ActionScript 2.0 :: Preloader Tweaking-Math.round?
Feb 27, 2004
I followed a tutorial from actionscript.org , the tricky part is that i wanted to change the Kb to a % display and it's messing up.Here's the previous code [AS]lastFrame = 1;
function loadedIndicatorFrame() {
var newFrame = int((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 65) + 2;
if (newFrame - lastFrame > 4) { //too far
[code].....
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Mar 27, 2005
how do you round a number to 4 digits... so 3.45356345345 is 3.456 and 1 is 1.000
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Mar 7, 2011
Here is the problem:
var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32
I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?
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Sep 26, 2005
Wat is the diffrence between these two?
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Feb 16, 2009
I have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?
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Aug 8, 2005
My main .swf file is 3 frames with the preloader residing in frame 1. I'm trying to get my preloader to skip frame 2 and jump straight to frame 3 if it's already cached... otherwise, go to and stop at frame 2 if it has not.
Why would I want it to do that? I have a little movie clip on frame 2 that lets the user know that loading is complete but I'm noticing it's always popping up everytime the movie is run -- I only want that movie clip on frame 2 to appear when it's loaded for the very first time. I've been using this code so far:
[Code]...
I'm guessing my problem is that it'll never skip frame 2 and always go to frame 2 followed by 3 regardless because both arguments eventually reach a fully loaded state. I thought about using somekind of loop but not exactly sure how that would solve things.
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Jan 28, 2010
I had some code for a preloader that showed a % and stretched a bar.i wanted to modify it to instead go to frame 1 through 100 (based on % loaded) of movieclip "prloader" using the integer from "frmcounter" as the frame number.doesn't work!
PHP Code:[code]..................
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Apr 29, 2010
What is math.round() do? In kirupa's Random numbers tutorial, he explained the use of math.floor(), but said round() was for another time. Yet I see that, and not .floor() in use in the random movement tutorial.
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Sep 1, 2009
Does flash go slower if it has to check on points that are for an example: 6.1873128932 versus: 6?
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Apr 20, 2004
Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
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Oct 10, 2009
I have this number
2,555555556
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Mar 12, 2008
I want to round a whole number down to the nearest whole 10th. Like 52, becomes 50. Or 49, becomes 40. Or 2005, becomes 2000. Does that make sense? I imagine it has a math.floor approach, but I can not figure it out.
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Jun 16, 2002
How do you round a number to 2 decimal places using the Math.round function?
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Sep 13, 2010
I am trying to add an eventlistener to the stage to respond to a resizing. When doing so i want to keep the relative position of a movieclip-object constant to the upper and leftmost edges, without changing the alignmode of the stage to top left. This can be achieved as shown below - examplified with two classes and reference to fla implied. The problem is now: When supplying the crucial statements with a Math.round, the movieclip-object gets displaced pixelwise with each new resizing:
myMovieClip.x -= Math.round((deltaX / 2));
myMovieClip.y -= Math.round((deltaY / 2));
Whereas the solution without Math.round is rock stable so it doesn't move at all, as it is not supposed to either! Can anyone figure out why? I know it's a luxury-problem, as my use case is solved. The problem is that i don't know why? Shouldn't the use of Math.round just assure the int-value? Such a small issue could easily spoil the whole app! And i fear that i have misunderstood something fundamental in as3, and suddenly become unpleasantly surprised.
[Code]...
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Apr 20, 2004
Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
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Aug 9, 2011
how to fix this:
theText.scrollV = Math.round((slider.y area.y)*theText.maxScrollV/90);
I'm getting error:
1084:Syntax error: expecting rightparen before area.
It looks like a proper statement to me... all open brackets are closed.
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Jan 16, 2011
The official docs say:
You must use the new ColorTransform() constructor to create a ColorTransform object before you can call the methods of the ColorTransform object.
So does this mean every time I want to tweak the color transform, I have to create a new instance? If so, the setter properties seem pretty pointless and my tests are showing this is the case.
So if every render I want to cycle say the redOffset based on time (to get a pulsing effect), do I have to manually create a new ColorTransform passing all constructor args from this.transform.colorTransform:
var newRedOffset:Number = ...
transform.colorTransform = new ColorTransform(
transform.colorTransform.redMultiplier, transform.colorTransform.greenMultiplier,
[Code].....
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Nov 16, 2010
What I want to do is take the basic functionality of this tutorial (card flipping) and trigger that action on the timeline to create an animated movie rather than something that a user with a mouse interacts with.flashandmath {dot} com/flashcs4/flip/index.html(the forum won't let me directly reference the tutorial I'm working with because i'm a new member)The tutorial uses a custom class, I'm guessing that i need to remove the eventListeners for the mouse events and call one of the functions on the timeline specific to the variables on the scene, like "card1.initApp();" ?
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Nov 17, 2006
I'm working on a website. It's really a basic portfolio-site containing a profile, some news and a few photogalleries. The idea is to load images and text onto the pages of an open book: however I don't want a "flat" image of a book with straight angels and straight lines: I want to have a real picture of my grandpa reading from a book.
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Feb 16, 2009
I have these particle system files, it actually does what I want. It makes circles come from a center point and have them expand out of the screen. However I have a couple of questions regarding those files, I wanted to add and change a couple of things:
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So here is a piece of code that I have seen used a lot but don't really quite understand:
myVar = Math.min(Math.max(myVar, this.min), this.max);
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Jan 16, 2004
So here is a piece of code that I have seen used a lot but don't really quite understand:[code]or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.And how do you know when to use it?
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Nov 10, 2007
I have a billiard ball system, whic detects collisions between balls and modifies their x and y velocities accordingly.I have included a friction variable and I have a very basic system for applying the force of friction for each iteration of movement:
private static var FRICTION:Number = 0.94;
public function move() : Void[code]....
This works to a reasonable level of satisfaction, but it doesn't quite feel right. The balls seem to take just a little too long to stop when they've slowed down to a very small velocity. I've tried tweaking the friction constasnt, but I still can't get sometthing that feels exactly right.
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I have a simple AS1 script running on a button:
//
on (release) {
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