i have a big set for a new animation im doing but i only want to view one part of it at once and have some sort of camera panning effect going round my stage. is there a plug in or somthing for this. i have looked everywere. I know it can be done as i have seen it before
Is it possible to round the corners of a flash stage, so that when I insert the SWF into dreamweaver, it inserts more of an oval instead of a rectangle?
I am trying to add an eventlistener to the stage to respond to a resizing. When doing so i want to keep the relative position of a movieclip-object constant to the upper and leftmost edges, without changing the alignmode of the stage to top left. This can be achieved as shown below - examplified with two classes and reference to fla implied. The problem is now: When supplying the crucial statements with a Math.round, the movieclip-object gets displaced pixelwise with each new resizing:
Whereas the solution without Math.round is rock stable so it doesn't move at all, as it is not supposed to either! Can anyone figure out why? I know it's a luxury-problem, as my use case is solved. The problem is that i don't know why? Shouldn't the use of Math.round just assure the int-value? Such a small issue could easily spoil the whole app! And i fear that i have misunderstood something fundamental in as3, and suddenly become unpleasantly surprised.
This works just fine when viewing the content at it's published width and height, but when you resize the stage to any thing else the focus point of the 3d camera dos not adjust to the center of the content or stage making the content skew in a off perspective way. I know that this is due to the 3d camera staying in the same x and y even though the sprite has moved. where is the camera and how do I move it?[code]...
I am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
I have a video capture device on a machine. I have written a windows application to capture the video from this device. While capturing, if i try to broadcast using flash it does not connect. If i'm already broadcasting and then try to capture then my windows application does not get the capture pin of the device. So, flash seems to be taking the capture pin. Is there anyway to broadcast using the preview pin on the device so that i can capture using my application. Or is there way where i can split the capture pin and give one to my app and one to the broadcaster
Usually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
What is math.round() do? In kirupa's Random numbers tutorial, he explained the use of math.floor(), but said round() was for another time. Yet I see that, and not .floor() in use in the random movement tutorial.
I have a graphics object.I want it to doa full turn all the way round.To give the impression that it's turning around.What I can do is create an object, put another instance on a key frame later, and on that instace simply flip the object horizontoally.When I play the animation...It has the effect of doing half the turn.what I want is something that flips all the way round!I've played with trying to do this...But i just cant get it to work.
I want to make a rotating cube with rounded edges.I already saw lots of cube sources, but i need one with rounded edges.My maths actionscript is not so good.
I have a simple AS1 script running on a button: // on (release) { a = Number(answer2); w = Number(withvat); v = Number(vat2); answer2 = (w / 117.5 * 100); vat2 = (w / 117.5 * 100 * 0.175); } It works but the results are sometimes many decimal places long. Any way I can make my results round to two decimal places (accurately). So 5.6994 becomes 5.70 etc.
I'm making an application in actionscript that deals a lot with numbers. One of the problems, which has been driving me nuts for a while now, is "almost integers". Essentially, if I do something like the square root of 3, then square it, it gives me 2.99999999999999 (this is just the easiest example to test with). I've tried forcing it to round to a certain decimal place ([URL]), using toFixed, toPrecision, and math.round.
I've been spending all afternoon on this, and have found that actionscript uses 15 point/precision floating numbers. So with the squareroot/square of 3 above, if I specify it to go to 14 decimal places/significant figures, it gives me 3.0000000000001 (essentially ending with a 1), and if I specify it to 15 digits, it gives me (2.9999999999999).
I'm pretty sure that Actionscript is trolling me, because if the number was 2.9999999999999 (15 digits) and I rounded it to 15 digits... it'd make sense to keep it the same because there is no number after the last 9. However, if I round it to 14 digits, shouldn't the 14th 9 (15th digit) be chopped off, and the 13th 9 (now the last digit) rounded up, and making it carry over until it just becomes 3? Where did the 1 come from when rounding to 14 digits? If there was a 9 before that, shouldn't it have made it round to 3 when rounding to 15 digits?
my cost per month textbox typically returns multiple decimal places, is it possible to limit it's output to two decimal places like real monetary calculations?
I'm using Flash builder, with flex 4 sdk, I'm trying to create a DateField in which the TextInput component has rounded corners, this is my code, for some reason it doesn't work, anyone knows why?
I have a button that adds .01 to a total, but when it gets to around 6 it ends up being something like this .0600000000005 how can I fix this? This is what my code looks like so far.[code]
I want to have my textbox round to seconds instead of having lots of decimal places. this is what I have to show the text but I don't know how to make it round:
cfdPosition=_root.cfdSong.position/1000;
I am pretty sure you use Math.floor() but I don't know what to put in the parenthesis.
I now changed my movie up to where a "empty movie clip" is created that plays songs on maintime of movie. However, I still want to have a tab where it says "sound controls" be automated so that when users roll over it, it slides in and shows controls for sounds instead of them always being present. This roll over effect is the simple AS:
I want to make a rotating cube with rounded edges. I already saw lots of cube sources, but i need one with rounded edges. My maths actionscript is not so good.