful in flash, and I've had a ton of trouble with this.

What I'm really trying got figure out (in vain) is how I can have basically a blank skeleton structure (i.e. I'm trying to have "blank" or "placeholder" symbols connected by Inverse Kinematics as bones) consisting of the pants, shirt, & head, and when I find out that shirt #6 needs to be on the person... put it in that placeholder. Does that make sense? That's the big problem. The other thing is that I've had nothing but trouble figuring out how to have, for example, one or two outlines of shirts, and when it sees shirt #6, it fills in that shirt with blue dynamically. But that might be for another question.

How I have it now: In AS3, each of the parts, the shirt, the pants, the head & hat, have their own custom classes behind movieclips, and for example, I've got it set up that the body contains the pants, shirt and head classes, and the head contains the hat class, etc.

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"IK Bone Cannot Be Applied To Stroke"?

May 1, 2010

im playing around with the bone tool and everytime i release it says "IK bone cannot be applied to stroke"?

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ActionScript 2.0 :: Get The Move And Zoom To Be Smooth So The Users Can See It Move Across The Screen Then Gradually Get Bigger?

Apr 11, 2004

tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.

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