Actionscript 3 :: Flash - Function Defined In A Keyframe Re-loaded In Memory Each Time The Frame Is Visited?

Aug 12, 2010

In Flash Actionscript 3, if a function is defined in Frame 1 of a flash animation and the animation loops, does it store another version of the function in memory upon each loop.

[Code]...

If so, is it a best practice to check to see if it's the first time the frame has been run, by setting a variable and checking it's existence, or is it a non-issue because the compiler checks to make sure that a function has not already been defined?

[Code]...

View 1 Replies


Similar Posts:


Visited Links In Flash - Resets Back To Enable Each Time A User Re-enters The Frame

Aug 26, 2011

I have a project in Flash Mx 2004. On the first frame there is a menu with 4 menu items. When the user clicks an item, they are taken to another frame with some text and an exit button that takes them back to the menu. The forward button will not become active until all of the menu items have been viewed. There is no particular order for the items to be viewed, just that they all be viewed before the forward arrow is active and the user can continue. I tried puttin an action on the exit button to disable the related menu item, however, the item just resets back to enabled each time a user re-enters the frame.

View 1 Replies

Flash :: ActionScript-3 Call Function On Every Frame Without Having To KeyFrame Every Frame In Between

Mar 27, 2011

I want to call a function once per frame between keyframe 1 and keyframe 60, but i don't want to have to create a keyframe on EVERY single frame in between with an action calling the function. is there a simple way like tweening, to make this function execute once on every frame without having to make 60 unique keyframes?

View 1 Replies

ActionScript 3.0 :: Memory Leak Using Flash.media.video And Bitmap For Frame By Frame Function?

Oct 12, 2009

i have a pb of memory leak:i using flash.media.video to read video i have function to do frame by frame:FrameBuffer is an Array containing my video frame, lastimg is Bitmap object

[Code]...

View 1 Replies

ActionScript 2.0 :: Does Flash Execute Codes Only In The Keyframe Or It Execute Whatever Is In The Frame Regardless Whether Its A Keyframe Or Not

Mar 16, 2005

When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?

View 1 Replies

ActionScript 3.0 :: Determine The Last Keyframe/if A Frame Is A Keyframe?

Mar 20, 2007

i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not

View 3 Replies

Copy A Single Keyframe Without An Armature In Flash CS5 OR Convert To Frame-by-frame?

Nov 3, 2010

I am trying to get just a single pose from an armature layer without copying the whole layer. I just want the exact arrangement of symbols from a specific frame of the armature layer alone; in one keyframe; without the armature; into a normal layer. I tried a few things, like breaking apart and copying the individual keyframe (ctrl+click on the frame I want and "copy pose"). I thought about converting an armature layer into a frame-by-frame animation so I can just copy the one frame like I want, but it's apparently not an option. When I tried the break apart option it just breaks down the first frame of the armature layer into one big vector graphic. I've even tried highlighting every frame except the one I want to use and pressing Shift+F5. Nothing I've tried so far works.

This is annoying because if I don't find a solution, I will have to take each separate symbol used in this frame of the armature layer and individually align them all in the exact same position in the normal layer

View 2 Replies

Actionscript 3 :: CreationComplete Only Works When The Screen Is Visited For The First Time?

Jan 27, 2011

I know the event "show" works for View stack i.e. I can use this event (capture it and do some processing) to know whenever my view stack child gets displayed in screen. But when I am trying to use the same event for a child of a state it doesn't work (i.e. breakpoint set at its event handler never gets hit). Similary, creationComplete only works when the screen is visited for the first time.

View 1 Replies

ActionScript 3.0 :: Shared Objects Last Visited Frame

Mar 27, 2011

I have abc.swf that gets loaded into main.fla. abc.swf has about 15 frames on it's timeline. Even though I am using flash CS5 and AS3.0, I am doing the code in timeline right now. I wanted to know how do I use shared object to remember the last visited frame of the user and then to make sure it goes to that frame on the next visit?

View 1 Replies

ActionScript 3 :: Recognize Visited Frame And Deny Entrance

Mar 11, 2012

I was wondering if there is a code that can make flash recognize if a certain frame has already been visited. Is there a way to go about doing this? I was thinking about making a function that traces a frame when the player is already one it. I want the function to deny entrance to that frame after it was viewed once.

