ActionScript 3.0 :: Created An Armature With Name Of Arm

Jan 10, 2011

I've created an armature with the name of Arm, I want this to follow the position of the mouse so the hand follows and the end of the arm stays fixed.[code]1067: Implicit coercion of a value of type fl.ik:IKBone to an unrelated type fl.ik:IKJoint.

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Professional :: Copy The Armature Layer?

Apr 15, 2010

can you copy the armature layer and past it on the same layer to make longer?

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Professional :: Armature And Color Transform Bug?

Aug 18, 2010

I have movie clip with name "MC_ADOBE_IDIOTS" inside armature.In code: i do find this MovieClip and trying to set the color transform.After setting color transform to MovieClip "MC_ADOBE_IDIOTS" armature stops working and becomes static.

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Professional :: Can't Copy An Armature Layer In CS5?

Dec 12, 2011

This has been a complaint since CS4. Maybe you finally fixed it in CS5.5? I'm in CS5, and cannot copy a group of layers with the "copy frames" option as I would with any other layer(s). So a bone tool animation I've done on the main timeline cannot be copied and turned into a mc symbol. A simple, basic process. I can export my MC and import, then it comes in as stills, increases file size, not editable. I'm sure the answer is "plan ahead." The answer should be, "Of course you can do that, that's always been a normal method of working in Flash." Flash is dieing as a web tool, and falling short as an animation tool.

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Professional :: Copy Bones/armature To New Movieclip?

Jan 1, 2010

I am working on a character that I will animate with bones. I painted the parts (left them as vector shapes), kept them all separate from each other on different layers and not touching. Added bones to each part. Flash made the armature layers each time. This is all inside a movie clip.I now want to copy and paste each part with bones/armature into a new movie clip so I can make mini animations, like a walk cycle, for example with out having to keep redoing all of my work. Somehow - I did this once.

I selected, copied, switched into the empty movieclip pasted it and there is was - armature layer, bones with object. All there. Moves fine When I tried to do it with the next part on a new layer, it just copied the vector shape with no bones. It is making me crazy. How do I copy and paste or duplicate an armature? I did it once, so I can be done...I included screen shots of the parts and the new movie clip - the body went with the bones (automatically made an armature layer when pasting) the leg did not.Attachments:creen shot 2010-01-01 at 2.51.20 PM.png (38.1 K)

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Professional :: Inserting Bones In The Middle Of An Armature?

Mar 24, 2010

I've been trying to figure out how to add a bone in the middle of an armature.  Currently I have a bone from the neck to the shoulder, but would like to add an bone in between the neck and shoulder.  Does anyone know how to insert the bone without having to reconstruct the entire branch?

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Create An IK Bone Armature For Raster Graphics?

Aug 13, 2010

I have recently been experimenting with animation in Flash, but now I've run into a problem-- whenever I try to add bones to a bitmap image I want to animate, I get a message saying that I "cannot link bitmap objects."  Does this mean that bones can't be applied at all to raster graphics?  I also tried converting the image to vectors via the Trace Bitmap function, but when I attempt to add bones to the result it complains that "the image is too complex.  Please optimize or convert to a movie clip."  I followed its directions, but it continued to complain that the image was too complex. As a sanity check, I drew a simple X on the frame with the pencil tool and received the same 'too complex' message from Flash when I tried to add bones to it.

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ActionScript 3.0 :: Multiple Instances Of A Movieclip With An Armature?

Mar 13, 2010

I have a movieclip with one armature inside, and I want to make some instances of it. But after the registering of the armature, with registerElements, only the first instance's bones can be used/moved.

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ActionScript 3.0 :: Use Collision Detection (hitTestObject) With IK Armature?

Dec 29, 2010

What I am trying to do here is to simply import an armature, then I want to add an object to the stage which, when collide with the armature, will do something (dissapear etc). is that possible to do with the armature?

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Symbols Go Missing When I Insert Frame In Armature Layer?

Sep 7, 2009

I created a multi symbol model character and rigged it with bones. Now when i add a keyframe, some of the symbols (hand, belly) disapear in the new frame. also, some of the symbols return to 100% alpha when they should stay invisible (handles for legs, arms etc.)

