ActionScript 2.0 :: What Is Math.round() Do
Apr 29, 2010
What is math.round() do? In kirupa's Random numbers tutorial, he explained the use of math.floor(), but said round() was for another time. Yet I see that, and not .floor() in use in the random movement tutorial.
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Mar 27, 2005
how do you round a number to 4 digits... so 3.45356345345 is 3.456 and 1 is 1.000
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Mar 7, 2011
Here is the problem:
var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32
I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?
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Sep 26, 2005
Wat is the diffrence between these two?
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Feb 16, 2009
I have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?
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Sep 1, 2009
Does flash go slower if it has to check on points that are for an example: 6.1873128932 versus: 6?
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Apr 20, 2004
Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
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Oct 10, 2009
I have this number
2,555555556
and I want to round it dynamically into 2,60 how can I do this in flash?
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Feb 27, 2004
I followed a tutorial from actionscript.org , the tricky part is that i wanted to change the Kb to a % display and it's messing up.Here's the previous code [AS]lastFrame = 1;
function loadedIndicatorFrame() {
var newFrame = int((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 65) + 2;
if (newFrame - lastFrame > 4) { //too far
[code].....
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Mar 12, 2008
I want to round a whole number down to the nearest whole 10th. Like 52, becomes 50. Or 49, becomes 40. Or 2005, becomes 2000. Does that make sense? I imagine it has a math.floor approach, but I can not figure it out.
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Jun 16, 2002
How do you round a number to 2 decimal places using the Math.round function?
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Sep 13, 2010
I am trying to add an eventlistener to the stage to respond to a resizing. When doing so i want to keep the relative position of a movieclip-object constant to the upper and leftmost edges, without changing the alignmode of the stage to top left. This can be achieved as shown below - examplified with two classes and reference to fla implied. The problem is now: When supplying the crucial statements with a Math.round, the movieclip-object gets displaced pixelwise with each new resizing:
myMovieClip.x -= Math.round((deltaX / 2));
myMovieClip.y -= Math.round((deltaY / 2));
Whereas the solution without Math.round is rock stable so it doesn't move at all, as it is not supposed to either! Can anyone figure out why? I know it's a luxury-problem, as my use case is solved. The problem is that i don't know why? Shouldn't the use of Math.round just assure the int-value? Such a small issue could easily spoil the whole app! And i fear that i have misunderstood something fundamental in as3, and suddenly become unpleasantly surprised.
[Code]...
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Apr 20, 2004
Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
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Aug 9, 2011
how to fix this:
theText.scrollV = Math.round((slider.y area.y)*theText.maxScrollV/90);
I'm getting error:
1084:Syntax error: expecting rightparen before area.
It looks like a proper statement to me... all open brackets are closed.
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Jan 16, 2004
So here is a piece of code that I have seen used a lot but don't really quite understand:
myVar = Math.min(Math.max(myVar, this.min), this.max);
or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.why this is done? And how do you know when to use it?
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Jan 16, 2004
So here is a piece of code that I have seen used a lot but don't really quite understand:[code]or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.And how do you know when to use it?
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Dec 4, 2004
I want to round 4.239 to 4.24
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Dec 12, 2007
I have a graphics object.I want it to doa full turn all the way round.To give the impression that it's turning around.What I can do is create an object, put another instance on a key frame later, and on that instace simply flip the object horizontoally.When I play the animation...It has the effect of doing half the turn.what I want is something that flips all the way round!I've played with trying to do this...But i just cant get it to work.
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Jul 2, 2009
how to round up to the nearest X?
eg. I want to round up to the nearest multiples of 90
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Oct 13, 2009
i have a big set for a new animation im doing but i only want to view one part of it at once and have some sort of camera panning effect going round my stage. is there a plug in or somthing for this. i have looked everywere. I know it can be done as i have seen it before
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Sep 24, 2009
I want to make a rotating cube with rounded edges.I already saw lots of cube sources, but i need one with rounded edges.My maths actionscript is not so good.
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Jul 9, 2010
I have a simple AS1 script running on a button:
//
on (release) {
a = Number(answer2);
w = Number(withvat);
v = Number(vat2);
answer2 = (w / 117.5 * 100);
vat2 = (w / 117.5 * 100 * 0.175);
}
It works but the results are sometimes many decimal places long. Any way I can make my results round to two decimal places (accurately). So 5.6994 becomes 5.70 etc.
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Mar 11, 2011
Is it possible to round the corners of a flash stage, so that when I insert the SWF into dreamweaver, it inserts more of an oval instead of a rectangle?
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Dec 3, 2011
I'm making an application in actionscript that deals a lot with numbers. One of the problems, which has been driving me nuts for a while now, is "almost integers". Essentially, if I do something like the square root of 3, then square it, it gives me 2.99999999999999 (this is just the easiest example to test with). I've tried forcing it to round to a certain decimal place ([URL]), using toFixed, toPrecision, and math.round.
I've been spending all afternoon on this, and have found that actionscript uses 15 point/precision floating numbers. So with the squareroot/square of 3 above, if I specify it to go to 14 decimal places/significant figures, it gives me 3.0000000000001 (essentially ending with a 1), and if I specify it to 15 digits, it gives me (2.9999999999999).
I'm pretty sure that Actionscript is trolling me, because if the number was 2.9999999999999 (15 digits) and I rounded it to 15 digits... it'd make sense to keep it the same because there is no number after the last 9. However, if I round it to 14 digits, shouldn't the 14th 9 (15th digit) be chopped off, and the 13th 9 (now the last digit) rounded up, and making it carry over until it just becomes 3? Where did the 1 come from when rounding to 14 digits? If there was a 9 before that, shouldn't it have made it round to 3 when rounding to 15 digits?
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Jan 26, 2012
my cost per month textbox typically returns multiple decimal places, is it possible to limit it's output to two decimal places like real monetary calculations?
[Code]...
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Apr 15, 2012
I'm using Flash builder, with flex 4 sdk, I'm trying to create a DateField in which the TextInput component has rounded corners, this is my code, for some reason it doesn't work, anyone knows why?
[Code]...
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Jun 6, 2011
I want to keep DataGrid and AdvancedDataGrid corners round by some px amount, like other components. What is the proper way to achieve it?
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Jun 16, 2010
I have a button that adds .01 to a total, but when it gets to around 6 it ends up being something like this .0600000000005 how can I fix this? This is what my code looks like so far.[code]
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Sep 22, 2010
I want to round up a number calculation with 2 decimals after dot For example:
Code:
var tempCalcul:Number = 100.00 - 90.90;
var temp:Number = int((tempCalcul)*100)/100;
test.text = temp;
test.text is giving me 9.09 when it should give 9.10.
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Dec 1, 2011
Just made a quick calculator but having trouble understanding how to round to no decimal places. Here is my code:
on (release) {
sum2 = int(sum1) * 5;
sum3 = sum2 / 12;
}
Here is an image of the calculator
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