ActionScript 2.0 :: Preload Mc's Loaded In Function Triggered On First Frame?
Jun 7, 2010
i have actionscripted a movie which plays a function on export. i.e home() in the first frame. in that function i attach a movieclip which contains a background image of about 200kb. How would i preload that once it is attached to the stage in the function?
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Jan 31, 2005
In my fla i have MC that i attach to my scene whenever i need em. I have pictures on these movie clips and it's possible not to add the mc on the first frame so the mc is not loaded at the beginning..if i understoof everything well. My question is can i preload the mc i attach on my scene ? and how to do it ?
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Jun 10, 2009
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
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Feb 17, 2010
I am making component with text field in it and I want to call some function on the onChanged event that trigger another function.
In case I define onChanged event on the following way everything is ok my_TextField.onChanged = function ()
{.....} but if I use listenerObject, function inside another function is not triggered.
[Code]...
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Jun 24, 2009
An external swf file (swfEx), which contains a button, is loaded into another swf file(swfLd). When clicking the button contained in swfEx, it should navigate to a certain frame of the main timeline of the swfLd movie and at the same time remove swfEx from swfLd.
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Jan 10, 2010
I have created different buttons on different movieclip. Then i assigned onPress event on each buttons. But the function of onPress event is not triggered. The arrangement of movieclips is following.
var mainMC:MovieClip = _root.createEmptyMovieClip("mainMC",0);
mainMC._alpha = 0;
var adImgMC:MovieClip = mainMC.createEmptyMovieClip("adImgMC",0);
var offerMC:MovieClip = mainMC.createEmptyMovieClip("offerMC",1);
var offerList:MovieClip = offerMC.createEmptyMovieClip("offerList",0);
[Code] .....
I have created an event as follows:
offerList.onRollOver = function(){
offerList.stopTween();
clearInterval(autoScrlTimer);
} offerList.onRollOut = function(){
duration = 0;
autoScrlTimer = setInterval(automaticScroll,duration);
ovrFlag = true
}
I doubt that the onPress event is not working because of the above piece of code.
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Jul 16, 2010
How can I get a function triggered by multiple triggers? For example, a function that is normally triggered by a condition but also needs to be executable independently with a mouse click.
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Nov 16, 2010
What I want to do is take the basic functionality of this tutorial (card flipping) and trigger that action on the timeline to create an animated movie rather than something that a user with a mouse interacts with.flashandmath {dot} com/flashcs4/flip/index.html(the forum won't let me directly reference the tutorial I'm working with because i'm a new member)The tutorial uses a custom class, I'm guessing that i need to remove the eventListeners for the mouse events and call one of the functions on the timeline specific to the variables on the scene, like "card1.initApp();" ?
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Jan 27, 2003
I'm having problems with calling a function triggered by onMouseDown.
Code:
_root.myMC.onMouseDown = function() {
_root.x = _root._xmouse;
_root.y = _root._ymouse;
startDrawing(270,75,x,y);
}
The idea is that the function 'startDrawing' only has to execute when I click on the mc 'myMC' which contains a (filled) square, a sort of a drawingboard. However, it also executes when I click anywhere else in my movie.
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Feb 3, 2009
I have set up a system that spawns barriers for the player to dodge but it appears the functions won't trigger properly from within "if" statements.
PHP Code:
var speed:Number=2;
var barNumber:int=6;
var barLoop:int=0;
var timer:Number=0;
var limit:Number=100;
[Code] .....
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Jul 23, 2009
Look at the simple code below:
Code:
stage.addEventListener(MouseEvent.CLICK,traceMe);
function traceMe(evt:MouseEvent)
{
trace ("hello world!");
}
What if I want to pass a parameter to the traceMe function? There is a way to do that?
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Dec 13, 2011
In _root exists function "path=load_Path()" which is triggered when an button is pressed. The result of this function can be "photos/folder1/image.jpg" or "folder1/textpage/" or any other path. What I'm trying to find out is how to get value of "path" automatically when it's changed or get callback whenever function "load_Path()" is triggered.
I don't have possibility to access this function because it's in _root SWF which I can't edit.reply.
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Mar 25, 2009
I am working on a presentation that has multiple scenes each having say 100 frames. Every 10 frames there is content on the stage, i.e. a 'slide'. There are left and right arrow buttons to take the user of the presentation forward and backward - much like a powerpoint presentation.Many of the 'slides' contain another button (instance name infoBTN) that can be rolled-over, and when this happens an info bubble pops up to display some information in the form of a graphic (instance name infoBubble).This operation works fine for one button, but I don't really want to have to call a new function and variable name and have new instance names on each subsequent frame that features a similar button with an identical operation.
how can I call the function just once and re-use it over and over again? There will only ever be one button of this nature on a given frame,This is the working code I have on the timeline for this particular frame:
Code:
// INFO BUTTON MOUSE EVENT
var fadeIn:Tween = new Tween(infoBubble, 'alpha', Regular.easeOut, 0, 1, 0.75, true);
[code]........
