ActionScript 3.0 :: Tweaking A Function To Be Triggered On Timeline?

Nov 16, 2010

What I want to do is take the basic functionality of this tutorial (card flipping) and trigger that action on the timeline to create an animated movie rather than something that a user with a mouse interacts with.flashandmath {dot} com/flashcs4/flip/index.html(the forum won't let me directly reference the tutorial I'm working with because i'm a new member)The tutorial uses a custom class, I'm guessing that i need to remove the eventListeners for the mouse events and call one of the functions on the timeline specific to the variables on the scene, like "card1.initApp();" ?

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In case I define onChanged event on the following way everything is ok my_TextField.onChanged = function ()
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[Code]...

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ActionScript 1/2 :: OnPress Event Function Not Getting Triggered

Jan 10, 2010

I have created different buttons on different movieclip. Then i assigned onPress event on each buttons. But the function of onPress event is not triggered. The arrangement of movieclips is following.

var mainMC:MovieClip = _root.createEmptyMovieClip("mainMC",0);
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I have created an event as follows:
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ActionScript 2.0 :: Calling Function Triggered By OnMouseDown?

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I'm having problems with calling a function triggered by onMouseDown.

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Look at the simple code below:

Code:
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ActionScript 3.0 :: Re-usable Function Triggered By Multiple Buttons?

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I am working on a presentation that has multiple scenes each having say 100 frames. Every 10 frames there is content on the stage, i.e. a 'slide'. There are left and right arrow buttons to take the user of the presentation forward and backward - much like a powerpoint presentation.Many of the 'slides' contain another button (instance name infoBTN) that can be rolled-over, and when this happens an info bubble pops up to display some information in the form of a graphic (instance name infoBubble).This operation works fine for one button, but I don't really want to have to call a new function and variable name and have new instance names on each subsequent frame that features a similar button with an identical operation.

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[code]........

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ActionScript 3.0 :: Possible To Pass An Argument To The Function Triggered By An Event Handler?

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[code].....

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ActionScript 3.0 :: Pass An Argument To The Function Triggered By An Event Handler?

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[Code]...

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Jan 10, 2010

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ActionScript Code:
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[code]....

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The official docs say:

You must use the new ColorTransform() constructor to create a ColorTransform object before you can call the methods of the ColorTransform object.

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[Code].....

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[Code]...

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I followed a tutorial from actionscript.org , the tricky part is that i wanted to change the Kb to a % display and it's messing up.Here's the previous code [AS]lastFrame = 1;

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[code].....

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so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

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Then I would like to add some interactivity to the system. Basically have the circles move away from the mouse when the mouse rolls over or near that/those circle(s). Is that easy?

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ActionScript 3.0 :: Function Gets Triggered One More Time Every Time Call It?

Nov 29, 2011

PROBLEM SOLVED NO LONGER NEEDED

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I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.

Code:

[Embed(source='globe.png')]
public function Globe()
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[code]....

The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.

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ActionScript 2.0 :: Friction Equations - Tweaking The Friction Constasnt?

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I have a billiard ball system, whic detects collisions between balls and modifies their x and y velocities accordingly.I have included a friction variable and I have a very basic system for applying the force of friction for each iteration of movement:

private static var FRICTION:Number = 0.94;
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This works to a reasonable level of satisfaction, but it doesn't quite feel right. The balls seem to take just a little too long to stop when they've slowed down to a very small velocity. I've tried tweaking the friction constasnt, but I still can't get sometthing that feels exactly right.

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ActionScript 2.0 :: Activate Function From Different Timeline?

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I've put a zipped file on my site, its about 0.5 mb and flash CS4 format.

I've got two problems;

1. How to stop the function from starting as soon as the file is loaded

2. How to call the function properly

Within the first frame of my flash movie I've got two layer, one with a movieclip called moon and another for actionscript which contains:

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[Code].....

But nothing happens when I click on the button.

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time-out feature on my timeline? I have certain spots in my timeline where i want a time-out to occur after 5 seconds of the user not clicking anywhere or doing anything. I am familiar with mouse-listener functions... but only used them for something that i was going to make time-out after an already pre-determined time...

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I need to run a function once a movieClip has stopped playing, but can't figure out how.

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ActionScript 2.0 :: Accessing Function From Another Timeline?

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I'm trying to access this function from another timeline. This function resides on the root level and I want to access it from a button within an MC on the main timeline. How can I do this?

Code:
vol_onBTN.onRelease = function() {
vol_offBTN._visible = true;

[Code].....

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ActionScript 3.0 :: Calling Class Function From Timeline?

Dec 4, 2009

I have a MC1 with a class that controls it on my timeline. Within this MC there is a second MC2 which contains a short animation. During that animation i need a trigger that will call a method from the class attached to the main MC. MC1 is linked to CLASSMC1 contains MC2(short animation)MC2 calls a function in CLASS

Code:
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[code].....

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