I have recently been experimenting with animation in Flash, but now I've run into a problem-- whenever I try to add bones to a bitmap image I want to animate, I get a message saying that I "cannot link bitmap objects." Does this mean that bones can't be applied at all to raster graphics? I also tried converting the image to vectors via the Trace Bitmap function, but when I attempt to add bones to the result it complains that "the image is too complex. Please optimize or convert to a movie clip." I followed its directions, but it continued to complain that the image was too complex. As a sanity check, I drew a simple X on the frame with the pencil tool and received the same 'too complex' message from Flash when I tried to add bones to it.
I've got a project that heavily utilizes the new 3d artwork tools in Flash CS4. My question is has anyone done any tests to see if Flash is quicker with raster or vector graphics? My SWF really bogs down on slower machines.
Can you add curve effects to text in flash without converting it to a raster format? Either applying the effect straight to the text, or converting the text to a path and applying the curve effect to the resultant path?
I want to create some grahics for a website but have no idea on whats best to use. I want to create a sliding scale, that incorporates colour changes as the scale slides. If anyone has any suggestions, preferably freeware as its for a college project.
I am looking for open source tools to do Actionscript3 web development. (Web Sites),I know about the existence of tools such as Eclipse+plugins and Flash Develop for the coding but I am most concerned about the graphics part.Is there any tool out there to create SWFs with all the graphics for animate with AS3 later? how to find out the positioning of all the graphics in the layout withou a tools like Flash IDE.
I have two bitmap graphics (bmp1, bmp2) already created with the BitmapData class using the contents of an object (label1):
var myBitmapData1:BitmapData = new BitmapData(150, 150); myBitmapData1.draw(label1, matrix, null, null, null, true); var bmp1:Bitmap = new Bitmap(myBitmapData1);
I'm working with a bit of code I ran across to see if I can convert it for a magnifying glass effect on swf's. It's written to work with raster images but in my case I've created swf's from the pngs I have to reduce their weight.The code I'm working with is filling the rectangle (magnifying glass) with the beginBitmapFill method. I'm kinda lost (being pretty new to Flash/AS3 programming) as to how to accomplish this with vector images. The key lines I'm dealing with are
ActionScript Code: var curBd:BitmapData; var curBmp:Bitmap; curBmp=new Bitmap(new BitmapData(...;
I am trying to improve the frame rate of a game that draws many floor tiles. Currently, the floor tiles are vector graphics and stored as different frames in a movie clip. I wanted to experiment with rasterizing a floor tile and seeing if that would provide any frame rate boosts. I did this by converting one of my tiles (one of the frames in my movie clip) to a png and replacing the vector version of this tile with this raster version. I then tested two worlds--one filled with tile A (vector) and another filled with tile B (png).
In all my tests, world with tile A (the original vector version) outperformed the world with tile B. I am guessing that the reason I am not getting the expected performance gains is because I am still rendering the tiles in the old style and not using any strict bitmap drawing calls?why it is that this method fails to boost rendering speed? Would I have to switch my rendering code to strict bitmap draw calls?
I have a game with a big raster map.Now we are using jpeg (4900x4200)And durring the game we need to scroll through this map.[code]In windows, we have very good performance.In Linux and Mac in flashplayer we have a good performance too.But in browsers performance is quite slow!
Here in Flash CS4 Explorer, I have shapes. It's intuitive that I be able to right-click on Scene1, and be able to Insert Shape. Can't. I go to the frame. Can't. I right-click everywhere. I see 'Create Shape', but everywhere I see it, it's grayed out - won't let me.
How do I create new shapes in the graphics folder in the library of a flash cs4 project?
How can I create a rounded rectangle with a dashed line? I've seen several routines that draw their own straight lines, but nothing for rounded rectangles.
i want to bend the movie clip which is create by mc.graphics.lineTo() command.
when start my project this line is crate between two point "P1" and "P2", after some activity i want that line to bend like bow. i know the "curveTo()" function but i dont want to use it.
I am very interested in applying the warp/deform effect seen in the iPhone app Wobble (it lets you define regions on a raster image and then deforms those regions as it gets input from the accelerometer or the user's touch as if they had adopted faux soft-body physics) to a game I am making, but I'm not sure how this effect was achieved. How I might program an analogous effect using Flash and as3?
Does anyone know a decent algorithm for drawing a anti-aliased (smooth) quadratic bezier curves in a raster? I could simply draw them as vectors and then copy the image to a raster..
Is there any clever yet freely available algorithm to draw the curve directly to the pixels? I am currently using the algorithm implemented here:[URL].. I am doing this for learning purposes and because I am hoping it would be faster than using the copy pixels from a Shape option. Here is an example showing the none-smooth bezier is faster than the regular bezier:[URL]..
I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
I've created an armature with the name of Arm, I want this to follow the position of the mouse so the hand follows and the end of the arm stays fixed.[code]1067: Implicit coercion of a value of type fl.ik:IKBone to an unrelated type fl.ik:IKJoint.
I have movie clip with name "MC_ADOBE_IDIOTS" inside armature.In code: i do find this MovieClip and trying to set the color transform.After setting color transform to MovieClip "MC_ADOBE_IDIOTS" armature stops working and becomes static.
This has been a complaint since CS4. Maybe you finally fixed it in CS5.5? I'm in CS5, and cannot copy a group of layers with the "copy frames" option as I would with any other layer(s). So a bone tool animation I've done on the main timeline cannot be copied and turned into a mc symbol. A simple, basic process. I can export my MC and import, then it comes in as stills, increases file size, not editable. I'm sure the answer is "plan ahead." The answer should be, "Of course you can do that, that's always been a normal method of working in Flash." Flash is dieing as a web tool, and falling short as an animation tool.
I am working on a character that I will animate with bones. I painted the parts (left them as vector shapes), kept them all separate from each other on different layers and not touching. Added bones to each part. Flash made the armature layers each time. This is all inside a movie clip.I now want to copy and paste each part with bones/armature into a new movie clip so I can make mini animations, like a walk cycle, for example with out having to keep redoing all of my work. Somehow - I did this once.
I selected, copied, switched into the empty movieclip pasted it and there is was - armature layer, bones with object. All there. Moves fine When I tried to do it with the next part on a new layer, it just copied the vector shape with no bones. It is making me crazy. How do I copy and paste or duplicate an armature? I did it once, so I can be done...I included screen shots of the parts and the new movie clip - the body went with the bones (automatically made an armature layer when pasting) the leg did not.Attachments:creen shot 2010-01-01 at 2.51.20 PM.png (38.1 K)
I've been trying to figure out how to add a bone in the middle of an armature. Currently I have a bone from the neck to the shoulder, but would like to add an bone in between the neck and shoulder. Does anyone know how to insert the bone without having to reconstruct the entire branch?
I have a movieclip with one armature inside, and I want to make some instances of it. But after the registering of the armature, with registerElements, only the first instance's bones can be used/moved.
What I am trying to do here is to simply import an armature, then I want to add an object to the stage which, when collide with the armature, will do something (dissapear etc). is that possible to do with the armature?
I created a multi symbol model character and rigged it with bones. Now when i add a keyframe, some of the symbols (hand, belly) disapear in the new frame. also, some of the symbols return to 100% alpha when they should stay invisible (handles for legs, arms etc.)
I've created an articulated drawing with the bone tool and converted it into a symbol. However, when I drag the symbol into my scene and manipulate it, it changes the original symbol instead of using it as a instance that can be animated independently>