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Make An Armature Into A Symbol That Can Reuse In Multiple Scenes

Nov 2, 2009

I've created an articulated drawing with the bone tool and converted it into a symbol. However, when I drag the symbol into my scene and manipulate it, it changes the original symbol instead of using it as a instance that can be animated independently>

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CS5 :: Armature Shapes Disappear / Break On Load In Flash

May 17, 2010

Flash CS5 is the first version I've used since 8 Pro, so I'm new to the IK tool and adding bones to clips/shapes. I'm experiencing problems when saving/loading files that have armatures in them. I have made several characters now with bones attached to their limbs, which are shapes (not symbols) each on their own layer. At first the animations seem to work fine, and I can export a test SWF with no trouble showing the animation as it should be.

However, returning to the FLA after saving and closing it produces some unusual effects. For example, the shapes will disappear from the stage/clip and the only way I've found to get them to reappear is to select them via the timeline or their (barely visible) pivot point, then deselect them, then undo these actions and for some reason they appear again! More worryingly, sometimes the armatures will take on shapes from different layers, meaning, for example, I end up having figures with two right arms, even though the limbs and their corresponding shapes/armatures are on completely different layers. I have not found a way to undo this, so I have to start some of the limbs from scratch, then make sure I've published/exported all the necessary files before I need to close! m experiencing problems when saving/loading files that have armatures in them. I have made several characters now with bones attached to their limbs, which are shapes (not symbols) each on their own layer. At first the animations seem to work fine, and I can export a test SWF with no trouble showing the animation as it should be.

However, returning to the FLA after saving and closing it produces some unusual effects. For example, the shapes will disappear from the stage/clip and the only way I

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Professional :: Moving An Armature Layer Into A Movie Clip

Sep 8, 2010

I made a movie on the main timeline that involves a couple armature layers. Now I want to put the whole thing into a single movie clip. Flash won't let me, because apparently I can't use the Cut Frames command when armatures are involved.

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Professional :: Turn Off User Mouse Control Of An Armature At Runtime?

Oct 22, 2010

Is there a way to turn off user mouse control of an armature at runtime and just use Actionscript control?

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ActionScript 3.0 :: Runtime Armature Manipulation - Check For A HitTestObject For Anything On The Stage

Dec 25, 2010

I have a bunch of movieclips linked with bones, with the last bone named chainEnd, and the following code on the stage.

import fl.ik.*;
var tree:IKArmature=IKManager.getArmatureByName("chain Link");
var bone:IKBone = tree.getBoneByName("chainEnd");
var tailJnt:IKJoint = bone.tailJoint;
var chainPos:Point=tailJnt.position;
var chainMover:IKMover=new IKMover(tailJnt,chainPos);

If I set an enter frame event to change the chainPos and then use chainMover.moveTo(chainPos) the chain will wiggle about and generally act like a proper chain. (I use this so that if the cursor touches the chain it will react to it) It works perfectly. So I saved it, exported it and then used a loader to get it into a different file that I'm working with. I figured I could load it in as a movieclip titled "chain" and access the variables through chain.chainPos etc.

This works if I want to for instance trace(chain.chainPos), but if I want to do what was previously possible (react to the mouse) it just won't work. I can check for a hitTestObject for anything on the stage, and I can check for a hitTestPoint against the mouse coordinates, they trace fine, but when I want to actually have the chain move the chainPos and chainMover.moveTo don't seem to do anything. (Interestingly enough chainPos still updates it's coordinates, so if I do chain.chainPos.x += (put number here) and trace that, it will actually change) Anyway, I was wondering if anyone knew why this wasn't working, or could help me get this functional. It's a massive pain to have the bones/movieclips on the stage rather than loaded in as a movieclip, so if possible I'd like to avoid that.

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ActionScript 3.0 :: System Resource Use - Flash Created Vs Photoshop Created?

Mar 14, 2009

I have only one question but phrased it 3 ways:

1) Is it better to pre=render things say in photoshop or have flash render them?

2) if I have a field of stars that drift along; is it better to create that Star Field in photoshop as a single picture (say a .png) or to create a star in my library and add it to a movie clip and then have that drift along?

Lets say I have a blur effect on my stars and have an equivalent on the photoshop.

3) I have heard (and experienced) adding effects like blur takes a fair amount of CPU and memory so was wondering if I created the effect in photoshop and then imported the 'blurred' object into my flash if I could cut down on system resources?

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Copy A Single Keyframe Without An Armature In Flash CS5 OR Convert To Frame-by-frame?

Nov 3, 2010

I am trying to get just a single pose from an armature layer without copying the whole layer. I just want the exact arrangement of symbols from a specific frame of the armature layer alone; in one keyframe; without the armature; into a normal layer. I tried a few things, like breaking apart and copying the individual keyframe (ctrl+click on the frame I want and "copy pose"). I thought about converting an armature layer into a frame-by-frame animation so I can just copy the one frame like I want, but it's apparently not an option. When I tried the break apart option it just breaks down the first frame of the armature layer into one big vector graphic. I've even tried highlighting every frame except the one I want to use and pressing Shift+F5. Nothing I've tried so far works.

This is annoying because if I don't find a solution, I will have to take each separate symbol used in this frame of the armature layer and individually align them all in the exact same position in the normal layer

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ActionScript 3.0 :: Keyword "this" - Refer To The Current Instance Variable Being Created When Its The Only One Being Created?

Dec 11, 2009

When an instance variable is constructed by a constructor method, why do you need to refer to the current instance variable being created when its the only one being created? I understand assigning an expression to it but why name it "this." when it is the only object that the constructor is building? Does it have some hing to do with being able to naming that object in the Local Variable? In other words am I creating a generic object that will be named in another class?

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Flash :: Convert Armature (ik) Animation To Frame-by-frame Animation With Jsfl?

Jun 2, 2010

My objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.

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ActionScript 3.0 :: Targeting Dynamically Created MC Within Another Dynamically Created MC?

Feb 17, 2010

I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.

This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.

PHP Code:

var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);

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ActionScript 3.0 :: DisplayObject Is Not Created

Sep 4, 2008

I have 2 sprite which I create near the beginning of my video application. A bg and screenOverlay. On the first load of the file all is good but when I navigate away and then return to the swf my bg and screenOverlay do not get added to the displayList. I have a example up here at [url]...

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ActionScript 3.0 :: Add A Name To New Created Button?

May 23, 2009

Well, trying to use a loop to add some buttons to my work, but need to reference their names so I can have diferent x positions for each.[code]...

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ActionScript 3.0 :: Object Keeps Getting Created In CS4

Sep 11, 2009

I am using the reflect class at [URL]. It works fine for the first playthrough. Yet, when the movie loops again, it creates another instance and again on the next loop through. There is only one object on the page and the script is: import com.pixelfumes.reflect.*;var r1:Reflect = new Reflect({mc:box, alpha:50, ratio:50, distance:2, updateTime:0, reflectionDropoff:1});

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Know What Class An Instance Is Created From?

Jan 16, 2011

In actions script 3.0 I would like to retrieve the class of two instances and then compare them. Is there a way to know what class an instance is made of?

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Created Mask And Want It To Loop?

Jul 26, 2011

I am doing is learning flash, so what I have done is followed some tutorials and created some different images with a mask, now I trying to make them loop and I can't seem to figure out how to do it. it seems at the end of the tutorial it says I must put in a stop or the last layers do not come in to view. So I am curious as to how to get passed this problem I am having. am I doing this completely wrong?

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Animation Be Created In Flex?

Feb 1, 2011

Can animation be created in Flex without using Flash at all?

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ActionScript 3.0 :: Have A XML File Created?

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I have a XML file created like this for example:

Code:
<Event date="14/10/2011" time="18:00" weekday="Friday" food="chips" drink="cola" />
<Event date="15/10/2011" time="19:00" weekday="Saturday" food="chicken" drink="soda" />

[code].....

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ActionScript 2.0 :: Why Is A New MovieClip Not Being Created

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this should be a pretty simple one. I am trying to dynamically generate a movie clip, attach a movie clip from the library and then animate a tween but for some reason, even though the name is being generated dynamically to be different every time and each new MC is put on a different depth, the first movie clip disappears once a new one is generated. Here's my code:

[Code]...

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ActionScript 2.0 :: Remove MC's Created With It?

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I have created a moviclip with the following [code]...

Then after pressing a button I want to delete the movieclips. I have tried[code]...

but neither actually work. The only way I have found is by doing _root[1] etc but that takes too long and it wouldn't really work because the number of movieclips created is unlimited.

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ActionScript 3.0 :: Use It To Parse XML Created With Php?

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I need to parse XML that is being dynamically created using php with AS3 so that I can feed the nodes into dynamic text fields on my stage.

I feel like this should be pretty straightforward, but am running into problems where I can't get flash to talk to my nodes (I get an error where: Error #1034: Type Coercion failed: cannot convert XML@29578251 element <key> to XMLList.) and I have searching for forever to try to figure out how to resolve this.[code]...

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