ActionScript 2.0 :: Math.Round W/ Pixel Fonts?

Apr 20, 2004

Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?

View 5 Replies


Similar Posts:


ActionScript 2.0 :: Math.round() - Round A Number To 4 Digits

Mar 27, 2005

how do you round a number to 4 digits... so 3.45356345345 is 3.456 and 1 is 1.000

View 5 Replies

ActionScript 3 :: Flash - Math.floor Acting Like Math.round?

Mar 7, 2011

Here is the problem:

var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32

I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?

View 4 Replies

ActionScript 2.0 :: What Is The Diffrence Between Math.floor And Math.round

Sep 26, 2005

Wat is the diffrence between these two?

View 2 Replies

ActionScript 2.0 :: [F8] Math.round And Math.ceil?

Feb 16, 2009

I have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?

View 2 Replies

ActionScript 2.0 :: What Is Math.round() Do

Apr 29, 2010

What is math.round() do? In kirupa's Random numbers tutorial, he explained the use of math.floor(), but said round() was for another time. Yet I see that, and not .floor() in use in the random movement tutorial.

View 1 Replies

ActionScript 2.0 :: Does Math.round() Reduce Lag

Sep 1, 2009

Does flash go slower if it has to check on points that are for an example: 6.1873128932 versus: 6?

View 1 Replies

ActionScript 3.0 :: Using Math To Round To 2 Decimal Cases?

Oct 10, 2009

I have this number

2,555555556

and I want to round it dynamically into 2,60 how can I do this in flash?

View 1 Replies

ActionScript 2.0 :: Preloader Tweaking-Math.round?

Feb 27, 2004

I followed a tutorial from actionscript.org , the tricky part is that i wanted to change the Kb to a % display and it's messing up.Here's the previous code [AS]lastFrame = 1;

function loadedIndicatorFrame() {
var newFrame = int((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 65) + 2;
if (newFrame - lastFrame > 4) { //too far

[code].....

View 9 Replies

ActionScript 2.0 :: Math.floor - Round Down To Nearest 10th

Mar 12, 2008

I want to round a whole number down to the nearest whole 10th. Like 52, becomes 50. Or 49, becomes 40. Or 2005, becomes 2000. Does that make sense? I imagine it has a math.floor approach, but I can not figure it out.

View 5 Replies

ActionScript 2.0 :: Rounding To 2 Decimal Places With Math.round Function?

Jun 16, 2002

How do you round a number to 2 decimal places using the Math.round function?

View 3 Replies

ActionScript 3.0 :: Math.round.trip - Add An Eventlistener To The Stage To Respond To A Resizing

Sep 13, 2010

I am trying to add an eventlistener to the stage to respond to a resizing. When doing so i want to keep the relative position of a movieclip-object constant to the upper and leftmost edges, without changing the alignmode of the stage to top left. This can be achieved as shown below - examplified with two classes and reference to fla implied. The problem is now: When supplying the crucial statements with a Math.round, the movieclip-object gets displaced pixelwise with each new resizing:

myMovieClip.x -= Math.round((deltaX / 2));
myMovieClip.y -= Math.round((deltaY / 2));

Whereas the solution without Math.round is rock stable so it doesn't move at all, as it is not supposed to either! Can anyone figure out why? I know it's a luxury-problem, as my use case is solved. The problem is that i don't know why? Shouldn't the use of Math.round just assure the int-value? Such a small issue could easily spoil the whole app! And i fear that i have misunderstood something fundamental in as3, and suddenly become unpleasantly surprised.

[Code]...

View 5 Replies

ActionScript 2.0 :: Use Math.Round To Ensure That ALL Text Boxes Are On Whole Number, X,Y Coordinates?

Apr 20, 2004

Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?

View 4 Replies

ActionScript 3.0 :: 1084:Syntax Error: Expecting Rightparen Before Area In Math.round

Aug 9, 2011

how to fix this:

theText.scrollV = Math.round((slider.y area.y)*theText.maxScrollV/90);
 
I'm getting error:
1084:Syntax error: expecting rightparen before area.
 
It looks like a proper statement to me... all open brackets are closed.

View 3 Replies

ActionScript 2.0 :: CS3 Pixel Fonts Blurred With IE8

Jun 18, 2009

I have a Flash CS3 movie (AS2) wich uses pixel fonts. The text is within a movie clip that uses the tween class to move with ease. Whe I publish it, everything OK, the text looks very crispy. But I want this movie to be centered in the browser window so I've used the tags <center> </center> in the html file as you can see below. When you play the movie it plays in the center but... with IE8 the text is blurred if the browser window is maximize, but crispy if you minimize the window!! With other browsers it works well with all windows sizes, IE7, Firefox, Safari...

Here is an exemple: [URL]

Code:
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="es" lang="es">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>test2</title>

[Code].....

View 2 Replies

ActionScript 2.0 :: Pixel Fonts Blurred With IE8?

Jun 18, 2009

I have a Flash CS3 movie (AS2) wich uses pixel fonts. The text is within a movie clip that uses the tween class to move with ease. Whe I publish it, everything OK, the text looks very crispy. But I want this movie to be centered in the browser window so I've used the tags <center> </center> in the html file as you can see below. When you play the movie it plays in the center but... with IE8 the text is blurred if the browser window is maximize, but crispy if you minimize the window! With other browsers it works well with all windows sizes, IE7, Firefox, Safari...

