ActionScript 2.0 :: Math.Round W/ Pixel Fonts?
Apr 20, 2004Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
View 5 RepliesIs there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
View 5 Replieshow do you round a number to 4 digits... so 3.45356345345 is 3.456 and 1 is 1.000
View 5 RepliesHere is the problem:
var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32
I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?
Wat is the diffrence between these two?
View 2 RepliesI have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?
View 2 RepliesWhat is math.round() do? In kirupa's Random numbers tutorial, he explained the use of math.floor(), but said round() was for another time. Yet I see that, and not .floor() in use in the random movement tutorial.
View 1 RepliesDoes flash go slower if it has to check on points that are for an example: 6.1873128932 versus: 6?
View 1 RepliesI have this number
2,555555556
and I want to round it dynamically into 2,60 how can I do this in flash?
I followed a tutorial from actionscript.org , the tricky part is that i wanted to change the Kb to a % display and it's messing up.Here's the previous code [AS]lastFrame = 1;
function loadedIndicatorFrame() {
var newFrame = int((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 65) + 2;
if (newFrame - lastFrame > 4) { //too far
[code].....
I want to round a whole number down to the nearest whole 10th. Like 52, becomes 50. Or 49, becomes 40. Or 2005, becomes 2000. Does that make sense? I imagine it has a math.floor approach, but I can not figure it out.
View 5 RepliesHow do you round a number to 2 decimal places using the Math.round function?
View 3 RepliesI am trying to add an eventlistener to the stage to respond to a resizing. When doing so i want to keep the relative position of a movieclip-object constant to the upper and leftmost edges, without changing the alignmode of the stage to top left. This can be achieved as shown below - examplified with two classes and reference to fla implied. The problem is now: When supplying the crucial statements with a Math.round, the movieclip-object gets displaced pixelwise with each new resizing:
myMovieClip.x -= Math.round((deltaX / 2));
myMovieClip.y -= Math.round((deltaY / 2));
Whereas the solution without Math.round is rock stable so it doesn't move at all, as it is not supposed to either! Can anyone figure out why? I know it's a luxury-problem, as my use case is solved. The problem is that i don't know why? Shouldn't the use of Math.round just assure the int-value? Such a small issue could easily spoil the whole app! And i fear that i have misunderstood something fundamental in as3, and suddenly become unpleasantly surprised.
[Code]...
Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
View 4 Replieshow to fix this:
theText.scrollV = Math.round((slider.y area.y)*theText.maxScrollV/90);
I'm getting error:
1084:Syntax error: expecting rightparen before area.
It looks like a proper statement to me... all open brackets are closed.
I have a Flash CS3 movie (AS2) wich uses pixel fonts. The text is within a movie clip that uses the tween class to move with ease. Whe I publish it, everything OK, the text looks very crispy. But I want this movie to be centered in the browser window so I've used the tags <center> </center> in the html file as you can see below. When you play the movie it plays in the center but... with IE8 the text is blurred if the browser window is maximize, but crispy if you minimize the window!! With other browsers it works well with all windows sizes, IE7, Firefox, Safari...
Here is an exemple: [URL]
Code:
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="es" lang="es">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>test2</title>
[Code].....
I have a Flash CS3 movie (AS2) wich uses pixel fonts. The text is within a movie clip that uses the tween class to move with ease. Whe I publish it, everything OK, the text looks very crispy. But I want this movie to be centered in the browser window so I've used the tags <center> </center> in the html file as you can see below. When you play the movie it plays in the center but... with IE8 the text is blurred if the browser window is maximize, but crispy if you minimize the window! With other browsers it works well with all windows sizes, IE7, Firefox, Safari...
Here is an exemple: [URL]
Code:
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="es" lang="es">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>test2</title>
[Code]....
I recently started using FF_Hero on a project but I noticed that the bottom 3 pixels are not displaying effecting g,y,q. It has nothing to do with the text box size. Non pixel fonts work fine...is there a work around?
View 3 RepliesReason why few of the pixel fonts look more sharp when we use device font than embedding the font.
View 3 RepliesI know there is an issue with Pixel fonts that you have to set their sizes in whole numbers but here i am not using pixel fonts. I am using normal fonts like Tahoma or Arial and when I publish my flash file it looks blurry or kinda broken. It doesn't show as crispy as in photoshop. Do I need to do something like break apart the font or anything else.
View 6 RepliesI am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32()
View 2 RepliesI have a 100x100px image. I want to get 1 pixel vertical line from x- 1 to 100. How can I do that?
View 7 Repliesmy web site has a lots of text field. it is xml based site.it is locally run perfectly but after i upload it to my server it's text fields' fonts replace to default fonts.some text gone down.so its confused to me.i used Myridpro font.now it is replace to default font .can u tell what is the solution for that..? [URL]
View 1 RepliesI save my (embedded) fonts in an external file (fonts.swf) that gets loaded at runtime. Pretty standard. I also use a bunch of UI artwork generated in the Flash IDE. Some of this artwork contains static textfields (thus, not proper TextFields that can change. Just frozen glyphs). Here's the problem: if I use the same font in any static textfield and then embed that same font into my collection of runtime fonts, the runtime font will refuse to render. It's the same effect you get if you set a textfield with embeddedFonts=true to use a font that isn't embedded. If I change the static textfields to use a different font, the runtime fonts work just fine.
[Code]...
Edited Short Version:The Adobe Flash docs list a property embedFonts on TextAreas:
A Boolean value that indicates whether the font specified in fontFamily is an embedded font. This style must be set to true if fontFamily refers to an embedded font. Otherwise, the embedded font is not used. If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed. The default value is false. Regarding the "If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed" statement: How can I detect in ActionScript when this scenario happens?
TL;DR Original Version: I have a flash application which loads external .swf files containing embedded fonts, so that these fonts can be used within the main application. We're accomplishing this by using the following ActionScript code on anything which uses custom fonts:
[Code]...
Right I can upload the font to the server.But the only examples I can find - require registerFont(Verdana);Which means I'll need to create a new SWF with the new font embedded and reupload to the server. I need an automated way of doing this or perhaps something different altogether?
View 2 RepliesSo here is a piece of code that I have seen used a lot but don't really quite understand:
myVar = Math.min(Math.max(myVar, this.min), this.max);
or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.why this is done? And how do you know when to use it?
So here is a piece of code that I have seen used a lot but don't really quite understand:[code]or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.And how do you know when to use it?
View 3 RepliesI've recently had to format my computer and now having a problem with the flash actionscript window: the actionscript text looks like bold, or in a different font. The problem is that when I search for something like "flash" and "fonts", no matter which other words I use, always comes a lot of things about fonts for flash files, or for flash embedding fonts, but never for the program itself. Wich font is missing in my system that flash CS3 needs?
View 1 RepliesI want to round 4.239 to 4.24
View 2 RepliesI have a graphics object.I want it to doa full turn all the way round.To give the impression that it's turning around.What I can do is create an object, put another instance on a key frame later, and on that instace simply flip the object horizontoally.When I play the animation...It has the effect of doing half the turn.what I want is something that flips all the way round!I've played with trying to do this...But i just cant get it to work.
View 1 Replies