ActionScript 3.0 :: Using Math To Round To 2 Decimal Cases?
Oct 10, 2009I have this number
2,555555556
and I want to round it dynamically into 2,60 how can I do this in flash?
I have this number
2,555555556
and I want to round it dynamically into 2,60 how can I do this in flash?
How do you round a number to 2 decimal places using the Math.round function?
View 3 Replieshow do you round a number to 4 digits... so 3.45356345345 is 3.456 and 1 is 1.000
View 5 RepliesHere is the problem:
var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32
I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?
Wat is the diffrence between these two?
View 2 RepliesI have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?
View 2 RepliesI have a simple AS1 script running on a button:
//
on (release) {
a = Number(answer2);
w = Number(withvat);
v = Number(vat2);
answer2 = (w / 117.5 * 100);
vat2 = (w / 117.5 * 100 * 0.175);
}
It works but the results are sometimes many decimal places long. Any way I can make my results round to two decimal places (accurately). So 5.6994 becomes 5.70 etc.
my cost per month textbox typically returns multiple decimal places, is it possible to limit it's output to two decimal places like real monetary calculations?
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I want to round up a number calculation with 2 decimals after dot For example:
Code:
var tempCalcul:Number = 100.00 - 90.90;
var temp:Number = int((tempCalcul)*100)/100;
test.text = temp;
test.text is giving me 9.09 when it should give 9.10.
Just made a quick calculator but having trouble understanding how to round to no decimal places. Here is my code:
on (release) {
sum2 = int(sum1) * 5;
sum3 = sum2 / 12;
}
Here is an image of the calculator
The following is the code for the press button:
Code:
on (press) {
var charges:Number = Number(charges_txt.text);
var payments:Number = Number(payments_txt.text);
[Code]...
on the dynamic text labeled PERCENTAGE I cant get it to give me just 2 decimals.
I have been tasked with creating a custom "calculator" for a client that uses a specific equation. The client inputs data into two Input Text fields and the result shows up in a dynamic text field. Is there any way I can limit the number of decimal places to two? Here is my code (which works, except for the decimal issue):i function onCalculate(){one = Number(number_one);two = Number(number_two);result_1 = ((one / 4) * (65 / (1 - 0.25))) + ((two / 0.5) * (65 / (1 - 0.25)));}
View 3 RepliesWhat is math.round() do? In kirupa's Random numbers tutorial, he explained the use of math.floor(), but said round() was for another time. Yet I see that, and not .floor() in use in the random movement tutorial.
View 1 RepliesI'm having some problems getting a dynamic text box to only return two decimal places. I have a time line scrubber tied to a dynamic text box that outputs what frame it is on - but I need it divided by 20, then subtract 0.05
Code:
frameTxt.text = String((ballAnimationMC.currentFrame / 20) - 0.05);
This works great most of the time...but other times returns something like 20.9999999. What can I do to ensure there are ever only two decimal places returned? See the attached FLA.
Does flash go slower if it has to check on points that are for an example: 6.1873128932 versus: 6?
View 1 RepliesI am trying to round some numbers in two decimal point and I run into a bizare behavior.
[Code]...
I have a Number type variable that is outputting as 3.46666666 I want it to round it up to 1 decimal place i.e., 3.6 so I can display it in a text field what do I do any ideas?
View 2 RepliesIs there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
View 5 RepliesI followed a tutorial from actionscript.org , the tricky part is that i wanted to change the Kb to a % display and it's messing up.Here's the previous code [AS]lastFrame = 1;
function loadedIndicatorFrame() {
var newFrame = int((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 65) + 2;
if (newFrame - lastFrame > 4) { //too far
[code].....
Im thinkn' its around but I just cant search it...Sooo....What is the Math.???? for making a number always have 2 decimal places?
View 5 RepliesI can't remember how to do this. I have a set of numbers that are esentailly like follows:
323.3434456764
4.349075639
5654.64547290477347
I need to truncate the number to show the whole number as well as the first decimal value. So like Math.floor, but truncating one decimal place.
I want to round a whole number down to the nearest whole 10th. Like 52, becomes 50. Or 49, becomes 40. Or 2005, becomes 2000. Does that make sense? I imagine it has a math.floor approach, but I can not figure it out.
View 5 Repliesproject width is 500
tile_width=25;
map_collumns=Stage.width/tile_width
trace(map_collumns)
Sometimes I get a decimal return. Then, when I close it,and run it again, it shows the correct answer.
I am trying to add an eventlistener to the stage to respond to a resizing. When doing so i want to keep the relative position of a movieclip-object constant to the upper and leftmost edges, without changing the alignmode of the stage to top left. This can be achieved as shown below - examplified with two classes and reference to fla implied. The problem is now: When supplying the crucial statements with a Math.round, the movieclip-object gets displaced pixelwise with each new resizing:
myMovieClip.x -= Math.round((deltaX / 2));
myMovieClip.y -= Math.round((deltaY / 2));
Whereas the solution without Math.round is rock stable so it doesn't move at all, as it is not supposed to either! Can anyone figure out why? I know it's a luxury-problem, as my use case is solved. The problem is that i don't know why? Shouldn't the use of Math.round just assure the int-value? Such a small issue could easily spoil the whole app! And i fear that i have misunderstood something fundamental in as3, and suddenly become unpleasantly surprised.
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Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
View 4 Replieshow to fix this:
theText.scrollV = Math.round((slider.y area.y)*theText.maxScrollV/90);
I'm getting error:
1084:Syntax error: expecting rightparen before area.
It looks like a proper statement to me... all open brackets are closed.
I really need help with my code...okay how to put ".00" after round the numbers in 2 decimal places..this code works well with another numbers but if I'm try with this number it will output the numbers as "9" only.
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After 2 nights of *almost* getting it I realized that Flash's RegExp doesn't support lookbehinds. Here are the 3 scenarios:
1) [URL]
2) <a href="http://example.com">http://example.com</a>
3) <br><br>http://example.com<br><br>
Basically what I want to happen is to ignore scenario #2. I know the solution, but I can't seem to nail it. All that needs to happen is to select the http (and everything after that) as long as it's not preceded by a "> or =", but since I don't know a way for RegExp to look backwards, I'm sort of at a loss. Here's hoping that someone has run into this issue before
The Spring BlazeDS integration (in our cases 1.0.5M1) allows us to define MessageInterceptor instances and register them in the message broker. what this mechanism should or shouldn't be used for?
From the API documentation I can see that the framework itself uses interceptors for Spring Security integration. We were thinking of using these interceptors as a way of enforcing our own special kind of security (we track our users using our own services in the application context), where a condition is evaluated every time a message is sent across the wire.
In the following complete functional Flex application the line breaks between the two links ought to be preserved when importing the input text into the TextFlow:
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