Here is an exemple: [URL]

Code:
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="es" lang="es">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>test2</title>

[Code]....

View 0 Replies

IDE :: Pixel Fonts Are Not Displaying Correctly

Feb 11, 2009

I recently started using FF_Hero on a project but I noticed that the bottom 3 pixels are not displaying effecting g,y,q. It has nothing to do with the text box size. Non pixel fonts work fine...is there a work around?

View 3 Replies

ActionScript 2.0 :: Pixel Fonts Look More Sharp When Use Device Font Than Embedding

Jun 15, 2004

Reason why few of the pixel fonts look more sharp when we use device font than embedding the font.

View 3 Replies

Flash :: Pixel Fonts - Doesn't Show As Crispy As In Photoshop

Dec 26, 2007

I know there is an issue with Pixel fonts that you have to set their sizes in whole numbers but here i am not using pixel fonts. I am using normal fonts like Tahoma or Arial and when I publish my flash file it looks blurry or kinda broken. It doesn't show as crispy as in photoshop. Do I need to do something like break apart the font or anything else.

View 6 Replies

Flex :: Comparing Bitmap Data In AS3 Pixel For Pixel

Mar 30, 2010

I am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32()

View 2 Replies

ActionScript 3.0 :: Get Pixel-by-pixel Bitmap Data?

Nov 23, 2009

I have a 100x100px image. I want to get 1 pixel vertical line from x- 1 to 100. How can I do that?

View 7 Replies

Flash Fonts - Text Fields' Fonts Replace To Default Fonts.some Text Gone Down

Feb 25, 2010

my web site has a lots of text field. it is xml based site.it is locally run perfectly but after i upload it to my server it's text fields' fonts replace to default fonts.some text gone down.so its confused to me.i used Myridpro font.now it is replace to default font .can u tell what is the solution for that..? [URL]

View 1 Replies

Flash :: Runtime Fonts Not Playing Nice With Fonts Embedded In Static Text?

Jul 11, 2010

I save my (embedded) fonts in an external file (fonts.swf) that gets loaded at runtime. Pretty standard. I also use a bunch of UI artwork generated in the Flash IDE. Some of this artwork contains static textfields (thus, not proper TextFields that can change. Just frozen glyphs). Here's the problem: if I use the same font in any static textfield and then embed that same font into my collection of runtime fonts, the runtime font will refuse to render. It's the same effect you get if you set a textfield with embeddedFonts=true to use a font that isn't embedded. If I change the static textfields to use a different font, the runtime fonts work just fine.

[Code]...

View 2 Replies

Flash Detect Missing Embedded Fonts And/or Replace With Available Fonts?

Dec 22, 2010

Edited Short Version:The Adobe Flash docs list a property embedFonts on TextAreas:

A Boolean value that indicates whether the font specified in fontFamily is an embedded font. This style must be set to true if fontFamily refers to an embedded font. Otherwise, the embedded font is not used. If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed. The default value is false. Regarding the "If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed" statement: How can I detect in ActionScript when this scenario happens?

TL;DR Original Version: I have a flash application which loads external .swf files containing embedded fonts, so that these fonts can be used within the main application. We're accomplishing this by using the following ActionScript code on anything which uses custom fonts:

[Code]...

View 1 Replies

ActionScript 3.0 :: Uploading Fonts - Loading Fonts From The Server?

Jul 21, 2010

Right I can upload the font to the server.But the only examples I can find - require registerFont(Verdana);Which means I'll need to create a new SWF with the new font embedded and reupload to the server. I need an automated way of doing this or perhaps something different altogether?

View 2 Replies

ActionScript 2.0 :: Math.min And Math.max?

Jan 16, 2004

So here is a piece of code that I have seen used a lot but don't really quite understand:

myVar = Math.min(Math.max(myVar, this.min), this.max);

or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.why this is done? And how do you know when to use it?

View 3 Replies

ActionScript 2.0 :: Math.min And Math.max

Jan 16, 2004

So here is a piece of code that I have seen used a lot but don't really quite understand:[code]or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.And how do you know when to use it?

View 3 Replies

Flash :: AS Window Fonts - Flash Embedding Fonts But Never For The Program Itself

Mar 29, 2009

I've recently had to format my computer and now having a problem with the flash actionscript window: the actionscript text looks like bold, or in a different font. The problem is that when I search for something like "flash" and "fonts", no matter which other words I use, always comes a lot of things about fonts for flash files, or for flash embedding fonts, but never for the program itself. Wich font is missing in my system that flash CS3 needs?

View 1 Replies

ActionScript 2.0 :: Round 4.239 To 4.24?

Dec 4, 2004

I want to round 4.239 to 4.24

View 2 Replies

Make Something Flip All Way Round?

Dec 12, 2007

I have a graphics object.I want it to doa full turn all the way round.To give the impression that it's turning around.What I can do is create an object, put another instance on a key frame later, and on that instace simply flip the object horizontoally.When I play the animation...It has the effect of doing half the turn.what I want is something that flips all the way round!I've played with trying to do this...But i just cant get it to work.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved