Copy A Single Keyframe Without An Armature In Flash CS5 OR Convert To Frame-by-frame?
Nov 3, 2010
I am trying to get just a single pose from an armature layer without copying the whole layer. I just want the exact arrangement of symbols from a specific frame of the armature layer alone; in one keyframe; without the armature; into a normal layer. I tried a few things, like breaking apart and copying the individual keyframe (ctrl+click on the frame I want and "copy pose"). I thought about converting an armature layer into a frame-by-frame animation so I can just copy the one frame like I want, but it's apparently not an option. When I tried the break apart option it just breaks down the first frame of the armature layer into one big vector graphic. I've even tried highlighting every frame except the one I want to use and pressing Shift+F5. Nothing I've tried so far works.
This is annoying because if I don't find a solution, I will have to take each separate symbol used in this frame of the armature layer and individually align them all in the exact same position in the normal layer
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Jun 2, 2010
My objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.
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Mar 17, 2010
Is there a way to copy a single frame from an flv embedded video?
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Mar 27, 2011
I want to call a function once per frame between keyframe 1 and keyframe 60, but i don't want to have to create a keyframe on EVERY single frame in between with an action calling the function. is there a simple way like tweening, to make this function execute once on every frame without having to make 60 unique keyframes?
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Nov 7, 2011
I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.
[Code]...
it shows x as being 3 when you hit the button but it reverts back right away, so it looks like gotoAndPlay(2) is still playing frame
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Sep 7, 2009
I created a multi symbol model character and rigged it with bones. Now when i add a keyframe, some of the symbols (hand, belly) disapear in the new frame. also, some of the symbols return to 100% alpha when they should stay invisible (handles for legs, arms etc.)
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Nov 19, 2010
I have an problem whereby I have created a Frame by Frame dancing human figure and now I want to move it across the screen as well as scale it using a Tween.
I have spent quite some time slightly adjusting the upper arms, forearms, hands, legs etc and creating a new keyframe for each movement. All the movements are all in one layer... ie the forearm doesn't have it's own layer etc. I am running the animation at 24fps so there is quite bit going on.
I now realise that I should have created a symbol/movie clip from the first image I created and then scaled and moved the image first before animating it's limbs but I only realized that after hours of work and I would hate to start all over again.
So basically what I have is a dancing human figure in the one spot moving it's arms and legs and I want it to move across the screen and become larger by scaling it using a Tween. I could of course re-edit each keyframe by slightly scaling and the slightly moving the figure but that will take quite some time to get right as there will be a fair bit of trial and error doing it that way.
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Sep 14, 2009
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Apr 15, 2010
can you copy the armature layer and past it on the same layer to make longer?
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Dec 12, 2011
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Mar 6, 2011
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Jan 1, 2010
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[Code]...
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[Code]...
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[Code].....
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