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Jul 13, 2009
What I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.
[Code]....
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Mar 31, 2009
Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked.So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods, like so:
Code:
// Define the Navigate function
function Navigate(myLabel){
[code].....
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Mar 31, 2009
Trying to migrate my way of thinking from AS2 to CS4/AS3. Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked. So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods (see CODE EXAMPLE 1) So, each button effectively calls the Navigate function, and passes a different frame label to the function. Now, I'm trying to recreate this functionality in AS3. As you all know, on(release) has been done away with (still don't know why), but we now have to use event handlers, so I'm trying to figure out a way to pass a different frame label argument to the Navigate function. Currently I can achieve that by using a switch statement to test which button was clicked, and act accordingly (see CODE EXAMPLE 2).
[Code]...
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Jan 10, 2010
I have a bunch of event listeners that refer to different movieclips but trigger the same function.I have an if statement within this function that I need to trigger if the function is triggered by a specific movieclip.
ActionScript Code:
//movieclip stuff....
addChild(backgroundPoint);
backgroundPoint.addEventListener(Event.ENTER_FRAME, animateBall);
[code]....
I know I could just create two separate functions but the code within the function (not shown here) is fairly long and I dont like repeating code.
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Aug 12, 2010
In Flash Actionscript 3, if a function is defined in Frame 1 of a flash animation and the animation loops, does it store another version of the function in memory upon each loop.
[Code]...
If so, is it a best practice to check to see if it's the first time the frame has been run, by setting a variable and checking it's existence, or is it a non-issue because the compiler checks to make sure that a function has not already been defined?
[Code]...
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May 28, 2011
I am looking for the function or event, which is called when tree node is expanded/colapsed inside Tree object in Flex 4.5.
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Jul 14, 2004
I would like to create a preload bar that fades out when the content is loaded. Here is the code I have so far, it works ok but the fade out is too long. I've tried tinkering with the code further, but it starts to fade out half way through.
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
total = _parent.getBytesTotal();
[Code].....
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Aug 16, 2009
I've got a preloader file for a website which loads my main movie into an empty movie clip. I need to create different versions of the loader which load the same main movie but at different frame labels (each frame label is a section my site- about, contact etc.) Here is the relevent part of the actionscript for my preloader. I can't seem to get it to load to, for example, frame 3 which is a label called "credits"
[Code]...
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Jan 13, 2011
i wanna to make preload every frame
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Oct 19, 2011
I have a preload bar for some thumbnails loaded from XML that o matter ehat i try still remains after the thumb has loaded.
Code: Select all//preloader bar
preloader.onLoadProgress = function(target, loadedBytes, totalBytes) {
target.holderMain.createEmptyMovieClip("loadHolder",target.getNextHighestDepth,125,550)
target.holderMain.loadHolder.beginFill(0x000000,90);
[code]....
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Nov 25, 2010
preload a dynamically loading image.
My header animates then dissapears.
Then after about 2 seconds the dynamically loaded image appears, is there a way to preload the image before the end of the animation?
My code that doesnt work is:
stop();
addEventListener(Event.ENTER_FRAME,loading) ;
function loading(e:Event){
[Code]....
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Apr 6, 2010
I'm trying to add a preloader to my code (see below) to preload my images:
// for loop
for (p=0; p<401; p++) {
// create array to load images from folder
[Code]....
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Jan 20, 2009
I have a preload bar for some thumbnails loaded from XML that o matter ehat i try still remains after the thumb has loaded. Here is the code;
Code: Select all//preloader bar
preloader.onLoadProgress = function(target, loadedBytes, totalBytes) {
target.holderMain.createEmptyMovieClip("loadHolder",target.getNextHighestDepth,125,550)
[code].....
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Oct 2, 2009
I'm trying to preload a swf.My swf seems to be playing before it hits the 100% mark. Usually around 33% I have no idea why....the loaded swf contains a video which is playing before it's even on the stage!
ActionScript Code:
stop();
var l:Loader = new Loader();
[code]....
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Jan 14, 2010
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie? Preload movie but can't play until a specific frame
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Jan 14, 2010
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie?Does anyone know how to do this in actionscript 2.0?
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Dec 12, 2003
How can I preload a 'Flash Component' which is being exported to the first frame? Is removing linkages of the component to the first frame the only option?
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