View 4 Replies

ActionScript 2.0 :: Back Button To Bring Last Visited Frame

Jun 19, 2007

How to make a "back button", that would bring me to the frame that I last visited.

View 4 Replies

Actionscript 3 :: Flash Run A Function Only If Instance Within Function Is Defined

Mar 3, 2011

I have a situation where, upon loading my swf, I add an event listener to the stage to listen for keyboard commands. One of them is to listen for the spacebar, and if it is pressed, it should play a movie. The problem is, that movie is not loaded until later on, depending other user interactions, therefore, until it is loaded, the reference to it would be undefined.

But if I wait and add the listener for key commands only when the movie is loaded, then I can't utilize the listener for other keyboard commands, like RIGHT or LEFT, which are the buttons which get you to the movie in the first place. Is there a way to add a conditional or something to prevent that code from being executed if the video is not defined yet? Here's my code:

[code]...

View 2 Replies

Arrays :: Flash - Defined Within A Function Discarded At The End Of The Function?

Jul 6, 2011

Curious question:Take this function:

function something():Array
{
var ar:Array = [];

[code]....

View 2 Replies

ActionScript 3.0 :: Flash Plays One Keyframe Then Switches To 2nd Keyframe When Date Changes?

Mar 15, 2012

I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe.  What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
 
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met.  How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2.  (you see a hiccup)
 
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.

actionscript used on frame one:

stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;

[Code].....

View 1 Replies

ActionScript 2.0 :: External Text Which Loads And Displays Normally Only When That Frame Is Loaded For First Time

Dec 28, 2006

i've got a problem. i have an external text which loads and displays normally only when that frame is loaded for first time. i'm using getDate because it changes every day. it's peculiar because all of other texts which are external also,always load just fine (first time and every time when return to previously visited frame).

View 6 Replies

ActionScript 2.0 :: Flash Movie That Attaches A .as Defined MovieClip In The First Frame Of The Timeline? ?

Apr 4, 2006

I have a Flash movie that attaches a .as defined MovieClip in the first frame of the timeline.In my MovieClip class, I attach a background image movie and a couple of buttons and whatnot - basically building a screen.If the user clicks a certain button on the screen (the button is defined entirely in actionscript and isn't on the flash stage at all), then I want to pop up a Window component.In my class file, I define _win:Window; but do not instanciate it initially.I defined the button's onPress event inside a load listener - this is that definition.

loadListener.onLoadComplete = function(targetMovie:MovieClip):Void {
targetMovie.onPress = function() {
_parent._win = PopUpManager.createPopUp(_parent, Window, true, { title:"", closeButton:false});[code]....

View 1 Replies

Flex :: Check The Performance & Memory Usage Of Flash Application At Run Time?

Aug 17, 2010

I have a flash application which consist of Grid Components, Button, Label, and Combo-box Components. All these components are used more than 70 times(simultaneously) with in the application. So Its takes too much of memory. So How can I test the memory usage of each component at the time of running. Is there any plug-in available for browsers to find the memory usage. I'm using flash CS3 and ActionScript 3.0. The application suppose to run in browsers.

View 4 Replies

ActionScript 2.0 :: Liquid Flash Layout - Place A Keyframe On Frame 10 In The Background Layer And Make A Motion Tween?

Mar 10, 2008

I used the liquid Flash layout file from this site , but i got one problem.I placed the script in a layer called actionscript and on frame 1, under it there is a other layer called background. I placed in just a square with a gradient color and made it a movieclip. I also placed this on frame 1. Everything is working perfect from this point but when i want to place a keyframe on frame 10 in the background layer and make a motion tween so that the background fades in from 0 opacity to 100, it doesn't work.

View 13 Replies

Pause On Keyframe Then Continue Playing After A Set Of Time?

May 24, 2011

How to pause on a keyframe for five seconds in flash then continue playing?[code]...

View 1 Replies

ActionScript 2.0 :: Get Rid Of A Movieclip When Return To The Keyframe A Second Time

Jan 17, 2008

I have a big Flash project that I want to update with a sort of "Breaking news"-pop up.

I load my pop-up in a movieclip "Target_MC" simply by adding the action script:

loadMovie("extra.swf", Target_MC);

In my "extra.swf"-file I have a close-button with the action script:

on (release) {
unloadMovie(_root.Target_MC);

This works out fine. The thing is that the keyframe where I have the first action script is a place you come back to many times. ANd every time this extra.swf-file pops up... anyoing!

Is there a way to say that the movieclip "extra.swf" should just load once? or not repeat? or disapear the second time?

View 3 Replies

ActionScript 3.0 :: Btn Function In Loaded Swf To Go To Frame On Timeline Of Loading Swf?

Jun 24, 2009

An external swf file (swfEx), which contains a button, is loaded into another swf file(swfLd).  When clicking the button contained in swfEx, it should navigate to a certain frame of the main timeline of the swfLd movie and at the same time remove swfEx from swfLd.

View 2 Replies

ActionScript 2.0 :: Preload Mc's Loaded In Function Triggered On First Frame?

Jun 7, 2010

i have actionscripted a movie which plays a function on export. i.e home() in the first frame. in that function i attach a movieclip which contains a background image of about 200kb. How would i preload that once it is attached to the stage in the function?

View 0 Replies

ActionScript 3.0 :: Frame Is Keyframe Or Not?

Mar 21, 2012

I am in the end of my development of a script that parses out large amounts of data from the timeline with AS3. This data is then used for an animation in corona. We have several of animations in the timeline, and we are splitting those by frame labels. That means that all objects are in place and often, there is no use of them and those movieclips is missing keyframes. My script parses out everything, but I just want the data thats has some value.

detect if a current frame in a layer is a keyframe or not? If not, get rid of data that we are not animating.

View 1 Replies

ActionScript 2.0 :: [mx] Get 4 Random Letter Generators To Work At The Same Time As They All Load On Keyframe 60?

Feb 15, 2003

I have been trying to get 4 random letter generators to work at the same time as they all load on keyframe 60. However only one will work while the other 3 dont ever show up. I have given an example below if someone could let me know how I would get it to work. I've tried changing the variable 'x' to 'a' but for some reason it still won't work.... i want the result to be 4 random generated buttons that will be used for my menu.

View 11 Replies

ActionScript 3.0 :: 3 X 3 Frame Keyframe Animations?

Sep 23, 2008

I want to to have 3 x 3 Frame Keyframe animations (very simple) with a title keyframe in between each one. What I am struggling with is that instead of repeating the keyframes lots of times and having a huge project I want to repeat each 2 Keyframe animation 30 times (making it a minute long) before moving onto the text keyframe and then the next 2 keyframe animation to loop 30 times before moving on... I then want the whole thing to loop.

What code do you use in Flash CS3 (ActionScrpit 3.0) to acheive this for each set of keyframes? To keep it simple they are all one one layer.

View 1 Replies

Can't Create A Motion Tween When I Insert Keyframe In Frame 28

Jun 12, 2009

How do you create a motion tween when I insert keyframe in frame 28 then I click on the object and create motion tween but when i click in 60 to insert keyframe I get opition of position, scale, skew, rotate ect. I just want to insert keyframe. What am I doing wrong?

View 4 Replies

ActionScript 2.0 :: Keyframe To Pause (for Say 20 Seconds) When The Frame Is Entered

Apr 24, 2004

I need to a keyframe to pause (for say 20 seconds) when the frame is entered (i.e. not a button press, etc). After the 20 seconds is up, i need the timeline to continue playing to the next keyframe. I've searched and searched for setinterval and the like, but i could not find a clear answer.

View 14 Replies

ActionScript 2.0 :: Use Once Written Function From Some Other Keyframe?

Mar 12, 2010

I have got a function that do something "on.Resize", and my question is: how can i do exactly same thing from some keyframe on timeline? I mean... do the same effect but without need of resizing the swf that would trigger the function?

View 2 Replies

ActionScript 2.0 :: Visited Link In Flash?

Feb 3, 2004

How can I change the alpha value of the visited link's?

View 2 Replies

ActionScript 2.0 :: Stopping A Playing MC At A Specific Frame Without Stop(); On Keyframe

Mar 7, 2004

What I want to have happen is when you mouse down on the button/MC the block_mc will first jump to frame 40 and then it needs to check and stop when the block_mc reaches frame 12. I have attached a simplified version of what I was trying to do

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved