ActionScript 2.0 :: Math.round() - Round A Number To 4 Digits
Mar 27, 2005how do you round a number to 4 digits... so 3.45356345345 is 3.456 and 1 is 1.000
View 5 Replieshow do you round a number to 4 digits... so 3.45356345345 is 3.456 and 1 is 1.000
View 5 Replies
how do you round a number to 4 digits...
so 3.45356345345
is 3.456
and 1
is 1.000
Is there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
View 4 RepliesHere is the problem:
var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32
I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?
Wat is the diffrence between these two?
View 2 RepliesI have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?
View 2 RepliesWhat is math.round() do? In kirupa's Random numbers tutorial, he explained the use of math.floor(), but said round() was for another time. Yet I see that, and not .floor() in use in the random movement tutorial.
View 1 RepliesDoes flash go slower if it has to check on points that are for an example: 6.1873128932 versus: 6?
View 1 RepliesIs there a way to use Math.Round to ensure that ALL text boxes are on whole number, X,Y coordinates?
View 5 RepliesI have this number
2,555555556
and I want to round it dynamically into 2,60 how can I do this in flash?
I followed a tutorial from actionscript.org , the tricky part is that i wanted to change the Kb to a % display and it's messing up.Here's the previous code [AS]lastFrame = 1;
function loadedIndicatorFrame() {
var newFrame = int((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 65) + 2;
if (newFrame - lastFrame > 4) { //too far
[code].....
I want to round a whole number down to the nearest whole 10th. Like 52, becomes 50. Or 49, becomes 40. Or 2005, becomes 2000. Does that make sense? I imagine it has a math.floor approach, but I can not figure it out.
View 5 RepliesHow do you round a number to 2 decimal places using the Math.round function?
View 3 RepliesI am trying to add an eventlistener to the stage to respond to a resizing. When doing so i want to keep the relative position of a movieclip-object constant to the upper and leftmost edges, without changing the alignmode of the stage to top left. This can be achieved as shown below - examplified with two classes and reference to fla implied. The problem is now: When supplying the crucial statements with a Math.round, the movieclip-object gets displaced pixelwise with each new resizing:
myMovieClip.x -= Math.round((deltaX / 2));
myMovieClip.y -= Math.round((deltaY / 2));
Whereas the solution without Math.round is rock stable so it doesn't move at all, as it is not supposed to either! Can anyone figure out why? I know it's a luxury-problem, as my use case is solved. The problem is that i don't know why? Shouldn't the use of Math.round just assure the int-value? Such a small issue could easily spoil the whole app! And i fear that i have misunderstood something fundamental in as3, and suddenly become unpleasantly surprised.
[Code]...
how to fix this:
theText.scrollV = Math.round((slider.y area.y)*theText.maxScrollV/90);
I'm getting error:
1084:Syntax error: expecting rightparen before area.
It looks like a proper statement to me... all open brackets are closed.
I need to be able to round a given number to an even number that is divisible by 10, 100, or 1000 depending on it's size.
For example:
4 would be 0 -- Round to nearest 10
6 would be 10 -- Round to nearest 10
54 would be 50 -- Round to nearest 10
[code]....
I've been scanning the WWW for a formula to do this in as3, but have come up empty handed.
I have a problem with this code :
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"[code].....
I get the right number when I click on only '+' or only on '-'But if I click '-' until 0.7 and '+', it stays at 0.7
The same append when I click '-' until 0.9 when '+', it stay to 0.8. Why? How can I do to increment or decrement a Number by 0.1?
I have been trying to find some code that lets me round a number to the nearest multiple of another number.So if for example we have number 44 the nearest multiple of seven would be 42.
View 1 RepliesI have the following numbers: 10.98, 1.23, 5.66. I want to round the last digit to the nearest 5, to get: 11.00, 1.20, 5.70.
View 3 RepliesI have the following numbers: 10.98, 1.23, 5.66. I want to round the last digit to the nearest 5, to get: 11.00, 1.20, 5.70.
View 3 Repliesi got an easy question that i couldn't find the answer to. what line of code do i need to use to change 123.456789 to 123.45.
code
oldNum = 123.456789;
newNum = ???
When getting the rotation of a movie clip I sometimes get a number like this: -1.4033418597069754e-14
And this number seems to break simple math. see my code below:
var thisRot:Number = rotation;
trace("thisRot: " + thisRot);
//outputs - thisRot: -1.4033418597069754e-14
[Code].....
How can -1.4033418597069754e-14 round down to 0? And Math.round(thisRotAbs) also results in 0. So how can this be? And how can 180 - -1.4033418597069754e-14 = 180?
Is there a way, or even better a class available in flash to help me round a number to a specific point. For example, I have need to have a number rounded to the nearest 15th, how would I do that?
View 7 Replieslets say i do some simple AS3 math and get a Number of 199. How can i use a Array with values of "preferred" numbers, compare the 199 to the array and round up or down to the closest value in the array?
[Code]...
I want to round the 199 up to 200(closest match) and have the myMatch = the rounded number from the array.
I'm trying to syncronize an audio and some text by highlighting it. In the main movie I have counter variable which calls charCounter3.as and timeVars variable which calls timeSettings.as I have onEnterFrame function that highlights the text while sound is playing.
My code is:
function onEnterFrame(e:Event):void {
pos=soundChannel.position;
var minutes:uint=Math.floor(soundChannel.position/1000/60);
var seconds:uint=Math.floor(soundChannel.position/1000)%60;
debug_txt.text='position: '+pos;
[Code] .....
Highlighted text needs to be updated on audio forwards and backwards. I think onEnterFrame isn't being able to catch the timeArr values.
I have a Number type variable that is outputting as 3.46666666 I want it to round it up to 1 decimal place i.e., 3.6 so I can display it in a text field what do I do any ideas?
View 2 RepliesI want to round 4.239 to 4.24
View 2 RepliesI have a graphics object.I want it to doa full turn all the way round.To give the impression that it's turning around.What I can do is create an object, put another instance on a key frame later, and on that instace simply flip the object horizontoally.When I play the animation...It has the effect of doing half the turn.what I want is something that flips all the way round!I've played with trying to do this...But i just cant get it to work.
View 1 Replieshow to round up to the nearest X?
eg. I want to round up to the nearest multiples of 90
i have a big set for a new animation im doing but i only want to view one part of it at once and have some sort of camera panning effect going round my stage. is there a plug in or somthing for this. i have looked everywere. I know it can be done as i have seen it before
View 1 Replies